It's amazing what can happen when a company is under serious pressure to make money as quickly as possible - usually the results are poor, the product is poor and the company is the worse for it.Quote:
Originally Posted by James
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It's amazing what can happen when a company is under serious pressure to make money as quickly as possible - usually the results are poor, the product is poor and the company is the worse for it.Quote:
Originally Posted by James
There's Acclaim in a nutshell though. They've likely always had tight deadlines, and with that means the games will never be able to live up their full potential.
Tighter deadlines need bigger teams.
Not necessarilly. In programming, there's definitely a too many chefs syndrome.Quote:
Originally Posted by Andrew
Acclaim has always just been lax with their QA, and this is what happens when you are too lax for too long.
Here's a bit more on it - http://wrestlingclassics.com/.ubb/ul...c;f=1;t=052127
I do not know why, but I find an ex-developer asking how he can get paid money due from his former employer on a fansite for be absolutely hilarious (and a little sad).
Unfortunately, from what I have seen before the only answer I have is "he's boned." Really sucks, but that's this business.
-Dippy
Scratch what I said earlier.Quote:
Originally Posted by Andrew
Developers aren't uber-humans, they're just you and me with a game to their names. I imagine he knows as much about contract and bankruptcy negotions as I do, which is damn little. Asking around for a bit of help is just good sense.Quote:
I do not know why, but I find an ex-developer asking how he can get paid money due from his former employer on a fansite for be absolutely hilarious (and a little sad).
He probably has about one more lawyer available to him than I do and all this stuff is coming down on a weekend. Weekend business trouble is the worst, it just lies there and gets more stressful until it can be dealt with on Monday.
James
If ANY of you would have heard any of the ideas in the focus groups I've been to, you'd be on the floor laughing. Though, they introduced a game based on a cartoon that's popular here way too soon... I hadn't even heard of it. Everyone in the group shot it down. Shame.
I do remember my friends and I raving about the story of the Red Star when it was brought up. They didn't even know what they were doing with it! I hope it's released before they die. Maybe they can ship me a game as thanks for sitting through all those sessions. They were quite boring.
By the by, I have to thank Acclaim for the following before they go out:
Jeremy McGrath 2000 (helped me pay for Chrono Cross)
Turok Evolution (The Genma Wars of video games. So bad, it's awesome.)
Headhunter (Glad I got to play it at all.)
Vexx (helped me pay for Metroid Prime)
Worms 3D (Awesome.)
Aggressive Inline, Dave Mirra, ASB, Wizards & Warriors... they've published some good games along the way. Just a few, but some good ones.