Capcom should own the rights to her, but (I think) it's something about her being part of the AVP universe (which Capcom doesn't have the rights to) or something like that...Quote:
Originally Posted by Grave
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Capcom should own the rights to her, but (I think) it's something about her being part of the AVP universe (which Capcom doesn't have the rights to) or something like that...Quote:
Originally Posted by Grave
I seriously thought this was a bad photoshop job at first.
At least they're bringing Karin back though.
I can't play Ken, I can't stand Akuma, and I love Ken, too... I know exactly how you feel about him sitting this one out =(Quote:
Originally Posted by shidoshi
Yeah... my favorite Vs. game is X-men vs. SF, followed closely my MvC (MSHvSF could've had a better character selection). I can't stand MvC2 anymore. It was cool at first, but quickly left me behind. I just don't enjoy the way it's played at all.Quote:
Originally Posted by Fighter-X
I was just the other day thinking how cool it would be for the Sammy Capcom game to feature FRCing for Capcom characters (I'm assuming it will). Guile doing his suplex, FRcing it into a crazy air combo, things like that. FRCed projectiles...oh man, this is what we need.
I want something I can really mess with...I know a lot of people feel the GG franchise is all about eye-candy and button mashing, but there is a lot of technicality in the system and there is a great balance esp in reload. I mean the FRC/RC idea is genious and adds unbelievable depth to the game -- I want Capcom to take this same sort of care and initiative in its new 2-D stuff. Give us new engine, glitch free, with really solid play mechanics. It can be simple, sure, but make it solid and inventive.
The funny thing is, I bet Sammy will do a much better job with the Capcom characters than Capcom has in a long time...either way, I'll give fighting jam a chance (here's hoping for a hidden appearance by BB Hood and Jill -- my favorite MvC2 character).
It was using a completely unpolished version of the Project Justice engine. Get your facts straight. :pQuote:
Originally Posted by bahn
Anyway, at least the character models were new. Here, the only thing that's sure to be new will be a low-rez, low framecount sprite of Ingrid. Hardly worth the effort.
Maybe there's some big surprise about this game they're holding back, it's only 30% done after all, but why the heck are they showing it that early anyway? Arc Systems and SNK only show their fighters when they're ready to be beta tested. I can only think they're doing it to test the interest level, or lack thereof, and have an excuse to can it and get out of 2D fighters completely.
I have to agree there. The first MvC is a lot better.Quote:
Originally Posted by Fighter-X
The 4 button attack system in MvC2 is a great annoyance. If you hit an opponent with 3 supers in one combo, you've signed their death warrant- and they're too easy to chain.
Unlimited Assist Attacks are another wrench thrown in the works- Capcom should have kept them to a set amount as in the first game. As for using Zangief or Colossus- FORGET IT.
MvC 2 left me with a bad case of the K.I. Feeling.
Since when??Quote:
Originally Posted by Masaka
Since everyone confused Igrid from CFA with KarinQuote:
Originally Posted by Roufuss
In other words, since never.
Game looks sweet to me. Its about time Capcom came out with a new 2-D fighter.
None of the serious 2D fighters play MvC , XvsSF or MSHvSF because they are so damn broken. MvC2 is broken, but when played with top tier it becomes a whole new game.