That is so awesome.Quote:
Originally Posted by johnk_
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That is so awesome.Quote:
Originally Posted by johnk_
Yeah. Capcom contracted an outside developer to get the Arcade version (Incredible Technologies) done, but Capcom themselves did the home versions. There's really nothing in common between the Arcade and Home editions other than the use of digitized actors and sets from the movie (the home versions thankfully replaced the generic Shadoloo soldiers with Dee-Jay and Blanka).Quote:
Originally Posted by bahn
I don't think I could EVER like this game... it's horrible. I was just messing around, but if I can find it for < $5, I'd get it for the camp factor alone.Quote:
Originally Posted by bahn
Wow, I had no clue. That's weird.Quote:
Originally Posted by Johnny Undaunted
There's a difference between the arcade and console versions? I don't remember the arcade version much, but I had the Saturn version, and it provided minutes upon minutes of enjoyment and hilarity.
I think the arcade had larger characters and cooler backgrounds.
EDIT: Here's a review of the saturn version.
I'd look forward to such a game.Quote:
What the fuck is that going to be about? Standing around choosing dialogue options?
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Back in the mid '90s, Mortal Kombat set off a craze for digitized graphics in games.
I thought Pit Fighter did that.
Oh it did set off some sort of craze. The craze for me to smash the machine in a million pieces.Quote:
Originally Posted by Mzo
Quote:
Originally Posted by Adrian
you are correct sir
:lol:Quote:
Originally Posted by johnk_
Moi-chandizing, Moi-chandizing, Moi-chandizing!