LAWL!!!Quote:
Originally Posted by RyChus
Pussy.
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LAWL!!!Quote:
Originally Posted by RyChus
Pussy.
http://img81.exs.cx/img81/4249/bruce221nh.jpg
LAW vs. KAREEM ABDUL JABLOWME
:(Quote:
Originally Posted by Josh
But like I said there was no audeince for it. It was not like I couldn't suck it up and just play though it, it just made for some awkward tension. That, and anyone who tries to multitask while on their cellphones piss me off. It says something about of vain and self-centered they are,
Hint, Hint.
Seriously though, I mean well.
Sorry, Spinning Pile Driver will always seems more harsh and back in the day it did comparable damage.Quote:
Originally Posted by Destin
He had to lift you up, spin you a bunch of times, and do other shit. Do you realize how simplistic a punch to the gut is? I mean, hes jsut so badass, that his punch destroys you. He doesn't do a fancy flippy thing, he just punches you. Once. Amazing.Quote:
Originally Posted by Bojack
You don't play fighting games at a tournament level do you? Lag of up to a whopping 3 frames is sometimes lethal. Because all of a sudden a 13 frame command grab instantly becomes a 10 frame command grab. You parry that was going to be on time is now 3 frames late. The reward? You get to lose.Quote:
Originally Posted by Roufuss
Sorry, but arcade play (or arcade perfect ports on console) will ALWAYS be far ahead of online fighters. CvS2 has loads of issues online that aren't at all problems off line.
Yeah it does have that brutal BAM you're fucked appeal but there's something extra insulting about having to spend your last few seconds with your head in some giant hairy Russian dude's crotch before you're dead that makes it extra insulting.Quote:
Originally Posted by Destin
He's right, you know.Quote:
Originally Posted by Bojack
No one was really affected or changed that much by adding walls in Calibur. Getting caught in a corner is just as bad. RO's still happen a lot. NM and Asta and other RO characters are just as scary anyways they just have to be played a bit different.Quote:
Originally Posted by Captain Canuck
I never understood the fundamental problem people have with playing a fighting game online. It's new comp. for people, and they just piss and moan about how the game lags and how most people are scrubs online. What, unlike the people you normally would fight in an arcade (when there were more than the three or four same people playing -- way to scare them off)?
The real problem is that all of the fighting games online were not designed with online play in mind. Not only does the game not play anything like you typically expect, the way most fighting games currently operate none of the current techolongy (like client-side prediction) can be applied to these games -- they are too sudden. Even then, some games deal with it better than others. DoA:U plays a hell of a lot better than CvS2 or GGXX online, and that is more of a function of the higher-quality networking code in DoA than any function of the game mechanics (the fastest move in DoAU comes out in six frames, compared to three in GGXX and two in CvS2).
What would be ideal is to design a game with the Internet in mind from the ground up, but it has been repeatadly shown that the fighting game "community" will not touch anything from a series less than five years old. :rolleyes:
-Dippy
MK: Deception plays REALLY well online. I think they had online in mind from the start with that one.