Dynamitoooo!!Quote:
Originally Posted by soundwave
Epmode: Is that Grimace on crack?
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Dynamitoooo!!Quote:
Originally Posted by soundwave
Epmode: Is that Grimace on crack?
Then your opponent really sucked...badly.Quote:
Originally Posted by Damian79
No... My 1337 haxxor button mashing skills are unrivalled.Quote:
Originally Posted by Prince Planet
I WANT CANDY BUBBLEGUM AND TAFFY
SKIP TO THE SWEET SHOP WITH MY SWEETHEART SANDY
GOT MY PENNY SAVED SO IM HER SUGAR DADDY
IM HER HUME CRONYN SHES MY JESSICA TANDY
I WANT CANDY
MESS UP THE MIX MIX UP THE MESS
COME ON DOWN YO HERES THE ADDRESS
ITS SIX ONE TWO WHARF AVENUE
SIX ONE TWO WHARF AVENUE
GONNA GET YOUR ASS BEAT, NASTY
DO IT TO YOUR DADDY
EMBARRASS YOUR WHOLE FAMILY
JUST CUZ YA CAME BETWEEN A KID AND HIS CANDY
I WANT CANDY
EMBARRASS YOUR WHOLE FAMILY
JUST CUZ YA BETWEEN A KID AND HIS CANDY
I WANT CANDY
ANY KIND WILL DO
DONT CARE IF ITS NUTRITIOUS OR FDA APPROVED
ITS GONNA MAKE ME SPAZ LIKE FIVE CATS ON BOOZE
A HYPERACTIVE JUICE THAT ONLY I CAN PRODUCE
AND BUILD A GIANT DRILL AND BORE IT STRAIGHT INTO HELL
RELEASING ANCIENT DEMONS FROM THEIR SLEEP FOREVER SPELL
SO THEY CAN WALK UP ON THE EARTH AND GET RESUCITATED
AND HAWK THE DIET PILLS MC PEE PANTS HAVE CREATED
HESH WANTS MARRIED SEX!
with Hitomi
I fixed it for you guys:
http://www.abombstar.com/sad.gif
And SF and KOF don't? Hello, sprite recycling/outdated Neo Geo graphics/etc.Quote:
Originally Posted by Yoshi
You lose, both for posting stupid photoshops and for the fact that I've been lurking here for over a year. :PQuote:
Originally Posted by diffusionx
Actually I was referring to Mark Ryan's statement about counters doing 45% damage. Even Hayabusa's full counter doesn't do that much :P
MC Chris > This threadQuote:
I WANT CANDY BUBBLEGUM AND TAFFY
SKIP TO THE SWEET SHOP WITH MY SWEETHEART SANDY
GOT MY PENNY SAVED SO IM HER SUGAR DADDY
IM HER HUME CRONYN SHES MY JESSICA TANDY
I WANT CANDY
Er. I meant to impy that it's ridiculous to write off a game if it's technically solid and enjoys positive mainstream reception just because you don't like it. Like if I went around calling the MGS games crap just because I don't really care for them. I don't enjoy playing them, but I still recognize their technical achievements and overall popularity.Quote:
Originally Posted by Bacon McShig
Yeah, exactly.Quote:
Of course people are going to write off games they don't enjoy. They just don't need to do it so publicly, obnoxiously, and interminably.
It's possible to like diffrent games for diffrent reasons. The thing I dislike most about a lot of so-called gamers is that they're afraid to enjoy games sometimes. I can almost understand the "cheap-ass death" syndrome if it's multiplayer. But I don't understand it in singleplayer. They'll rail on something as quality as Mario Sunshine for "bad camera" when (in my experience it's not at all terrible). Same goes for Ninja Gaiden or the much under appreciated Enclave (though thats less to do with camera and more to do with the unforseen death traps in the game, however, look at any given shooter or old-school action game like Megaman, the NES ones). People here praise them but you died all the time in those and had to memorize the pitfalls and traps and patterns. Enclave, guilty of only the same thing, is pretty well hated.
DOA. Dead or Alive is pretty unique to me. I don't know of a more intuitive game that is so easy to get into, looks so good and offers such a variety of moves (oft humorous ones) all in the same game. DOA is fast, it's fun and even if it's not Virtua Fighter in terms of having to posses a doctorate in fighting game mechanics. Fighting games in general (amongst the hardcore gaming crowd) seem to be isolated from each other. VF fans are the worst about it too. Too afraid to have fun with a game that simply is only trying to be fun. Like some guy who only reads nothing but non-fiction refrence guides on computer languages but is afraid to read some pulp-fiction because it doesn't tell him ANYTHING about syntax in ASP. It's not even just a question of higher standards or something. DOA isn't some cobbled together mess of a game that got shoveled out in a few weeks.
Anyway. I just wish they had Brad Wong and Christie. That was my team on DOA3.
And those were what? 1999? 2000? And MotW was pretty much just more 2d ugly sprite garbage from snk.Quote:
Originally Posted by Yoshi
You were talking about IMPROVEMENTS, and Capcom's last improvement was with SF 3, years ago, that they are still whoring out. At least when Tecmo whores something out, they update it and change it.
Capcom just slaps some shitty netcode over it's 5 year old games to make them "sellable" again. And SNK STILL HASN'T IMPROVED, EVER.
I agree, now let's talk more about Hitomi...Quote:
Originally Posted by soundwave
She has big bangs...HEHEHEHEHEE XD!
Thank you for making my point. Games from 1999 and 2000 still kick the shit out of what Tecmo is doing in 2004. The fact that you call MotW "more 2D ugly sprite garbage" destroys any credibility you had in the genre anyway.Quote:
Originally Posted by Roufuss
MOTW is one of the worst fighting games ever created this side of SVC Chaos. TNL is the only place I have EVER heard people praising this sad pile of unplayable garbage and frankly, I'm not surprised.
stfu.
Hitomi is HOTHOTHOT
And MOTW is fairly ugly by todays standards.
Tracer, the funny thing is that whiners like Yoshi, JW, MR, whoever are forgetting is that Dead or Alive was initially made to be a simpler, flashier, more accessible Virtua Fighter. Sega let Tecmo use the Dead or Alive board and, if Next Generation was right, they also let Tecmo use a lot of collision code and stuff.Quote:
DOA is fast, it's fun and even if it's not Virtua Fighter in terms of having to posses a doctorate in fighting game mechanics.
Dead or Alive was never meant to be more than a fun, flashy, easily accessible fighting game with huge, bouncing breasts. Do you people slag on action movies because they don't have a Howard's End-caliber story?
Oh, and Yoshi - Mark of the Wolves is terrible. Just terrible. Its ugly, its no fun at all, its just a trash heap.
You lost me right there. The only problem with MOTW is that supers are pretty broken, and even then, it's a fantastic fighting game. If TNL is the only forum where you've seen people praising the game, my bet is that you don't visit too many forums outside of TNL.Quote:
Originally Posted by Sl1p
I would play DOA over VF personally. Not because VF is inherently inferior but because I could never figure out how to do a damn thing in it and NONE of my friends could either. DOA, on the other hand. funfunfun.Quote:
Originally Posted by diffusionx
I'm not even a big SNK fan or a big fan of fighting games in general but I must say that's a load of crap. Please explain what's wrong with MOTW's gameplay. It plays incredibly smooth and has great artwork.Quote:
Originally Posted by Sl1p
How's that, exactly?Quote:
Originally Posted by Yoshi
DOA:U is shaping up to be superior to MotW and 3S in every aspect except for gameplay (and possibly music)... and as has been said before, it's entirely possible to enjoy the DOA games as casual fighters.
Elaborate, or hush.
EDIT: And wasn't your point in this case about improvements? whut
Opinions are like assholes...there are penty of them on message boards.
I will use this post to segue into the post I made in the MK: Deception thread:Quote:
Originally Posted by Tracer
Quote:
Originally Posted by myself, the genius
i <3 diffx
http://www.boomspeed.com/jnyace13/stfunewbie.jpgQuote:
Originally Posted by Shadow Not Shade
So why is a company giving fans of their games what they want such a big deal to people who aren't fans of their games? If they put a new car everyone wanted in Gran Tourismo 4 I wouldn't feel the need to go into the thread and whine because everyone's so happy about it.
You don't like Itagaki or Team Ninja. We get it. It's not new. Now stop.
I can deal with a simplistic fighting game (I actually had fun with Evil Zone)--frankly, I don't want to get into any fighter like I did with MvC2 again. That took entirely too much effort and went nowhere. My problem with DoA is not the simplicity.Quote:
Originally Posted by diffusionx
I hate how much damage the easy-to-execute counters do. I believe that is all I have complained about in this thread. I didn't bring up MvC2 to insult DoA--I simply defended it against a retarded argument that's too persistent that someone else brought up.
So... if thats your only problem, I would expect you to like DOA very much. After all, every fighting game has problems or is broken on some level, and those counters are hardly game-breaking.
Since I play with other people that are good at video games, yes, the counters are that big of a problem.Quote:
Originally Posted by diffusionx
Someone should change the title of this thread to "Why the fighting game I like is better than yours," then the people who come in here thinking they'll be reading about Hitomi being in DoAU for the past four pages won't be misled...
Wouldn't YOU be jealous of you hated a development team irrationally with all of your heart and it continuously slapped you in the face with its dick almost every day of the week? :DQuote:
Originally Posted by Kano on the Phone
Shadow, superior except for "just" the gameplay...wow. It's not like gameplay is a key element of things...
Perfectly said Tracer. Me and dj tried countless times to get into VF (and I finally started liking it with VF4), but its just not fun. When we want just to kill some time and play a fun fighter its DOA and Tekken games were its at.Quote:
Originally Posted by Tracer
I did the next best thing and made that the thread description. :DQuote:
Originally Posted by SearchManX
Anyway, yay for hitomi in doau and MOTW does not suck and VF beats 'em all around with aluminum bats.
A lot of them. REmake, Twin Snakes, Metroid Zero Mission... usually the point of a remake is to put a serious amount of work into it. IIRC Doom 3 is actually a retelling of the original Doom, and you certainly can't call that a half-assed job.Quote:
Originally Posted by Shidoshi
Nope, Project Justice with the create-a-fighter mode.Quote:
Originally Posted by soundwave
Word.Quote:
Originally Posted by Do You Like Erotic?
:bs:Quote:
Originally Posted by Sl1p
You are surely the gayest gay of all gays.
You should read the new forum guidelines posted at the top of every forum, then I wouldn't have to waste my time warning you.Quote:
Originally Posted by Giga Power
Like I said, the gameplay in DoA is enjoyable at a casual level. The point is that games like MotW hardly "kick the shit out of" games like DoA when the only advantage they have over said games is slightly better gameplay. Other than that, the DOA games are superior in every regard.Quote:
Originally Posted by Jeremy
I think the word you're looking for is "depth". MOTW has more depth, but DOA is not lacking in gameplay. It's intuitive and responsive, and that doesn't leave much to be desired. It's like saying that Super Monkey Ball has worse gameplay than Rise of Nations just because it's simplified, but since it obviously accompishes what it sets out to do, it's got fine gamplay, though it might lack some depth.Quote:
Originally Posted by Shadow Not Shade
Seeing Kano post about rules actually be followed...zen. Shadow, my point is that gameplay is pretty much key in a game, and I'd rather play a game with superior gameplay than one that looked prettier.
In the end, I think everyone would prefer a game that is both superior in gameplay and accessible.Quote:
Originally Posted by Jeremy
Definitely, unfortunately, that is quite rare, and accessiblity varies from player to player.
One thing matters, slugger, and it ain't pretty pictures or boobs.Quote:
Originally Posted by Shadow Not Shade
DOA is fun on a bun. I breezed through the last couple pages (612 Warf Avenue, lol), so I don't know if this was mentioned but one thing I don't think that's been brought up about this game is something XBN mentioned in their preview an issue ago. There's the regular trailer we've been seeing since E3, and an exclusive trailer that featured Aerosmith's song "Dream On" and revealed what looks like a story mode. Anyone heard anything more about it?
As for Hitomi, that's great, she's one of my favorite characters, but considering she fights similiarly to Ein I would've prefered Christie or that drunk guy.
Please tell me that "REmake" doesn't refer to Resident Evil for GameCube. I used to cream myself over that game, and I was like a junkie desperate for his next fix wanting to play the GC version.Quote:
Originally Posted by MechDeus
Once I did, I realized that while the graphics may be prettier, the gameplay is way too shit for 2004. They should have put some actual work into the game and gotten rid of that ridiculous item box system, the "doesn't cut it anymore" control system, and given us polygonal backgrounds so that we could have a worthwhile camera system.
Wow, it sounds like you wanted RE4, not a remake of the original game. I can't believe you couldn't predict what REmake was going to be.Quote:
Originally Posted by shidoshi
For those of us that weren't expecting an entirely new game, REmake was a huge modernization of a classic game, and it was done exceptionally well.
Okay, so out of a grab-bag cast of 50 characters taken unaltered from like 15 different games (a luxury TN doesn't have), 10 are actually competitive, and another 10 show up from time to time. The point that a fan of an absurdly unbalanced game doesn't have much place knocking another game as being unbalanced still stands. It's fine if you like it, but it's ridiculous for you to criticize a game for having the exact same flaws as one you hold up as being great.Quote:
Originally Posted by MarkRyan
Same thing with Ninja Gaiden. You throw the whole game out for its camera "because sometimes you can't see the enemies", and then turn around and praise Resident Evil and MGS 2, which suffer from the exact same flaw.
Just admit you don't like the character designs or their use of Aerosmith or something and stop filling every Team Ninja-related thread with gripes. Because the reasons you're giving make too little sense to be genuine.
Nothing's wrong with MotW, Sl1p just only likes like 3 fighting games.Quote:
Originally Posted by NeoZeedeater
I didn't complain about balance between characters, I complained about a move that is so effective and so easy to do (read: time one button press) and how much damage it does. For any one move in MvC2 to do as much as damage as a DoA2 counter it would have to kill an entire character (that's 1/3 of the way to dead).Quote:
Originally Posted by StriderKyo
I don't praise Resident Evil for anything but its atmosphere. MGS2 has perfectly workable cameras. The cameras constantly shift to show you the levels that are designed with the cameras in mind. The only problems I could see being had with the MGS cameras would occur if you got spotted, and were fighting of a bunch of enemies. Since A) that is a mistake on your part, and B) you should be shooting the enemies in first person view anyway, I don't see it as a problem at all. I have not once died or taken cheap shots in an MGS game due to a bad camera angle.Quote:
Same thing with Ninja Gaiden. You throw the whole game out for its camera "because sometimes you can't see the enemies", and then turn around and praise Resident Evil and MGS 2, which suffer from the exact same flaw.
When Team Ninja makes good games--and I'm sure they're perfectly capable of it, because their games show excellent programming and art skills--I'll stop complaining about how overrated they are.Quote:
Just admit you don't like the character designs or their use of Aerosmith or something and stop filling every Team Ninja-related thread with gripes. Because the reasons you're giving make too little sense to be genuine.
Akuma and dans super do that however(though dan's super causes hime to have like one lin e of life left. Both require IIRC 3 supers.Quote:
Originally Posted by MarkRyan
Wait, you're claiming DOAU is tons of work because they ported a game they already had onto a graphics engine they already had and utilizes an online network they already had while throwing in some extras (a lot of which they already had... sensing a theme?), but you won't say that completely rebuilding a game from the ground up while adding new areas is tons of work? You not enjoying the game has nothing to do with whether or not they put a lot of effort in it.Quote:
Originally Posted by shidoshi
I'm not going to sit here and pretend Doa is a finely crafted fighting masterpiece or anything, but you're definitely exaggerating how much damage the single-button counters do. There are motion counters that do more, but even then it isn't 1/3 of a life bar. I also don't think the simple counters are as easy to land consistently as you make them out to be. If they were, nobody would play the game after the second hour.Quote:
Originally Posted by MarkRyan
Okay, but according to your Ninja Gaiden law, shouldn't you not be playing it at all?Quote:
I don't praise Resident Evil for anything but its atmosphere.
This is fair, although there are times when you're in a cramped space and don't have the chance to use the first person view, at which times I found the camera as unwieldy as anything in NG. I definitely took my fair share of cheap shots as my ace commando couldn't figure out a way to stare straight ahead while the camera was fixed on the wall behind him. Not that it made me stop playing the game (my not really liking stealth games or Raiden did). I can deal with awkward camera moments - I think it's throwing the baby out with the bath water to ignore a whole game because of them.Quote:
MGS2 has perfectly workable cameras. The cameras constantly shift to show you the levels that are designed with the cameras in mind. The only problems I could see being had with the MGS cameras would occur if you got spotted, and were fighting of a bunch of enemies. Since A) that is a mistake on your part, and B) you should be shooting the enemies in first person view anyway, I don't see it as a problem at all. I have not once died or taken cheap shots in an MGS game due to a bad camera angle.
Among me and my friends, counters are pretty easy. Once you start learning your opponent's attack style and patterns, it becomes way too easy to counter and deal a ton of damage. Maybe if you're playing in an arcade versus a bunch of people you don't play, then maybe counters would be challenging enough to execute that they'd come close to balancing out their ridiculous power. But since I play with a small group of friends, it's easy to learn each other--once we did in Dead or Alive 2 (and even the first game which we played a lot), counters became a huge dent in the enjoyment of the game.Quote:
Originally Posted by StriderKyo
I played the first game back in the day because it was definitely rad then. I didn't like RE2 or RE3 because they had some shitty atmosphere. Then I played REŘ because I did a guide for it (I wouldn't have played it otherwise) and watched my friend play REmake because it has good atmosphere...and watching doesn't frustrate me. Although I'll have to say, the cameras don't bother me in RE--because the game is so slow paced, it's easy to deal with the 5-10 zombies spread throughout the game. The amount that the cameras add to the atmosphere makes up for any real gameplay problems as far as I'm concerned.Quote:
Okay, but according to your Ninja Gaiden law, shouldn't you not be playing it at all?
I wanted to love Ninja Gaiden--I pushed through the first two levels trying to. The camera frustrated me enough that I had zero desire to pick it up again.Quote:
I can deal with awkward camera moments - I think it's throwing the baby out with the bath water to ignore a whole game because of them.
Then you should know that the second level boss is pretty much the worst camera moment in the game by far. I can't think of any other scene in which the camera is close to that great a hinderance.
But bleh - in a week and a half the whole camera thing will hopefully be moot anyway. I have no idea why I'm still up at 1am debating thiszzzzzzzz
Nah, it won't be. I took a look at Hilary playing the Hurricane Pack the other day. The only camera tweak was adding camera control to the right analog stick. Since the game still automatically shifts the camera the same ways as before, the added control is only really useful when you can afford to keep your right thumb constantly on the control stick. It's definitely a welcome addition, but not enough to make me not hate it.
Well, yeah. :xQuote:
Originally Posted by Jeremy
I was just saying, MotW and Co. don't own DoA that hard, considering the latter has online gameplay and all sorts of flash in addition.
Counter-trolling, if you will.
*reads 6 pages of nonsense*
Bah. You're all insane. I already said all that needed to be said by anybody in the very first reply to this thread. Team Ninja rocks. Game = instant purchase.
I agree completely. Cept the part about Team Ninja and the actual game.Quote:
Originally Posted by Cheebs
Shadow, gotcha, thanks for clarifying your points.
Just for the record, if I knew my DOA comments would get me grouped in with the rest of the knuckleheads that invaded this thread I would have refrained.
DOA isn't my thing, but if it's yours that's cool. There's a place for casual fighters, although I would rather play a game that I can spend an enternity learning the intracies of.
Also anyone who argues that MvC2 is balanced is crazy.
Quote:
Originally Posted by Sl1p
All said, the above comments are truly ridiculous. I have no idea how people can believe such things.Quote:
Originally Posted by diffusionx
I hate KOF, but I think MOTW is pretty awesome.
Tizoc never yields to hardship.
What?? You dont even went past first two levels, yet to dicuss the game like you know EVERYTHING about it, and beat it several times. Ok... Maybe if you tried to actually get further into the game, you could have seen more than your lame defenition of "unplayable" camera.Quote:
Originally Posted by MarkRyan
Oh well, arguing about this is pointless.
Every time I come here I'm reminded that yes, it is possible for a human being to develop intense, irrational hatred and hold a grudge with for a videogame OR the brand name on its box.
You guys are, like, WEIRD.
Oh, and fuck the entire What'sitsface series. That shit is a joke.
No, I don't want RE4 - I want RE1 done right. That was my initial point - that Team Ninja is doing a remake, but is putting a hell of a lot of work into adding new elements and fixes to the game. If you're going to do a remake, that is what you should do - update the game for the times, and fix what was wrong before.Quote:
Originally Posted by MarkRyan
RE GC may be pretty, but - so far as I've seen - it is still 90% the same game. They could have put more work into it. Better control and better item management would not have been huge things to implement.
"Rebuilt from the ground up?" Maybe our ideas of what that mean are different. The graphics are improved, but if I had to guess, it is probably using the RE0 engine. There are a few new rooms tacked on here and there. There are some things a bit swapped around - but nothing beyond what we already saw in RE:Director's Cut.Quote:
Originally Posted by MechDeus
I'm just saying that if they were going to make this remake, why didn't they address some of the complaints players had? Why do we still have the same stupid item box system? Why do we still only have one real style of control? And if they were remaking the game, why not mix things up a bit more - every room doesn't have to feel the same as the original, just re-rendered. For example, they could have made the layout of the house more logical, or the puzzles more logical.
I know, I'm asking a lot, but why not? And, to be fair, I'm still only in the mansion, so I haven't seen the entire game yet. I'm just having trouble because, as I said before, even with it's pretty new face, I realized that it's the same broken-down game that I used to love almost ten years ago. The problem is, ten years later, we've had far, far better, and that fact is painfully obvious when playing the game.
Other way around, chief, REmake came out 10 or so months before RE0.Quote:
"Rebuilt from the ground up?" Maybe our ideas of what that mean are different. The graphics are improved, but if I had to guess, it is probably using the RE0 engine.
"New elements?" They've added a couple levels (so did REmake), some new costumes (so did REmake), some gameplay tweaking (so did REmake), and online play. Don't get me wrong, I'll be picking up DOAU and enjoying it far more then I ever did REmake (I've never really liked RE or RE2), but you seem to be judging the amount of work put into the game based on how much you like it. It's not like you're going to pick up DOAU and have it feel totally different from DOA2 (or DOA, which is just a straight untouched port).Quote:
Originally Posted by shidoshi
You just described DOAU.Quote:
RE GC may be pretty, but - so far as I've seen - it is still 90% the same game.
REmake - 4/30/2002Quote:
The graphics are improved, but if I had to guess, it is probably using the RE0 engine.
RE0 - 11/10/2002
This thread is crazy. It went from DOAU discussion to NG camera bitching, to 3d vs 2d fighter bitch fest, to REmake vs DOAU showdown between Shidoshi and MechD !!!!
We're all over the place! You can't stop us! You can't keep up with us!
Spirit of Speed 1937 sucks.
Quote:
Originally Posted by Spirit of Speed 1937
You are a fucking dumbass. Once again, I didn't call the game unplayable. And why would I beat the game several times, knowing how frustrating the camera is to me?Quote:
Originally Posted by Despair
Can the personal attacks.Quote:
Originally Posted by MarkRyan
You pretty much did.Quote:
Once again, I didn't call the game unplayable.
This is professionalism at it's best from IGN.Quote:
Originally Posted by MarkRyan
This is a message board, not a press conference.
Anyway, I apologize for the personal attack. I'd just like the idiocy against me to stop, thanks.
WTF? You said it yourself that you didnt go past first 2 levels of NG, because camera was bad. Now, you calling me names, and imply that you played the game that you HATE several times???Quote:
Originally Posted by MarkRyan
Whatever man, Its so not worth it.
Sooo...how about that Hitomi? I mean, I'm probably not going to buy this game, but I'm sure somebody I know will. Karate chicks rock.
Did you even read what I wrote? I asked rhetorically, "Why would I beat the game several times?"Quote:
Originally Posted by Despair
...This is exactly why I insulted you. Remember when earlier in the thread we discovered that I actually didn't call the game unplayable?
People, people.
Internet message board.
Simmer down.
/pulls up a chair and grabs a beer
So MarkRyan... why exactly is Ninja Gaiden unplayable?
Okay, I wasn't sure. I would say, then, that the RE GC engine was also used for RE0, so my point of Capcom not putting work into a whole new engine just for one remake still stands.Quote:
Originally Posted by Bacon McShig
And I know that I'm coming off as loony on this issue, but it does actually make sense. (At least to me. *heh*) Once a game moves from being a port to a remake, the way I see it, there is a certain level of "responsibility" for said remake. You can't just take the game, pretty up the graphics, and call it a day.
An example of a poor remake is Phantast Star for PS2. Even though I'll sure as hell pick it up, everything I've seen of it screams "pathetic" when it comes to the quality of the remake. Somelike like that would have been a great remake back in the days of the Genesis, but not at this point. I know why it was so shabby - Sega (or whomever it was who actually did up the game) was pumping out an entire line of them. To that, I'd say, they should have picked and choosed what they remade and made them worth a damn.
An example of a middle-of-the-road remake to me would be Resident Evil GC. Obviously the graphics were going to be improved - there was no way they could do otherwise. Beyond that, I see their additions and improvements as minimal. Being that RE is at least 50% puzzle and exploration game, I think they should have mixed things up more, so that people who played the original would have more "new" to experience. Instead of making the mansion pretty much the same as it was before, give it a good mixing up. Drop a good majority of the old puzzles, and give us new ones, or at least change up the old ones enough that we almost don't regocnize them anymore. Two of the big complaints about the original game - the item box and the control - as I said before, would have been easy fixes. Having recently played Disaster Report, it had a brilliant means of limiting the amount of items you can carry, but still being fair about it. If nothing else, at LEAST Capcom could have given us a second control option, much like how Silent Hill gives you "2D" or "3D" control. And, while I know that this would have been a big one, if they were going to have to re-render all of the environments anyhow, they should have been polygonal. Being in a room and not being able to see three feet in front of you because of the ass camera angels is just ridiculous.
With DOAU, I think that is a good example of a remake going beyond what it needs to do. Had this come from a number of others companies, I wouldn't have put it past them to just update the graphics for the new console, put the two games together into a pack, and call it a day. When taking a fighting game and making a remake, I myself wouldn't call things like a huge amount of new costumes and bringing in a "new" character as expected pieces of the remake. Of course, I can't think of an example of a fighting game being remade, so maybe it is hard to say what is an expected level of updates for such a thing. As well, while I might expect online play as an expected fighting game remake if the game is coming to Xbox, I wouldn't expect so much work to be put into said mode.
I think there are different levels of expectations for remakes depending on the genre of the game. If you're remaking a fighting game, you might add in a few new costumes, a new stage or two, do some game and characters tweaks, and that's most of what is needed. But when you get to adventure games, RPGs, stuff like that that are heavily story, character, or exploration driven, I think you have to set the bar higher. If you take a game that is based on one of those things, and don't give that the most attention in your remake, I think you're not making a worthwhile remake. Pretty new graphics are nice, but if I already know where all of the items are at, know the solutions to all of the puzzles, know how the storyline is going to go, etc., then I don't see much worth to the remake.
http://ebgames.com/ebx_assets/product_images/226562.jpgQuote:
Originally Posted by shidoshi
I don't really want to play either game, but it is utterly obvious to me that REmake had much more effort put into than DOAU--entirely new graphics engine, tons of new artwork, mixed-up puzzles and progress to keep fans of the original on their toes (like moved items), the whole counter-attack system with grenades and daggers. DOAU is Dead or Alive 2 with online and a new character--the graphics are the same, the artwork the same, the fighting system the same.
Personally, I think REmake was done wonderfully, one of the best looking games of this generation for sure, new boss battles, new puzzles, it was a very different game shidoshi.
Nope, sorry. Port, not remake.Quote:
Originally Posted by MarkRyan
It's not hard to look that nice when no actual graphics engine work is being put into the backgrounds. And, good God do some of those CG backgrounds just suck at times. The ones where movement is going on are horribly obvious that they are just looping video files.Quote:
Originally Posted by dave is ok
I said before, I haven't played far enough through RE remake to really give it an honest review. I still, however, say that from what I've seen so far, they could have done more. Or, at least, put some of that work into the important aspects that I keep harping on. (Better item management, better control, and even if we still have pre-rendered backgrounds, at least make the angels better.)
Yeah, It was a good looking game, wonderfully done, still sucked because RE controls are terrible.Quote:
Originally Posted by shidoshi
They're very nice, don't get me wrong, but both Namco and Capcom* have added characters to rosters just going through ports of fighting games from the arcade to home or from one home version to another. It's not like it's that uncommon. (Personally, I kinda feel there should've been more costumes in the first place in DOA2, it seemed rather empty after DOA.) I'd argue that Namco put in more work just bringing SC2 from arcade to consoles then Tecmo did in making DOAU, but that's neither here nor there.Quote:
Originally Posted by Shidoshi
*[edit] And Sammy too, forgot about them for a minute.Have they added anything special besides the "Arcade" mode in online?Quote:
As well, while I might expect online play as an expected fighting game remake if the game is coming to Xbox, I wouldn't expect so much work to be put into said mode.
While that's probably true, they also had a lot more people working on it, with promise of a lot larger payoff in the end.Quote:
I'd argue that Namco put in more work just bringing SC2 from arcade to consoles then Tecmo did in making DOAU, but that's neither here nor there.
Yeah, but depending on how determined you are, you'll get used to it, like any flaw in a game (IE: bad camera in Ninja Gaiden, Devil May Cry, etc.)Quote:
Originally Posted by dave is ok
On another note, thanks for using my suggestion, CKA. :tu:
Well, I consider their "arcade" mode to be a pretty huge deal.Quote:
Originally Posted by MechDeus
I was just sitting at my PC, drinking a Heineken after a long day on the job and then I seen this thread. It seemed innocent. Something to pass the time.Quote:
Originally Posted by Sl1p
But then it got ugly. Real ugly. Everyone calling each other fags and arguing about 2-d vs. 3-d fighting games. This is fine, but when I see comparing
MOTW to SVC Chaos, I really have to question that. Saying MOTW is like SVC is like saying DOA is just as deep as VF4. Have you even played the friggin game, sl1p? I kinda doubt it. Your rambling has no point. You certainly aren't a true fighting game fan. Hell, I bet your first fighter was a DOA game.
How pathetic
Yeah and who plays games for "gameplay", anyway? That is probably the dumbest statement that I have EVER seen on this board, and I have seen a lot of them. Superior looking for what reason? Because its in 3D? Please..NextQuote:
Originally Posted by Shadow Not Shade
I really think that its time for you to just sell your consoles and games and just watch TV or rub one off to a porno or something. You said it yourself, in so many words, that you don't play games for their gameplay. So why even play them. You don't want to interact or learn any game, so why even bother.Just switch channels on TV with your controller or something. I don't know why you're even on this board, because you definitely aren't a true enthusiast of gaming. You're looking for a pretty picture. So just fuck off already because you have made the dumbest posts ever on this board.Quote:
Originally Posted by Shadow Not Shade
You definitly didn't start playing games till the PS1 era and it shows.
I was just playing it earlier and after fighters like SFA3, SF3:3s, GGXX#R...Quote:
Originally Posted by Changeling
Hell, after fighters like SFA2, VS, and even KoF 98, MOTW doesn't hold up...
I still don't see how MOTW has become this sort of legendary fighting game. The character balance is ridiculously bad(12 characters yet most people will stick to just Kevin or Jae Hoon if they want to win), the Just Defend system is idiotic(At least Capcom introduced risks with the SF3 parry system..You screw up a Just Defend? Oh then you don't gain a health bonus..boohoo).
The game still holds up decently enough, the gameplay is solid and it's decent enough entertainment..but there are certainly better fighters to play(2D and 3D alike). I would go ahead and say MOTW is SNK's best fighter IF they had included 6-8 more fighters(or at least balance out the 12 they had)..but whatever, KoF 97-98 will remain champ.
Oh and before I forget..SVC Chaos Vs MOTW? Sl1p is just trying to annoy you. MOTW isn't excellent but it certainly isn't trash, he just likes seeing the fanboys come out of the woodwork like starving rats on a piece of cheese...like MarkRyan/Yoshi in any Tecmo thread.
Seriously kids, lighten up..it's only a videogame forum. Every game is overrated, the game you like sucks ass, the game you hate is excellent, everyone else is right, you're always wrong, games aren't supposed to be fun, etc etc etc.
Just as an aside..regardless of what I say, If I ever happen to run into MarkRyan, Yoshi, or Joust Williams on the street..I'd probably offer to buy them a drink or something and we'd go hit up a few bars.
EDIT: Changeling you need to relax, I think you're lying about the heineken(It's alright..I'm drinking kool-aid right now too).
For the record. I love a lot of Tecmo's games, from Tecmo Bowl to the real Ninja Gaiden to Fatal Frame. It is Team Ninja, or specifically Itagaki, that makes my blood boil. That guy has given this industry a drop in the bucket compared to someone like Miyamoto, Suzuki, Kojima, Naka, Mikami, Yokoi, etc., unless his ego counts.Quote:
Originally Posted by PepsimanVsJoe
Dont player hate, congratulate.Quote:
Originally Posted by Yoshi
Personally I have no problem with Itagaki, he puts out great product. Some people may think it's shameless how he thinks his status as developer merits some form of celebrity, but he is an artist, no matter what his medium may be. I think Dave Perry is the shameless one, he wants to be a celebrity for the sake of being a celebrity, so Shiny might get some respect or some shit. Hideo Kojima adds credits to the beginning of his games with is name all over them ( which as far as I know, Itagaki has never done ) . At any rate Miyamota, Kojima, Itagaki = artist. Dave Perry = douchebag
... I don't get it. What does it matter that Itagaki hasn't contributed as much to the game industry as someone like Miyamoto or Naka has? There are tons of game developers who haven't contributed to the industry as much as those two have; that's the entire point. If everybody were to achieve Miyamoto-level greatness, there'd be no reason to regard Miyamoto so highly.Quote:
Originally Posted by Yoshi
Unless you're saying that his lack of significant contribution makes his ego that much more unbearable. Which I can understand, but I honestly think it's kind of silly to get miffed at the guy just because he takes pride in his work.
Miyamoto, Suzuki, Naka, Mikami, Kojima = washed-up, has beens.
Yokoi = dead guy, no reason to lament the lack of discussion about him nowadays.
lol
I wouldn't necessarily say Miyamoto is... I mean, what flop games has he come out with lately? He's just sort of... distracted. :x
Naka I'll definitely agree to, tho. Sonic Team's gone so far downhill in the past few years it's heartbreaking.
Just when I thought it couldn't get any worse....Quote:
Originally Posted by diffusionx
You've got to be joking.
:wtf: I wasn't aware that DOA:XV used the same graphics engine as DOA2. I also wasn't aware that there was an African Safari level in DOA2. Or man-boarding in DOA2.Quote:
Originally Posted by MarkRyan
http://ps2media.ign.com/media/previe...ardcore_83.jpg
http://image.com.com/gamespot/images..._screen008.jpg
Damn, that looks like the same engine alright.
With the possible exceptions of Suzuki and Kojima (and even they are a bit of a stretch), how is he wrong?Quote:
Just when I thought it couldn't get any worse....
You've got to be joking.
To be fair, the two shots are of vastly different quality. DOAU does look better then DOA2 since it's running on the DOA3 engine, but in direct comparision it also does better then the shots you posted. I could post two screenshots from the same game of different quality and achieve the same effect.Quote:
Originally Posted by Wolffen