i used to run it decent with a p3 600, 512 ram and my tnt2. wasnt the greatest but it worked. just make sure you play from a .iso. reduces loading and a lot of music and cinema problems.
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i used to run it decent with a p3 600, 512 ram and my tnt2. wasnt the greatest but it worked. just make sure you play from a .iso. reduces loading and a lot of music and cinema problems.
Wow, I've had that patch for sometime now. Actually i just found my pacthed CD couple of minutes ago.
Now is this a patch so you can play it on your psx or pc? Cuz the one i found and i think it was last year, could have been the year before was so i could play it on my psx
Dunno.
My PS2 here is Japanese, and the US one my brother took (doubtful it would play on that). My chipped PS's are in storage as well, I just use EPSXE with a USB-PS2 pad.
Here are my impressions.
MVS, I apologize for the 3 month delay. If anyone wants to send me other free shit, I'll be willing to write about it too.
So yeah:
I actually played this back in May when I recieved it in the mail. There was a scratch on the CDR and the music in the minecart stage skipped a bunch. That was ok. I never planned on playing this against anyone. I still wonder if there are actual endings. Tobal1 had some cheesey crap where some loser king congratulated and leave me jumping for joy or something. Total bullshit. How ironic that Square, who would later become kings in FMV would supply us with this cookie cutter crap. Let's not even touch the irony of Akira Toriyama having his hand in this game.
Anyway, Tobal1 had a dungeon mode where you ran around mazes fighting things and collecting items that helped power you up. I don't really remember the point of the dungeons anymore. I do happen to know that Tobal2 was supposed to make them kick total ass. Whatever you defeated, you could add to an ever growing roster of fighters. Why....you could have up to 200 characters!!!
Ok, 2 hours into this, I can't catch jack balls. Even if I did, who the hell would want to fight as "Grey Mole" and "Golden Frog"? A pokemon master I am not.
I know it would help if I read a FAQ on this but I'm a fond believer that a game shouldn't be so complicated that reading a manual was a necessity. Of course I learned that some items are cursed, you can't go back to higher floors, if you sleep too much you die, If you die you lose everything and "oh shit, you can eat stuff!". Tons of fun...honestly.
I decided the practice dungeon should be enough to give a fair impression of the game so to satisfy my superiors. That said, when one enters a dungeon, you have to run like a mofo to these wells hidden on the floor so you can drop down to the next level. The dungeons are randomly generated so IT'S A TOTALLY DIFFERENT GAME EVERYTIME YOU PLAY!!!
I lost a lot of times which kind of sucks when it's the "practice dungeon". Eventually I realized that equipping gems and eating stuff helped a lot. I think I leveled up but I'm not really to sure about that. What matters though is that I got to the bottom level where I had to fight a boss. That fucker might've been hard but I couldn't really tell. I drank an invincibility potion before fighting him (and got a shitty FMV as a reward!)
After that fight another dungeon became accesible. It's full of bears and these goblin looking things that kicked my ass a bunch of times. What sucks is that I think I'm hooked. Surely this is what huffing glue is like. You huff a bit and feel dizzy but your better judgement says "whoa...stop doing this shit, it'll kill you" but the pro's of huffing say "Oh man, I can't feel my dick!".
Playing Tobal2 is like that.....I think.
So in conclusion, Tobal2 is a very very very very very good free game which I would have happily burned back in 1997 if cheap CD burners and cheap CDR media were available. I may never play Tobal2 against another human being ever but at least I can enjoy it's mundane quest mode where I can rid the world of countless Bears, Frogs, Zombies, Moles and Rats (WHICH YOU TOO CAN PLAY AS!!!!!!!)
actually, i think they just weren't happy with how the first game performed, especially figuring most of its sales were due to the FF7 demo. sad, because the second game was a huge improvement and is, indeed, the best 3D fighter on PS1.
as for not letting another company (WD, apparently) put it out here, it had more to do with prohitively expensive licensing costs rather than a konami style policy against letting another company release their games in the US.
square apparently debated putting it out themselves again when they put out final fantasy chronicles (the second pack with FFIV and CC) but decided against it. pity.
Working Designs was never in the running for this game.
Activision wanted it, but Square simply decided against it at the last minute.
I'll be tryin' this on my Xbox tonight. Hopefully it'll run pretty well.
hrm. maybe not at the time, but they definitely looked at it. it's possible, knowing vic, that they weren't in the running, but he was just *talking* about it. licensing it was definitely a topic of at least semi-serious conversation at their offices at one time.Quote:
Originally Posted by MVS
Now to find my old Tobal 2 for PS1....
This game is excellent. Thanks for pointing the patch out.