Originally Posted by SpoDaddy
To say Nintendo systems aren't profitable to third parties is laughable. Bad games sell more briskly on PS2 and Xbox for some reason (almost all Acclaim games). Acclaim's most recent good game (Burnout 2) sold over 200,000 copies on Cube, only 210,000 on Xbox with the Xbox version being clearly labeled as the updated, superior version. When companies make bad games, and those bad games don't sell on a particular system, by ceasing all development on that system you just piss people off because you're placing the failure on the console's userbase and not your own shitty product.
Just about everything Sega puts on Cube sells through the roof. Sonic Heroes came out for all three consoles, the Cube version smoked the other 2 in sales. Soul Calibur 2 on Cube outsold both the Xbox and PS2 versions! A Namco 3d fighting game on Cube sold more than on PS2 and you're saying third parties can't make money on Cube games??
The difference between the Cube market and the PS2/Xbox market is this: Nintendo consistently makes awesome games and markets them heavily. A third party game on Cube has to compete with great first party games that get big marketing budgets. Sony and Microsoft's landscapes are more wide open, it's not so cut and dry where most gamers will spend their dollars. This means a bad game has a better chance to sell on those systems, but it also means the Cube market is in the habit of buying heavily marketed games that wind up being great. If you make a great game and market it well, you're going to usually pull huge Cube numbers.
The bottom line is this: All these companies that stop Cube development are companies that make a living pumping out bad games. Acclaim? Midway? After Midway Arcade Treasures 2 comes out Midway can drop dead.
P.S. Midway made a FORTUNE selling horrible games on N64