The actual injection animations have been removed too.
Printable View
The actual injection animations have been removed too.
Just picked it up, time to go to the White House.
It blows Oblivion out of the water, hands-down. The pacing is much more fluid in every respect. Combat feels like skill counts, NPCs feel pertinent to the world, and things get going fast. As much as I wanted to like Oblivion and Marrowind, each time I gave them a go, I'd feel overwhelmed by the sheer amount of dullness to overcome before things got remotely interesting. This is not the case in Fallout3.
For better or worse, stats are all allocated by the player and done on level ups. No more jumping up and down to raise a stat and whatnot. This allows a character to be built the way you see fit, but forgiving enough to allow for experimentation. Which in turn lead me to take my gun-totting scientist down the path of a hacker and explosives guy, with no need to grind to make it happen.
Characters feel less like cardboard cutouts and goals, more like persistent people in the world. There's no minigames needed to affect their mood. This also means decision making feels like it counts, as it seems hard to get someone to like you once you've pissed them off. Again - less grinding is involved in affecting things.
Combat is very different. It doesn't feel like attacks will miss because of some arbitrary die-roll in the background. Shots and melee attacks will count, with percentage chance taking play more in VATS than anything else. It's nice that it too has its ups and downs - things pause and the player can take their time, but trade off is AP spending and no guarantee of success. Also weapon allocation seems forgiving enough to keep you armed, but sparse enough to have you sweating for ammo and resources. In essence this encourages more experimenting - rely on one class of weapon too much and you'll be out of ammo before you know it. I sure was.
As bland as the color palette is Fallout 3 feels much more diverse than a lot of games out there. They compensate the dull grays and browns by making architecture that tells a story of its own. The vibe is very post nuclear of course, but also a bit wild-west, as if the landscapes that stretch over the horizon are yours to pioneer. Which may have something to do with how your character emerges to the Wastelands - without ruining much, lets just say things start on a high note.
The gameplay is incredibly solid, fast, and involving. The characters seem to matter. What's more is Fallout 3 gives you a sense of direction and purpose for your character right away. It's a lot like Fable 2 - there's an entire world to lost in, but the overreaching plot is always available and easy to fall back into. I may have only played a bit, but it's easily the most engrossing game I've played this year, and does so with expert craftsmanship.
360 - my PC can't run anything post-1996 on it.
I agree with Hero on all that and man I dunno bout you dude, but I find it so hard to be "bad" in this game. I just feel so damn sorry for everyone, they are all looking for some form of hope and I feel the need to be their "Hero" in this mess
and i think i just stumbled upon some vampires :eek:
*edit* also I have been playing this game since about 6:30am and I am just now putting the controller down......i'm such a nerd
I've put about 2 hours into this game so far, and sweet Jesus I am impressed and am having an awesome time. My only complaint is that I know this is going to be like Oblivion where I don't complete every side quest and whatnot. Besides that, this game is freaking amazing and I can't see putting it down for the next several months.
And Elkino you really kinda failed on the spoilers there.
"DOH!"
i fixed it......just forget you read that part ok :portalhug:
Well it's easy to do bad things - but hard to convince yourself to do so.
Like I called Sheriff Simms out on that guy who wanted to blow up Megaton. The ensuing gunfight saw the sheriff killed and I felt incredibly guilty the next time I saw his kid. Funny thing is they forced me to have a conversation with him. If I had only left well enough alone, or killed the guy myself without dragging Simms in. Poor kid...