Yet another lie brought on by the man.Quote:
Originally Posted by Mzo
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Yet another lie brought on by the man.Quote:
Originally Posted by Mzo
Of games that give you a percentage or some sort of indicator
I got DKC down--decent game, worth a play, maybe not worth the 100%
Jak&D--I don't know why I kept playing it...short and easy, that's why I did it, not worth it
Maximo--Maximo owns, so yeah, it was worth it
Klonoa GBA--fun game, some parts were frustrating to get 100% (the race-type levels)
Super Mario World--You Are a Super Player ! ! ! ! !
The first two CVs on GBA--easy to do, so I guess it was worth it because I had fun
I'm sure there are many more.
As for games I got close but ultimately decided not to get the last 2 percent:
Wipeout Fusion 99%--buggy and stupid. Why did I put so much time into it?
Voodoo Vince--didn't have the desire to go back and collect the very little that was left
Sly Cooper--great game...dunno why I quit doing the last few bits
And I'm sure there a lot more of those.
Castlevania: SoTN -worth it
Castlevania: CotM -not worth it
Castlevania: AoS -worth it
Castlevania: LoI -not worth it
Final Fantasy Tactics (as far as I can tell) -worth it
Pretty much all my fighting games, except Evo -worth it (Evo would NOT be worth it)
Currently working on: Culdcept (248 cards so far)
Here's the ones that can be measured and I know for sure I did 100%.
Ape Escape PSX
Banjo Kazooie N64
Banjo Tooie N64
Castlevania: Symphony of the Night PSX
Crash Bandicoot PSX
Crash Bandicoot 2 PSX
Donkey Kong 64 N64
Hermie Hopperhead PSX
Jak and Daxter PS2
Klonoa PSX
Mischief Makers N64
Oddworld: Abe's Oddysee PSX
Rayman PSX
Super Mario World SNES
Super Mario 64 N64
Tomba! PSX
Tomba! 2 PSX
Tomb Raider I-V PSX
Wario Ware: Mega Microgame$ GBA
WipEout PSX
WipEout XL PSX
Yoshi's Island SNES
Easily the most satisfying was Mischief Makers. Not that the reward was necessarily awesome but the feeling of triumph after defeating a boss without getting hit or some of the other hard tasks on the way to each level's gold gem was unmatched (for me).
Crash Bandicoot was another extremely satisfying one. Breaking every box in each level without dying and then getting the shiny colored diamond at the end of the level with the big 100% next to it and the sound effect (it's a little hazy at this point). Ah, bliss. More games need to learn from the heavy hitters that get the little things right that make you want to conquer them utterly and completely.
Rescuing all 99 Mudokons in Abe's Odyssee is one that pretty much wasn't worth it. That would've been fun as hell except for the horrendous save system that game had.
Some games are just too annoying to bother with. Like Mario Sunshine. God, I could do it but I know I'd just hate the game with a passion after suffering through the 20 or so shines I have left. DMC would bring me to my knees and I'm not even sure I could do it considering how much trouble I had just finishing the game on Normal.
Sometimes I'd love to do it but the game drops the ball on making me want to do it. Like the first Ratchet & Clank (haven't played the second yet). Those skill points at the end. They just show you a picture and a title and you're supposed to guess what it is they want you to do? I'd have been up for it if I had clear directions for each skill point; I was still having fun with the game. But I'm not wasting my time guessing (and no doubt guessing wrong more often than not). And if I have to check gamefaqs then screw it, that's missing the point.
105 or 103% in Kirby NES --Pretty good, but easy. Didn't even try, just played without thinking about percentage while exploring everywhere it occured to me to look. No extra effort, so worth it.
Mario 64--definitely worth it...must have done it 2 or 3 times. Made Mario Sunshine really easy (didn't 100% sunshine 'cause of boring blue coin collecting)
Contra: Shattered Soldier --Never have I felt so empty after getting 100% in a game. That was no fun to accomplish and the unlockable movie was pretty weak.
Wreckless (XBox) -- yes, if only to mess around with different filters in real-time. Really showed me what the Xbox could to and it was over in a couple of days, anyway (exchanged it for JSRF, so it all worked out).
Jet Set Radio Future-- Hell no, it wasn't worth it. Score challenge sucked hard and probably shouldn't have even been in that game. Most of the unlocked tags were pretty lame, as well. Speed runs were fun, though..
Megaman X --That hadouken still cracks me up, so yeah...worth it.
Super Mario World --definitely worth it. Finishing the star road and special worlds were especially fun. That one gate that doesn't open a new path, but just repaints an old one and hidden gates behind the gate were pretty cheap tricks, though. No rewards aside from the season change and the mario masks, but it was a ton of fun all the way through.
Virtual Warioland --I think I got 100%...one of the best platformers ever, IMO, so it's worth it.
Warioware, Inc. -- another one I'm guessing at...Don't think it was worth it, but I play mainly single player... paper plane is pretty cool.
Ah! Yes, I remember why I didn't do Mario Sunshine. And now, the perfect excuse for my rant on the subject.
The blue coins.
Collecting all these is exactly the kind of thing I would've loved to do. But they dropped the ball big time in getting me to want to do it in this specific case. Every level had eight chapters (I think, it's hazy again) and there were so many blue coins in each chapter. They fucked up by not telling you how many were left in each chapter. The thought of scouring a chapter high and low that had no more blue coins to find was enough to make me not even try.
Nintendo's usually pretty good in this area though and I think I know why they messed up here. Because some blue coins were in several chapters but not all, some could only be found in one chapter, some in all, etc. They probably couldn't figure out a good way to denote this without it looking like there were more blue coins than the 32 total (or whatever it was) for the level. But there were ways around this and they should've found them 'cause it made me not try. And since this sort of thing is usually my favorite part of a platform game, Mario Sunshine fails for me in that department.
I've beaten a few games 100%, but the only one that i can think of right now that was really worth it was goldeneye. And that was worth it just because it was a fantastic game and the challenges set out were friggin hard.
Ditto on Mischief Makers. I thought the ending length being determined by how many gold gems you have was a great idea.
Check, GoldenEye, and check, Mischief Makers.
Though I never even got a single S in MM. I think I'm missing A's in Missile Surfin' and Moley Cow.
Recent memory lends only Mario 64 and Sonic Adventure. Neither were worth it, not even for Yossi.