Does it bother anyone that this game is being pirated to shit (see Gamespot article)?
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Does it bother anyone that this game is being pirated to shit (see Gamespot article)?
The people that made it, I guess.Quote:
Originally Posted by Brisco Bold
John.. I meant leaked beta...
ahhh yeah I played that too
was pretty boring
Every game is, but Doom III is bigger news in general so it's actually getting press about that and more people are pirating. It's not like they still won't make bucketloads of money on the game and engine licensing. They make estimates about how much companies lose by pirating, but there's no way to take into account all the people who pirate something that they wouldn't never have bought it anyway for either taste or money reasons or the people who pirate just to get their hands on it early and are still buying it anyway. (Not that those reasons nessecarily apply to Doom III since it is a huge piece of PC gaming, but more the estimates overall.)Quote:
Originally Posted by Brisco Bold
The Sims was pirated to hell and back when it came out, and it still did fine. Doom 3 is so huge that this is just a drop in the bucket. If 100,000 copies get downloaded, probably 70-80k are from people who werent going to buy the game anyway, and 10k of those people are going to buy the game to play it online, and the rest are just idiots.
But really, the hugely excessive pirating that you get on the PC is probably a major reason why companies are choosing to develop on console more and more.
How much are they selling it for? I really can't justify paying more that the $45 CC is going to be charging.Quote:
Originally Posted by GameCynic
Kaillera, bitches.
http://www.the-nextlevel.com/board/a...chmentid=10889
Is that a Capcom dis?
NABCON :lol: :lol: :lol:
Got it this morning. The game is 100% awesome. Graphics, intensity, scares the whole bit, but man, the gameplay and the way the story is unfolding just screams half life to me. (health packs on walls, witnessing mysterious conversations through unbreakable windows). Its like Half Life ultra. I hope the enviroments change more, but im barely into the game so far.
Runs great on my Geforce FX5900 128mb too (50 - 70 fps). If anyone was wondering what im running it on.
Please people. More impressions
And system specs and maybe some screen shots :DQuote:
Originally Posted by dave is ok
I don't want to shell out money yet if my computer can't run it worth a flip.
1.0 T-Bird with 512 PC133 and a Radeon 9500 Pro :sweat:
Just let us know if it'll run on a cpu less than 1.5ghz. If that's the case, I'm golden.
I wonder if anyone is gonna have it cheaper than Circuit City this week, their selling it at $44.99 but won't have it until Friday. Hrm...
The beginning is incredible, it's like the start of HL where they pull into a day-to-day life and everything goes crazy but multiplied by a factor of 100. Shit starts coming from every direction as soon as it all goes wrong, things start climbing out of dark corridors, over railings, through stairwells, Doom III is like the single greatest scripted event known to videogames.
You get a PDA which is used for accessing email, voice recordings, passwords, and so on, but using it doesn't pause the game. If you've got it up creatures can still run up and pound you so make sure you're safe first. The surround sound is awesome, the voice acting is great, and the graphics are like a generation ahead of everything else. Watching the imps disentigrate when they die or witnessing a dead body getting smashed into pieces if it's caught in the path of an automatic doorway is just sweet, and one time I had to do a firefight against zombies where all I could see was their glowing eyes. That was creepy as shit. (Oh yeah, you can't use the flashlight and a gun at the same time, which makes a lot of the game was more tense.) One not-as-great thing: the lip-synching isn't as well done as some other games. Not that it's terrible (far from it) but that's just about the only graphical touch that doesn't destroy every other game.
I think head shots matter but not to any great degree, it seems like I can drop a zombie a bit faster aiming up high but I could be wrong. The shotgun is slow but with good stopping power and limited range (just how it should be) while the machinegun burns through ammo in a matter of seconds. I once noticed a zombie and decided to check around the corner before fighting it, but that caused an imp to give chase and then I saw three more zombies that I had looked past and was assaulted from all sides. In probably about ten seconds I lost all my armor, almost all my life, all my machine ammo, and a good chunk of shotgun shells (it was pretty much me spraying the area trying to kill everything at once). That's also the closest I've come to dying, normal difficulty has actually been pretty easy so far, although with a few more monsters around that could easily change real quick.
Also, the zombies. There's not just two or three kinds, there's bunches. Regular zombies, fat zombies, burning zombies (and are faster then regular zombies), runner zombies, and marine zombies which can be equipped with pistols, machineguns, or shotguns and actually employ some decent hit and hide tactics. Thank god they don't have grenades.The minimum is 1.5, so I don't think you can run it at all. :(Quote:
Originally Posted by Six
I'm using a 2600xp, 512 2700 333 RAM, and 9000 Pro 128 RAM and it runs pretty well, not great, but pretty well. It's never unplayable but has definately dipped down to the 20fps range during a couple Oh-Crap-Screw-Me assaults. This is at 640x480 with Medium Quality, but let me reiterate something real quick: Everyone has said that even at 640x480 this game is gorgeous. They're right. I'm a 1024x768 whore but I don't mind this in the slightest, everything looks so goddamn good that you won't even care.
Very very creepy game. The entire begining sequence does smell of half life, but I thought that after you get into action it started to feel more like...well doom. I was playing last night with headphones on and the volume up and it is a very tense experience. Havn't tried multiplayer yet, maybe tonight. The game runs great, they locked the FPS at 60 ala Halo, but it still plays really well. I am not a fan however of the outrageous price tag. Even high profile games like far cry and Ut2k4 don't cost that much. Heck I got the UT2k4 special edition for less money. So far my empty wallet is my only complaint.
You know what's sad to watch?
My P3 600 running this game.
Does it run like crap? I have a p3 750 and I want to try it, all I need is a boost of ram and a new video card... :O
Oh yeah. Very crap.
I'm talking 10 fps most of the time, hah. GeForce 4 Ti of some sort in this thing, as well as 640 ram. Oddly enough, bump mapping, the most drastic visual option, doesn't affect my fps at all. It looks alright, all things considered.
That said, I'll be cautiously overclocking the video card and the CPU today. Maybe I can get it to be playable.
As soon as I get a job and some cash, it's time for new hardware.
woohoo, my Doom 3 copy shipped today, it better look good on my P4 2.4Ghz,1024RAM, Nvidia 6800 Ultra computer! :)
I seen it at a bunch of stores today. Best Buy had a huge display with tons of copies. If your looking for it, go to Besty Buy first. Too bad I dont have a good PC.
but, but circuit city! $10 cheaper!
i'd be pissed that they haven't started selling it yet, but i still don't have my videocard.
http://www.shacknews.com/ja.zz?id=8295719Quote:
Originally Posted by dave is ok
:lol: I'm actually amazed it even loads.Quote:
Originally Posted by Tain
theres a LOT of screens and impressions over at sharkyxtreme
So was I.Quote:
I'm actually amazed it even loads.
And the menus were perfectly smooth and everything. The cutscenes even run decent to good (goodforthis=~30fps). But the instant gameplay hits... Ew.
I honestly think this game would be playable on a 1.2 or 1.4 ghz machine, as long as you have a good card.
That said, I still haven't overclocked anything. The fan and the bucket of ice are ready to go, though... :lol:
It's fucking great, and it runs fine on high settings (not very high) on my 2.1 ghz Athelon with my 5900XT and a gig of RAM. If you have Alcohol 120 installed, be ready to uninstall it though.
you're talking about starforce? i've read that it uses safedisc, which doesn't search for alcohol 120.Quote:
Originally Posted by Kano on the Phone
Weelll, I overclocked to 800 mhz and the game is actually playable. Even with such slowdown, it's incredible.
I've currently got one of those circular fans on a stand that rotate around aimed directly into the open side of my case, drops my CPUs temp by about 15 degrees. Once I get a better case (the airflow in my current one sucks balls) and some better cooling I should be able to overclock my chip a decent amount. Right now I can only go up to 2.15 from my 2.08, and I've read the 2600xp can go up to 2.4.Quote:
Originally Posted by Tain
I went to EB (Oshawa Canada) to get this today and they told me it wont be there until tomorrow.
What's the deal Brisco! Stop hoarding the games! :D
Some places will get it here today (if they're lucky) other tomorrow.Quote:
Originally Posted by pixelassassin
Apparently, the dirty, dirty 'shwa didn't. I'm not surprised. That whole town reaks of unclean vagina.
p.s. I wish I was playing this instead of writing THE LAST PAPER EVER IN MY UNIVERSITY CAREER!
p.p.s. Since I don't have the video card to play this, I wish I was at work prank calling other stores about whether they had this in stock yet.
The ice is melted, but the fan's still helping. I think I'll actually keep it down here. It's just lying on the ground, pointing up at the cards and CPU.Quote:
I've currently got one of those circular fans on a stand that rotate around aimed directly into the open side of my case, drops my CPUs temp by about 15 degrees. Once I get a better case (the airflow in my current one sucks balls) and some better cooling I should be able to overclock my chip a decent amount. Right now I can only go up to 2.15 from my 2.08, and I've read the 2600xp can go up to 2.4.
Tonight I'll probably get to try this on Thief~Silver's decent machine. I expect it to be a religious experience. Might check the deathmatch out, too. The Edge remake looks awesome. And that berserk-esque pickup looks like fun.
That said, even on my machine, even in the simple areas, this game is beautiful.
Holy shit is this game insane. I'm a half hour in and been scared 4 times. The sound effects are just unreal. I was walking down a hallway when the fucking lights suddenly shut off and you hear the place shutting down. I stopped dead in my tracks as the emergency lights flashed on letting me see the shadow of a zombie marine coming down the stairs at me just around the corner. Imps are a downright terror in this, they look so bad ass. And the heat distortion? Holy crap.
Sounds. Orgasmic.
so how's the multiplayer?
i ummm.......dont think blowing air thats carrying moisture from ice cubes directly into your case is a smart thing.Quote:
Originally Posted by Tain
Crap. Neither BB or CC near me had it in today. WTF !!!! :(
I guess I will have to wait till tomorrow :(
I can't help but think of Silent Hill when I play this. Not because of the mood, but because without the mood it wouldn't be a noteworthy game. This is definitely all about the graphics and atmosphere, which are luckily both amazing.
This game shoulda had a "classic doom" graphic setting that did all the graphics in the old 2D style of Doom/Doom II. That woulda been a real nod to the classic, and it woulda allowed people like tain and myself that don't have high-end machines to play it. :chick:
I hear a co-op mod is floating around.
Its sweet when you get shot or hit by an enemy and your camera reels based on the damage you take, and you see blood splattering everywhere. I totally geeked out when I started getting mauled by the dog creature from Ghostbusters for the first time.
I'm running medium settings at 1024x768 on an XP3000, with Radeon 9700 pro, and 512 ram and it runs between 20-40 fps. There are some dips, but I dont mind because the game looks so damn good.
Another reason why there's no longer any ice around. As old as it is, I really don't care, but it didn't seem to help much, either.Quote:
i ummm.......dont think blowing air thats carrying moisture from ice cubes directly into your case is a smart thing.
Is there a cyber demon in the game?
Picke dit up today at Planet X(Babages affiliate). Graphics and atmosphere pretty much make this game. Doesn't seem to be anything special about the gameplay, run around, shoot stuff, get to a specific location. Have to try out multi once I beat the game.
there was in the co-op video i saw. i havnt gotten to it myself yet.Quote:
Originally Posted by Thief~Silver
It's pretty decent so far. Pacing is good, the atmosphere is nice (reminds me of System Shock 2 a whole lot) but we will see if my interest is sustained.
That was all I asked for, really. Honestly I would've rather discovered this on my own but the knowledge that a Cyber-Demon Lord is in the game is practically orgasmic in and of itself. If they kept the original roar I'll probably have to pause the game because I'll be too busy shrieking in joy to actually fight back.Quote:
Originally Posted by Dragonmaster Dyne
I'd be too busy having an orgasm.
The game seems to be crashing like every 10 minutes, probably has to do with my ATI card since it's apparently not optimized for it. Anyone else having this trouble with an ATI card?
from what i saw its fucking HUGE! i dont recall if it was the original noise (was too busy spanking it) but you shouldnt be disappointed. i wonder if the spider/brain things are in it.Quote:
Originally Posted by MechDeus
my only complaint is the weapons seem "tinny" and really weak sounding and feeling so far :(
Once when I loaded the game all the reflective highlights were green, but a reboot fixed that. Aside from that no glitches here.Quote:
Originally Posted by Thief~Silver
Can you even pause the game? When you bring up your PDA, the game world doesn't pause. You can still get jumped by demons.
Theif- What ATI card do you have? And for fellow ATIers, the beta for the catalyst 4.9 drivers (with specific Doom 3 optimization) was released today. I got em (along with Direct X 9c) and I think it made a positive difference for me.
The Esc key.Quote:
Originally Posted by Rumpy
Ooo! Thanks, I'll go check that out now.Quote:
Theif- What ATI card do you have? And for fellow ATIers, the beta for the catalyst 4.9 drivers (with specific Doom 3 optimization) was released today.
If you go into the DoomConfig.cfg file, you'll find a line that says
seta image_cacheMegs "20"
Change "20" to a higher number (96, 128, 256, whatever) for a big framerate boost.
It noticed it. When I tried to boot the game, it gave me an error that it had noticed CD/DVD emulation software, and it didn't work until i uninstalled Alcohol.Quote:
Originally Posted by epmode
Those new drivers are awesome, my framerate has skyrocketed to a perfect level and has yet to dip more then 5fps (which is only when first encountering certain types of areas, combat is flawless)! Oh thank you, ATi!Very nice, time to check that too and maybe I can even up the resolution. Is this cache using RAM, the page file, or video RAM?Quote:
Originally Posted by sethsez
Piku sent me a link to the 4.9 drivers. I love him. It runs much better now.
9600 SE 128. Tain has my GeForce 4 that for some reason is glitchy only when it comes to online games... I have no clue what the hell is wrong with it.
I am not into the whole Doom franchise thing, but apparently Sl1p is enjoying it tremendously.
http://www.y31.net/media/doom3osaka.jpg
P.S. You all just missed me screaming like a little girl. I looked into a small darkened hideaway and noticed the red glow of armor shards so I started to walk the couple feet over to grab them, not seeing that a couple of glows weren't armor shards but eyes. One of those two-headed beasties leapt out of the darkness into my face as I shrieked in terror. After pausing the game and regaining my composure I emptied a clip into the little fucking bastard.
Once again, this game is incredible. Although I have a feeling the now-typical-while-never-more-then-annoying FPS small critter will get on my nerves soon enough. I'm really getting sick of dealing with tiny, pesky alien creatures. They sucked in HL, they sucked in Breakdown, they sucked in Halo, I'm pretty sure they're going to suck in Doom III, they always suck. Well, they were alright in Metroid Prime but that's because lock-on made them a non-issue.
With all the problems that I have been hearing about, I'm surprise how well this is running with my 9000pro. I have no problems at 1024 with medium detail.
Guys, if you can post the link for 4.9 drivers, please.
Wow, I never thought pirating could be so cool. I mean someone works really hard to make the next big game for 5 years and you don't even pay them?Quote:
Originally Posted by Boxthor
That is so cool. If Barry Horowitz wasn't my hero, you'd surely be up for the job.
Way to go, slugger. Keep up that awesome work.
/sarcasm. :mad: :mad: :bang: :mad:
thank you :)
Quote:
Originally Posted by Boxthor
Clip your nails.
I'm amazed.
Got it last night, because GameStop was selling preorders only that night. So this is me on the phone:
"Did you sell out of preorders then?"
"No."
"So if I came in right now and 'preordered' it, I could pick it up?"
"Yes."
I show up 20 minutes later, get home, and start squealing. This game is all the atmoshpere to make you jump in your seat from playing. I'm so happy, I could almost cry.
Then it gets better.
I had the mid-level video settings on and not all the advanced options, and it ran decent - 60fps standard clip unless things got messy. Tonight my dad and I poked around the BIOS settings and discovered the RAM speed wasn't even set to its highest rating. A tweak here, a poke there, and I'm getting the same framerates with every effect on and the highest video display.
Honestly...this is would be heaven...if it wasn't so damn creepy.
I need to do a bit more experimenting, but I think I actually got a better framerate boost using seta image_cacheMegs "128" then "256." I also changed my page file size while dicking around with that, so that might've had something to do with it as well. Wierd thing: If I select High Quality textures don't load properly. Still ran just fine but nothing looked right, no idea why that happens.
If anyone's having framerate issues, just turn shadows off. They're useless anyway, and they kill your performance.
Those new drivers are great. I've got it running in high quality detail smooth as silk now. Oh, and I love the snazzy effects on the plasma rifle. Its great shooting up cacodemons with that thing.
I know everyone's curious about performance, so here's my specs.
Athlon 2400+
512mb RAM
Geforce 3 Ti200 64mb
Runs over 30+ FPS constantly on low detail at 640x480 with shadows and all the good stuff turned on. It runs about 20 FPS at medium settings. I'm sure if I turned shadows off, I could do medium no problem.
It's very engrossing and fun, but it is a bit generic outside of all the graphics tricks and scares. I imagine multiplayer must be great. It's a great engine though... they surprise you a lot with enemies coming out of walls, stairs, grates, and tiny little holes. You never expect any of it because no past game has ever thrown things like that at you. You always see a wall and you're like "oh, something's coming from there," but with this engine, they can come from all sorts of unexpected places.
You'll never just open a door and shoot anything in your way to get to the next door... you slowly enter a door, turn on the flashlight and scan EVERY corner looking for something before going through. It's really convincing, but I imagine it getting old fast.
Also, the entire opening sequence reminds me of the intros to Halo and Half-Life. FPS scenarios are getting so predictably cliche.
I just played it. It's like a bad science fiction movie. I'll be waiting for the Xbox version.
Yeah well, next year when the Mac version comes out I can finally see what all of you are talking about :P
Quote:
Originally Posted by omfgninjas
Same here, I was pretty dissapointed in the intro, it pretty much was a combination of Halo's and Half Life's openings
I played a little bit of multiplayer tonight, most servers seem to be maxing out at 4 players which is really freaking boring for an online FPS IMHO
i still dont see how the opening is reminiscent of half life.
wow, josh junior?Quote:
Originally Posted by Boxthor
LOLQuote:
Originally Posted by Shin Johnpv
The intros to Doom 3, Halo and Half-Life are all exactly the same. You start at your place of work, you walk around talking to people, and everything goes crazy and you get a pistol to fight your way out. Doom 3 is especially similar to Half-Life because of the grated bridge walkways at the beginning, the security guards, the doctors, the guy sitting at the desk behind the front door, the similar building architecture, and then everything going crazy once you get to the main doctor.
Did you ever play through the Half Life intro? You seem to be the only person (and here I count friends, board members, and game reviewers) not seeing the direct influence.Quote:
Originally Posted by Dragonmaster Dyne
You hate Half Life, we get it. But it changed the way FPS are made (the odd Serious Sam and Painkiller aside).
This game is awesome. I'm surprised I haven't quite soiled my pants yet.
It just... doesn't feel like the doom I knew... whether or not that's good I'm not sure yet. It's fun but... it's odd. I haven't been raped yet.
Cool, I just had to go online to a (fake) company website to get the code of a cabinet. Nice little touch. But now I don't want to go to work.
its only a direct influence when people pull out and notice all the smallest of details. now if you were riding in the monorail that gets destroyed for the first 15 minutes of the game i would agree with everybody but you're all really grasping at this point.Quote:
Originally Posted by Mzo
me hating half life has nothing to do with this. i love when everybody here always associated my replies with past conversations. i could jack off everynight on my half life cd and parise it to the gods but it still wouldnt change the fact that i dont see how its "OMG EXACTLY ALIKE!!!!"
so where are the helicopters, and green ooze, and walking robotic forklifts....and on and on......in the doom 3 intro? i can pull out just as many "missed" details as you can pull out similar ones. the same can be said for EVERY game.Quote:
Originally Posted by omfgninjas
Dragonmaster, everybody knows that Half-Life was the first game that did the "you play the game when everything starts out fine, and then goes to hell". It was a great intro, no doubt, but now every game does it. Even fucking Red Faction ripped it off, and that game was shit. If Doom 3 does that, they are aping Half-Life. That's all there is to it. Its not a small detail, its an entire, huge, storytelling device they are copying.
Now stop being an idiot.
Anyways let's get back to more talk about Doom 3. Such as how far in the game until the plasma gun makes it's appearance?
Im alot further in now, and the game is still freaking sweet in alot of places and its very fun...but it seems to be getting a little stale now - both enviroments and gameplay. Somebody commented on all the servers being maxed out at only 4 players, i think thats as high as it goes - it says it on the back of the box. The mods are where the good multiplayer will be.
And yea its true, they totally jocked Half-Life's style on this one. Doom3 wont have anything on Half-Life 2 from what ive seen so far.
Its also significant to note that Doom 3 has a totally new online architecture - its peer-to-peer, not the client-server that has been the norm since.... well, Quake. I read that Carmack wanted to do that for Quake III but they opted to old off until this one.
It was fun. :(Quote:
Originally Posted by diffusionx
Riddick kinda did the same thing too, if instead of work you mean prison and instead of pistol you mean shank.
They reverted to client/server
Also, I'm playing through again on Veteran now - I'd strongly recommend anyone who hasn't started to play on this difficulty.
Nightmare is @#*$ rediculous...
Whoa shit that's odd.Quote:
Its also significant to note that Doom 3 has a totally new online architecture - its peer-to-peer, not the client-server that has been the norm since.... well, Quake. I read that Carmack wanted to do that for Quake III but they opted to old off until this one.
Oh. :(Quote:
They reverted to client/server
I'm curious to see how peer-to-peer would (could?) work well.
I'm hearing something about 4 enemies on screen max...
Someone tell me it's wrong. Please. That is not Doom.
Can't say I have seen more than 4 enemies on the screen at once. But I'm only in Alpha section 1 sooo....
Doesn't mean they don't come in such a succession you don't even notice the difference.
I'm not out of the Alpha section either, and I think I've seen 3 at once so far. You don't come across (at least I haven't) big ass rooms where you could get a horde of demons at you. It's much more confined and they don't come from one direction and usually it's in a dark area where your not sure where they are coming from. At 3 demons you have your handsful as it is (and I'm doing Easy diff. too). Seeing that big fourlegged dog thingy for the first time was sick too. Tried to get me by busting through a iron door, and when that didnt work he charged through the fucking window to get to me.
I can't wait to reach hell, that shit should be nuts.
Remember that room in Doom 2 that had the invincibility power-up and was full, and I mean FULL of cacodemons and one of the HUGE rocket-launching demons??
I would notice if the cacodemons streamed in =*(
Yeah, not that big a deal, I guess... just different. Sounds like a great game in its own rights.Quote:
Originally Posted by Rumpy
And jesus, stop playing on Easy. What the hell is wrong with you?
The original Doom was peer to peer, as were most games before Quake made the client/server model the standard.Quote:
Originally Posted by Tain
The reason there are only 4 players max is because id wanted small deathmatch matches. And plus, from what I've heard of others playing online, you don't want more than 4 people on the maps because they are incredibly small.
And I think they wanted peer to peer because of the physics, but I guess they worked around that.
Mzo, now youre acting like an idiot.
01. id doesnt want to make a game like that anymore. If they did, you know there'd be tons of jackasses on the internet complaining that they didnt push their boundaries anymore.
02. Games like Serious Sam and Painkiller fill that niche just fine, and you know what, most people dont care about them.
03. Doom 3 has a lot of the same enemies, the same weapons, and the same settings as the first two games. Sounds like a sequel to me.
04. They did something different with their franchise. Doom is 10 years old. Isnt that to be encouraged instead of just doing the same old shit? Doing the same old shit over and over is why I dont like Nintendo, so Im not gonna apply a double standard.
Maybe you missed this.Quote:
Originally Posted by Mzo
Maybe you missed this.Quote:
Mzo, now youre acting like an idiot.
this is the greatest tweak ever- i got a good sized frame rate jumpQuote:
Originally Posted by sethsez
Actually, I read in an interview on Bluesnews that Doom 3 isn't using the P2P model originally envisioned, and is instead still using the client/server deal. The reason for the 4 player cap is also because the bandwidth requirements for D3 are way higher than previous id games. I'm guessing that this is because of the per pixel hit detection etc., but who knows. Still, it'll be smooth to see mods with a higher player count soon.
lol. I've always been terrible at DOOM, I wanted to be sure I could see the entire game so I went with easy. At my last save I'm doing fine on health and armor, but my ammo situation just took a turn for the worse.Quote:
Originally Posted by Mzo
And btw, props to whoever made the demons burning to ash effect, it looks so cool. Oh, and anyone else decapitate a zombie...and have him still come for you? I shot one in the face and saw his head explode so I spun around to take on an imp nearby. I got him and then when I turned around after going through the door I see this headless body with it's arms stretched out still coming for me. Awesome. And I also like how there are a few zombie types.
Couple of other tweaks from HARDOCP
http://www.hardforum.com/showthread....2338c978102869
Quote: seta image_downSizeLimit "384"
I had mine at defaulted "20" and ever since I changed it to a fraction of my 1GB memory, I've gotten beyond substantial framerate increase. I'm on a 9800Pro.
Quote: If you own a newer NVIDIA card and are running the 61.77 drivers, this might give you a little speed bump depending on your resolution an other settings.
r_useDepthBoundsTest 1
I saw a bit on TV (SPACE, to be exact) where they had interviewed the CEO of id software and he claimed Doom 3 was a re-telling of the original story. So that probably explains the same weapons, enemies and settings.Quote:
Originally Posted by diffusionx