you can up the difficulty in the options menu, i had to change mine cause i thought it was getting too easy also
and i just finally beat the game last night, what a bummer
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you can up the difficulty in the options menu, i had to change mine cause i thought it was getting too easy also
and i just finally beat the game last night, what a bummer
Think I'm going to have to restart, I didn't realize the level cap was 20, so I probably shouldn't have put those two points into the 10% xp bonus because in the end that'll just end up hurting me. Or is there a way to reset your perks? Of course by restart I mean jump back to the save I made intelligently right before leaving the vault.
In the long run, it won't really matter (and neither does increasing the difficulty), because Fallout eventually becomes supremely easy regardless.
The cap comes far, far too early, unless you ignore the world outside the main quest. For a game this immense and open, the level cap is a serious flaw, as the rest of the gameplay isn't quite good enough to make up for the loss of levelling.
Fallout is still great, but I think the experience definitely loses a lot once you hit level 20.
That's a bit depressing, hopefully Bethesda will address this. I'll go ahead and restart and skip the level up perks I haven't done much other than exploring (Though I'll have to clear out the elementary school again >.<) and I'd rather get the most out of the game.
The DLC extends the cap. This annoys me, because I don't want to pay extra for something that should have been in the game originally.
It would have extended the game's value to be able to go back and upgrade skills you'd ignored (I didn't increase stuff like speech and science, nor did I touch energy weapons). Bethesda likely didn't want overpowered characters, but once your chosen combat focus reaches 85 or so, you're killing everything in the game in one go of VATS as it is (not to mention all the ways you can enhance VATS).
I ended up ignoring unique weapons (which sucked because they're exploration rewards, but they're just too powerful), but at level 20, I was still dropping enemies in seconds with a .32 pistol.
Don't get me wrong, it's great while it lasts, but the restrictive cap and character development are at odds with how sprawling the wasteland is.
When I go back to replay, I'll ignore combat modifiers and concentrate on unarmed/melee weapons + sneaking/hacking/speech. That'll extend the value for sure. Trying to stay neutral is also more difficult than being evil and killing everyone; it causes you to be more inventive.
Not really. I mean, you just balance out good and evil quests.
I think I may just go for a martial artist type character in my first go, that would be kinda of awesome maybe with skills to handle people out of my range just in case. The paralyzing fist perk seems awesome.
That's one way to do it, sure. But I found it much more interesting to do the neutral thing every time.
It's easy to blow away everyone on one side, but finding the middle ground is usually a lot more fun, especially on more versatile quests like Tenpenny. Fallout 3 can be very Deus Ex-ish when the situation is right...I just wish there were more opportunities than there are.
Melee/ninja + explosives is how I'd start a replay; something to maximize creative inventory use.
Collecting weird stuff is fun too - I started dropping gore bag body parts on the floor in one of my house's rooms. I think I've got over 100; it's my Meat Carpet. A friend of mine who's put in 90+ hours started a teddy bear collection....it's kinda creepy to see 50-odd teddies strewn all over the place. There's other fun to be had too: his evil male character is wreaking havoc wearing a pre-war bonnet and naughty nightwear.
i collected every lawn gnome i found
The gnomes must be preserved!
I am trying to complete the Nuka Cola Challenge and I can't see to locate the supermarkets in Paradise Falls and Old Olney. Anyone have any luck finding them?