The little picture of the guide on EBGames.com says (HB) next to it. Is this supposed to be hardbound or something? The guide I bought for $20 at Blockbuster was softcover...
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The little picture of the guide on EBGames.com says (HB) next to it. Is this supposed to be hardbound or something? The guide I bought for $20 at Blockbuster was softcover...
Sat down and had some serious play time with Hyper Fighting portion of the game and it is tight...looks much better than DC rev of ST. My friends and I were having fun finding the general quirks out about the different versions and how certain moves weren't working the same as they thought they would...and I expect world warrior versions to be banned at tourneys LOL, cause the dizzying is a little insane...
Didn't get to try 3S yet....
HB = Hint Book at EB =PQuote:
Originally Posted by ChaoofNee
And the practice has begun...
I played 3S for about 4 hours last night. I'm trying to get the hang of using a stick. I'm used to a DC pad, so I'm still better at linking Supers on a pad, but now that I'm practicing on a stick, charge moves are feeling better & I really like having all my attacks at my disposal.
I'm not up to par on the whole on a stick, but going back to a pad feels wrong when I lose easy access to all my attacks. :( I'm kind of in a little limbo area right now.
Great stuff though.
JM
Hmm, I don't think you have a competition stick. The stick in the RAS has micros that look like this:Quote:
Originally Posted by MechDeus
http://www.coinopexpress.com/img_news/img_56.jpg
The competition sticks have micros that look like this:
http://www.coinopexpress.com/img_parts/img_1_2308.jpg
Were you to just replace them you would have a non working stick (or a 4 way stick if you got it working).
Another thing is that the reason that the stick feels so "loose," or that the "throw" is really long, is due to the stick itself and the distance between the actuators and the micros.
I really cannot express how much you will want a competition stick for fighters in there, it is not just switching the micros that makes it. For a comparison go HERE and pretend like the RAS stock stick is a really, really, bad and loose super.
I have put a competition into a Universal RAS. I have put a Super Stick into both a PS2 and a Universal RAS. Both fit with out any modifications. I have tried to put a non Happs Super into a universal and it did not fit.
Also: the buttons need to be replaced. You will see a two fold improvement with your timing if you replace them. I recomend that you put competition buttons in, but even the standard Happs will be much better. The springs that are in the stock RAS buttons are very poor. You can keep the RAS micro and just get replacement buttons. They do not fit perfectly, but with a bit of minipulation they should go in no problem.
You're right, I have a Super. Hadn't actually looked at the name in forever.Quote:
Originally Posted by Shapermc
Again, you're right, I hadn't noticed that difference (though I would've if I had actually tried it).Quote:
Were you to just replace them you would have a non working stick (or a 4 way stick if you got it working).
I've read that before and I don't remember him saying such a big difference between Super and Competition, but I'm sure that's just me forgetting.Quote:
I really cannot express how much you will want a competition stick for fighters in there, it is not just switching the micros that makes it. For a comparison go HERE and pretend like the RAS stock stick is a really, really, bad and loose super.
It really depends on what you like for sticks...our arcade, the mighty Playland, before it closed, had supers on its Marvel cabinet and it worked ok...the owner basically said that supers are better for longevity...
Ultimates are fine to me too...competition do feel the best American stick wise, but the best IMO is to go to a Jap style bat or ball top...I'm sure there is a way to top mount one in there....
BTW, my long handle Sanwa has leaf switches like the supers do, and I get really good response time from it.
ssb
There is, and I did a write up on that too. Never went through with it myself, but here is what someone else did with my instructions, so I know they work:Quote:
Originally Posted by ssbomberman
http://osf1.gmu.edu/~ccollet/joystick.jpg
Also here is a compairson for the supers and sanwas:
http://www.hardmvs.com/html/SanwaJoy.htm
Wow, this went way OT.
Shaper, you = the man...Quote:
Originally Posted by Shapermc
This is what i am talking about. I'm gonna buy one of these sticks and try that mod out. Nice work.
Thanks. You want to know the crazy part about that modded RAS? The guy did it with a drill and a steak knife. I shit you not. I laughed my ass off when I found that out.Quote:
Originally Posted by ssbomberman
I'm not sure I still have the tools to modify the base (actually, I don't think we ever had a jig here, we used a saw to cut the wood for my custom stick) nor do I nessecarily want to carve it up. Maybe at some point, but I'll probably get a Competition Stick soon.I don't understand part of that article. He shows that the Happ stick gets triggered earlier but then says:Quote:
Originally Posted by Shapermc
Don't those go against what he just went over or am I misreading him? And wouldn't you want an earlier trigger for parrying since it returns to neutral faster?Quote:
Also, the Sanwa "feels" like a tighter stick. Note: I had the Happ joysticks set up as 8 way, which has a larger actuator.
It's all in the name of Street Fighter. :)Quote:
Wow, this went way OT.
Quote:
Originally Posted by Shapermc
how hard was it to put a competition one into a Universal RAS?
is it just disconncting it unscrewing it and connecting the competition and screwing it into place or do you have to drill new holes and such?
I don't like the cut of the Pelican's jib. Here's mine.
Got the SF collection, where is the so-called Animated movie that comes with it? It sure as hell only came with one disc...
You have a certain number of frames to return the stick to neutral IIRC. Most sticks should do that on thier own, although some of them (mine) are shitty and don't, so it actually becomes an issue.
Go to the gallery in Hyper SF2, you will see the option there.Quote:
Originally Posted by Do You Like Erotic?
JM
Alright, starting to get the hang of single parries. Unfortunately, I still suck complete and total ass at doing Supers to the left, my hand just doesn't want to curve in a double-quarter circle fast enough for combos.
So, uh, could everyone please make sure to stand to the right of my character at all times? That'd be great, thanks.
I'm getting better at multiple parries, but I have to do it them on a pad. I can do singles on the stick, but I guess I just need to practice.
It took me 3 attempts to get down chun li's super (ala daigo). If you instant blocked more in Guilty gear, parrying is fucking pie. Moral of the story, play guilty gear.
I used to be able to do that too, the problem here is that I'm not used to a stick. Moral of the story, practice.Quote:
Originally Posted by Destin
A couple things I've noticed: you can hear Q breathing heavily (something I don't remember in the DC version), and it seems like the second and third round soundtrack mixes come in late (like 5 seconds into the round the music will change, instead of at the start of the round).
As for SF2, which is the original arcade music? You can choose CPS1, 2, and arrange. Arrange is the 3DO version, right? Was any SF other than 1 on the CPS1 board?
Everyone is talking about sticks. I got my first, some Hori Soul Calibur 2 sticks a while back. I couldnt' get used to them. I like the PS2 pad for GG and the Saturn pad for CvsSNK2 (can't wait for the Xbox version of 3S to come out so I can use the Saturn pad).
I noticed the delay in the music on Dudley's stage first, because "THIS IS A STUPID DOPE MIX." came in late and it was obscured by other sounds, and that made me sad.Quote:
Originally Posted by Green
As for the arrange, I couldn't tell you if it was from the 3DO version or if it's new for HSF2T, but the first 3 games are CPS1, and Super and ST are CPS2. I prefer the CPS1 instruments over CPS2, really.
Yeah, the problem is some of us started playing SF2 in the arcades and could never get used to the pad...Quote:
Originally Posted by Green
Like someone said, whatever you can win with, I guess.
I started with pads. I was too dumb as a kid to map fierce and roundhouse to the thumbpad, so I kept using the shoulders and soon developed claw pointer fingers. I think one of my main problems with a stick is finding someplace to set it comfortably. I don't have a table in my room, is that what everyone uses?
My lap. The pelican stick is a monster so it doesn't move a centimeter.
That's cool that the 3rd round remixes made it to this collection. I was afraid that because this version of 3S was being touted as "arcade perfect", that would include the soundtrack as well.Quote:
Originally Posted by Green
From what Green is saying, the music changes in the round instead of the music stopping and starting over between rounds like the DC version. I'm cool with this - I'm just glad that the remixes made it in the first place.
Well, it just seems like a continuous mix for the entire fight. No problems here.
1) I have a competition in mine and I seem to be better with it than the Sanwas I put in my DC Agetecs. It is really a preference. I would recomend that you get a competition in there asap. A sanwa is just if you want to mod it more "custom" or what ever.Quote:
Originally Posted by MechDeus
2) There is no contradiction, he is just defining his preference. Basically the actuator being too close to the micro can result in the same problems as it being to far away. There have been a instances where I end up going a bit too far in a qcf or something while using a Super. Anyways, IMO supers belong no where near fighters. If you have to use a "cheaper" stick go with an ultimate, but they are both pretty bad for fighters. Supers are excelent for games where control can be a bit more "loose" (not a precises is a better term) like shmups or run-n-guns. I have supers in my vert shmup cab, and would not put comps in them. It is all preference.
It is pretty much that simple. You have to remove the stick from the RAS (just 4 nuts and bolts) and cut the wires to the micros (make sure to label them). Then put the new stick in and either use quick connects or solder the wires back on to the micros. I can do it in about 20 - 30 min.Quote:
Originally Posted by Shin Johnpv
I am wondering something...what company...releases special fighting pads for a game.....a WEEK AFTER the game is released...seriously...WTF!.
Anyhoo its good to hear the 3rd round remixes are in there.i think thats why i havn't picked up the ST yet.
And i have one major prob with every joystick i have ever bought.they are all Square Guards...everysingle one of them...i and can't get the feel or a small square guard.Octogon..hell yeah...or a nice sized Circle.but not that square shit.Does anyoe know any good sticks with the lovely Octo guard or the orgasmic circle??
JBNagis
interesting I may have to get a competition stick thenQuote:
Originally Posted by Shapermc
and some one was saying to just replace the buttons not the actual whole set up for the buttons
hmmm
That is a good thing, and Capcom did that well because it blends in with the previous rounds music at just the right time.Quote:
Originally Posted by Cowdisease
Good question - it's like every stick on the retail market has that goofy square shit.Quote:
Originally Posted by JBNagis
Personally, I prefer a square gate...hitting corners is much tighter to me...Sanwas work fine with square gates, but if you must get an octagonal, then simply buy a stick with a real sanwa, buy the octagonal gate, and snap it on...it's as simple as that...
But that ain't gonna make things that much easier...in fact for me it makes things harder...or you can get a U.S. Mas stick with a p360 in it if you want, but once again, good old square competitions work fine.
I had an octagonal on my modded namco and took that crap off and the stick works much smoother for tiger knee'd moves and what not...
ssb
Awesome, thanks a lot.Quote:
Originally Posted by Shapermc
Is it me, or are the replays screwed up? The last two I've looked at would stop at a certain point, the characters would just stand there and look at each other. Anyone else having trouble with the replay?
Apparently, there's quite a few people having trouble with the replay.
Gonna try out the nuby controller in a few, impressions soon, I guess.
Details ASAP, please.
JM
Goddamnit Chux! Impressions!
Where did you find it, noone around here has one.
JM
I got it from blockbuster last night. The pad is very light, and reminds me a lot of the saturn pad, which is a good thing. Controls were very responsive, and the D-Pad is tremendously better than the PS2's.
Thanks man, just what I wanted to hear.
JM
How come Blockbuster got it ahead of specialty stores? :\
I'm having a spot of trouble, here.
I'm using the guide to get better as Ibuki, but this Super Jump Cancelling is getting to me (SJCing from her HKs seems to be half her strategy). I just can't get the timing down! Is there any particular frame of animation I should be doing this at?
Don't feel too bad, my Blockbuster didn't have it. I was at Best Buy before that, but I got back in the car before I realized I wanted to look for the SF pad, and the store was closing. Whoops.Quote:
Originally Posted by Do You Like Erotic?
I guess I'll grab it tomorrow if I can find it.
okay...the Replay issue...yeah i am having difficulties.the first round is okay.but than the second round starts and things get hokey....at one point the fight starts doing things that didn't happen in the actuall fight,then the killing blow happens...but the other guy still has energy...so they just end up standing there.its realy weird.
and i still can' find the fuckin guide.And i can't wait to get my controllers....
also....is it me...or did capcom like....use a VHS copy,of a VHS copy they recorded from showtime and just put it on the disc....WTF!!
JBNagis
I'm guessing you're talking about the movie in regards to the vhs thing? It wasn't the best quality, but it was watchable. The movie was decent too, a lot better than the Alpha movie.
Well I picked the book up with SH4 last night. While glancing through it I realised that I probably payed a bit too much for it as I have no real intrest in the CD. None the less I will use this with my DC 3rd Strike and import SF2 Anniversary thing until the XBL game comes out. Nice.
Blockbuster also has a little graphic novel with the main stories of the first six issues of the Street Fighter comic. Not bad. $10, too. Blockbuster must be in a Street Fighter frenzy right now, or somesuch.Quote:
Originally Posted by Do You Like Erotic?
I like the Nuby pad. It's about as good as a Saturn pad. It's really light, but it is bulky. The packaging is great and it comes with a nice little SF comic.
Arrrrrgh! No place in my hometown has this, and the online stores say it's delayed til the 16th. I really want to try one out, and nobody had them. Irritating that this, Gungrave OD, and GGX2#R are all out of my reach at the moment.Quote:
Originally Posted by Green
Udon is having a special promotion with Blockbuster. The Akuma variant of the controller will be exclusive there and they also get the second printing of the Trade Paperback with a new Ryu and Bison cover drawn by Shinkiro. The controllers also come with digest versions of issue 7 and 8 of the comic in the box. So if you buy a controller and a TPB, you will be able to start reading issues 0-8 of the SF comic, which is fantastic.Quote:
Originally Posted by Do You Like Erotic?
Hot damn, I'm all over that like suck on my job!Quote:
Originally Posted by Mikhal
Why the hell would Blockbuster get exclusive rights to a trade paperback?
Unless they are suddenly branching out into comic books, this just seems retarded.
It's just an exclusive variant cover, really. The same collection has been out elsewhere for a few months (with a Cammy/Chun Li cover by Shinkiro). No complaints here; regardless of whether it really fits being sold in Blockbuster, any measure to get a great comic into the hands of a larger audience is fine with me.Quote:
Originally Posted by Roufuss
It's just the second printing of the TPB, so it's not exclusive, except for that particular cover. Street Fighter is a video game and Blockbuster rents them out. Doesn't sound too bad. Udon is dealing with other distributers too from what I read. The more exposure the SF comics get, the better! Cause so far, I only see them at comic shops!Quote:
Originally Posted by Roufuss
Edit: What Bacon said!
If only the blockbusters in my area weren't total halfall pieces of shit, they would get something like this.
Do some BB's have game accessory sections? All my local BlockBusters don't sell anything game related & had no idea what I was asking about when I called about this.
JM
Well I talked to a manager at a local BBV, & all promotional items like this are subject to the franchise owners. Apparently the people who run ALL the blockbuster video stores in my area generally don't participate in promotions at all.
I guess I'm shit out of luck if I want an Akuma controller, since it is a BBV exclusive.
JM
Every Blockbuster's I've ever seen sells video game accessories, used games, new games, etc.
I'm gonna go get that TPB. I had the first 2 issues of the comics, but never got around to another comic book store.
Good for you. All the BBVs in my area (within a 60 mile radius) do not carry any gaming accessories at all. :/Quote:
Originally Posted by Mzo
I know I could order it online, but I'm not going to pay for shipping when I could just get one of the other character themed controllers next week at GS or EB.
JM
Blockbusters arent all owned by Blockbuster Corp., the one near me is owned and operated by a company called Endless Video, they just use the Blockbuster name and whatnotQuote:
Originally Posted by Mzo
I kinda want these just for the boxes, they look sweet as hell (as least in the pictures, I haven't actually seen one in RL yet).
These things got pushed back again at EB and Gamestop.
I'm going to get my reservation money back and buying it from Blockbuster toot sweet. Fuck EB and Gamestop, seriously, if only there were an alternative. I suppose I'm going to be doing all my shopping on the net from now on when it comes to games.
Picked up the Akuma one today and it's damn sexy. The box is hella cool. Went to 5 BBs and only the last got them in, a total of 3.
I thought they were just going to do the 4 originally announced characters but check out the official website. http://www.streetfightercontroller.com There seems to be 6 more coming.
went to BB tonight too and saw only one left. not sure if they had anymore because i only saw that one. so tempted to pick it up, but i was running low on cash. managed to pick up the comic ($10) though. the story is actually pretty good, and while the art isn't super fantastic like the covers are, it's still a great job. definitely couldn't say that with the Malibu Comics version... bleech! and the comic also has an ugly "Blockbuster exclusive" bit on the cover too.Quote:
Originally Posted by Xeno G
Too bad, from what I saw at the store, it isn't a Blockbuster exclusive. It looked exactly like the one I've had on my shelf for the past 2 months. Well, other than that bit on the cover. :DQuote:
Originally Posted by Ashen Victor
I really liked what they previewed in the book that came with the pad. Anyone know when vol. 2 of the GN will be out?
It'd be great if they were XBox controllers.Quote:
Originally Posted by Xeno G
I don't think vol. 2 of the TPB will come out till quite some time. At least till around the end of the year. They only released the 3rd issue of the 2nd arc (issue 9) so far and I think that this pre-SF2 arc will run around 10-12 issues from what I've been reading. Depends on if they're waiting for a whole arc to finish before doing another TPB or if they will do 6 issues a TPB like they did with the first one (and maybe throw in the Summer Special chapter, too).Quote:
Originally Posted by Xeno G
Look at what they're doing for the covers of issues 10-12! This artwork will be split into 3 pieces. I soooo need a poster of this!
Issue 10 Cover A
Issue 12 Cover A
Whole image
I think you guys can figure out what issue 11 looks like...
Oh hell yes!Quote:
Originally Posted by Mikhal
I got me grubby mitts on the Akuma controller today. Funny thing is, one Blockbuster had one that had obviously been used and had cracks all over it (that I didn't notice until closer inspection), which I returned and got another one at another store. This one was obviously used, as well, but it didn't look shitty at all, so I took it, anyway. Anyone else seen this blatant disrespect for merchandise?
...and when do you think some more controller's'll be announced? I still think some'll be XBox controllers.
Speaking of 3rd Strike:
http://cgi.ebay.com/ws/eBayISAPI.dll...130232387&rd=1
HA! That shit is rediculous.
Goddamn, I need to sell my DC copy STAT!
JM
It was sealed, though.Quote:
Originally Posted by JM
Well in that case I'd take, um $80 - $115 for my opened but excellent condition copy.Quote:
Originally Posted by ChaoofNee
JM
best $250 i've ever spent...
Are you serious? My sarcasm detector is on the fritz right now.Quote:
Originally Posted by Ashen Victor
How rare is the DC rev? Is this just a case of Ebay madness or is it truly hard to find now? I'm serious, if I can get a good price I'll sell mine off, the rev on the AC is better anyway. It isn't like I'd be using it.
JM
Same here. I just bought Anniversary Collection, so I'd give mine up. I've got plenty of other fighters to use my ASCII sticks with.
:lol: i was joking. i'm happy having it on Anniversary Collection so there's no point in picking it up for the DC unless i really wanted it on a seperate disc. i'm not even that much of a SFIII fan to tell the truth. biggest reason for getting AC was for Hyper.Quote:
Originally Posted by JM
The PS2 version is better. There's no reason to own the DC one unless you're insane about your collections, or... well, just insane. I feel bad for people who paid $80 each for HSF2T and 3S for PS2, but not really, because they could have easily waited.
I saw a used DC copy of 3S in shit condition going for $30 at an EB a few months ago. I'm glad I passed it up, heh.
Why is the DC considered as such by you? The parry timing and lack of infinites?Quote:
Originally Posted by Grave
By the way, you guys see this stick by the same company as the controllers?
http://www.hotgamestuff.com/HGS2/KOF/pagina.html
Aye, mine's going up for sale soon.Quote:
Originally Posted by Grave
I'll sell my MvC2 as soon as I get an Xbox one, too. BYE DREAMCAST!
The parrying feels infinitely better to me on the PS2 version. Having played 3S at my friend's place on DC the night before I got the PS2 version, it just felt like a dramatic improvement. I also don't know if it's in my head or what, but the graphics filtering also seems to look a ton better on PS2. Didn't look too fuzzy. Again, I didn't view them side by side, so it may have been the TV. I also know the DC version required a code to turn the filtering off, which is another nice improvement the PS2 version has.Quote:
Originally Posted by ChaoofNee
Strange, I thought the PS2 version looked fuzzier.
Eh, doesn't matter to me. Parrying IS easier.
it definitely doesQuote:
Originally Posted by ChaoofNee
Weird. Knowing said friend, he probably had it hooked up through RF or some shit. :pQuote:
Originally Posted by Do You Like Erotic?
It's gonna depend on what TV you have. My bud has a top-of-the-line Panasonic, and it looks as smooth as an emulator. Colors are more vivid on PS2 as well.
PS2 version feels a HELL of a lot smoother than the DC version. I won't touch the DC rev again if I can help it.
I'll say.Quote:
Originally Posted by Fighter-X
Heck, I've never even gotten up to Gill on the DC version. Now I have.
And I hate him.
I hate him so much.
Oh, so, it's not enough that he dizzys you in three-four hits, but he has that Ressurrection art? Bullshit. He still went down, though. Well, he went down after 14 tries. I'm still having trouble Super Jump Canceling out of Ibuki's HKs, though.
And, I don't know what you guys are saying. The SFII Movie looks at least decent DivX quality. I'm quite content with my two (many more, if you include some of the craziness in HSFII) classic games and full-length movie for $25.
Whelp, I just played SFAC on xbox. Arrrh. 3S looks, plays and sounds great, but the problem is with the control scheme. You can't map anything to the triggers. I also got ahold of SvC, the graphics look like they updated a few things, and the announcer is completly different.