Quote:
Originally Posted by MechDeus
You should hear the trouble the idiot is having with Star Ocean 3.
He's just bad at RPGs.
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Quote:
Originally Posted by MechDeus
You should hear the trouble the idiot is having with Star Ocean 3.
He's just bad at RPGs.
Lunar was one of the best fights I've ever had. DW VII is also a tough sumamabitch. But PSII has my all time vote.
And yeah, why the fuck would anyone want a really easy RPG any way?
What is meant by "at full power" regarding the final boss in Star Ocean 2? I just started the game and don't relish the thought of spending 2 months trying to beat him. I suck at RPGs (and games in general).
You can have his power restricter taken off by some girl if you want to.Quote:
Originally Posted by Compass
All I know is, even at full power, I beat him in under 20 seconds; but that was because I was level 255 and had literally the best equipment in the game.
Weak bosses and strong secret bosses work really well in the Nippon Ichi SRPGs. There's a clear cut difference between just going through the story to fight a lv100 boss, and exploiting power-leveling tricks to take on a lv5000 boss.
Impossible. Even with the best equipment and 255 with every character, which I had (Claude, Rena, Dias, Precis) He is very difficult and has well over 2 million HP. Even using the retarded "Magic Rock" bug (Where you use that stupid rolling rock attack item and he gets bugged and trapped inside it, leaving him to be abused) he still takes a little while.Quote:
Originally Posted by Opaque
Maybe you were saying it for effect, I'm not trying to disprove that you've beaten him, but even with maxed out stats he's a mother fucker. Iseria Queen was much tougher, IMO, if for nothing but the petrifying crap.
EDIT: It's very possible that you experienced the very rare "Instant Kill" for Indy, whereas every hit you land on him has the most miniscule chance of instantly killing him for some reason.
RPGs that are a form of socialism that abolishes private ownership, or RPGs that are a political theory favoring collectivism in a classless society?Quote:
Originally Posted by Yoshi
The latter, which is why I said communism instead of socialism. Tailoring the game to any skill level, or lack thereof, eliminates classes, and would wind up failing miserably, just like communism.Quote:
Originally Posted by shidoshi
Not at all. The game would, essentially, allow the player to determine the challenge that is presented to them.Quote:
Originally Posted by MechDeus
As I see it, there are two main problems with difficulty in RPGs. First, you have the people that aren't real RPG fans, but still want to play a certain RPG because it looks interesting. Those players try playing the game, find fights that are difficult, and find systems that they are forced to learn that are far more complex than what they wanted to deal with. (Item creation in SO3, for example, or the Sphere Grid in FFX.)
On the other end are the gamers that have been playing RPGs for a while, and find a game either too easy, or difficult in the wrong way. How many RPGs can you play where you can easily win battles simply be mashing the button to set each character to do attacks? As far as incorrect difficulty, an example of this is when you reach a new area, and suddenly the creatures in that area are really difficult until you go and buy all new equipment at the local shop.
For the players who aren't good, or who don't want to do a lot of fighting, creatures are generally easy enough to kill without a whole lot fuss, and bosses can be beaten without actually having to do so. (See below.) However, if the player IS putting an effort into the game, trying to improve their characters, and wanting to get some good challenge, the game takes note of this, and adjusts the creatures accordingly. Theoretically, the game would be set up so that hopefully the balance of challenge between player and monsters is constant. But, if you find that the creatures are still a bit too easy, or too hard, give the player the option to give the creatures either extra benefits or handicaps.
To go along with this, we get rid of the entire idea of levelling. Chrono Cross did this, and it proved to work just fine. Instead of forcing the player to level, instead give them the ability to expand their abilities if desired. When you play an RPG, why do you level? Yes, of course, to become a more powerful character. But a lot of it has to do with expanding your abilities, being able to do new and cooler things, and giving yourself more resources against your enemies. That, I think, should be the main focus of character progression, not upping your stats. For example, in SO3, I levelled not because I neccessarily wanted to become a hugely powerful character, but because I gained new abilities which made battles more fun. Let the player, if they wish, do things which would advance their character in the way of what they can do, what kinds of abilities they have, their spells, stuff like that.
Of course, as you are doing that, the bosses are also being given new abilities. The challenge then stays there. Sure, you've got this great new attack or spell, but so does your enemy. So, even as you grow as a character and gain new abilities, you are also required to learn how to deal with the new abilities your foes are gaining because of it. I like RPGs where the bosses have a lot of different things at their disposal, and I'm forced to keep on my toes and learn how to deal with them.
Instead of having fights be about life or death, have them be about storyline and character factors.Quote:
So you're basically making old Lucasarts adventure games?
For example, let's say you are in a village where a big monster keeps attacking. You and your party get into a fight with the monster. If you win the battle, then the villagers are grateful to you, and maybe give you something cool, or from that point on let you stay at the inn and buy your supplies for free. As well, your reputation as heroes goes up, and that helps to lead to new storyline arcs or sidequests that you wouldn't get otherwise. If you fail to beat the monster, the fight ends with the villagers ganging up on the monster and killing it themselves. They then see you as weak, and you don't get the cool new item, you don't get the props, and you miss out on some storyline or game elements.
For the people who just want to play the game and see the story, they don't have to worry about getting stuck on a monster they can't beat. For the people who want to get the most from the game, they have two chances (first attempt, then the ability to momentary rest and give it another go) in order to beat the boss in an attempt to gain the benefits that are earned from doing so.
Tsugania: Atonement. The first thing you have to overcome is how incredibly bland the game is. If you can actually tolerate it to the end, prepare yourself for one of the cheapest boss fights in history:
The first form is simple. The second form is where the cheese starts to begin. He gets 2 turns to your one, and hits 3 times per turn. Depending on what he does, his attacks do 1000-3000 damage per hit, and only 3-400 if you block. At the beginning of the fight, he hits first, so if you didn't finish the last fight with enough HP, you're fucked. You're average person will only be at level 43 or so, and with 4200 HP, so you're screwed. I levelled up to 58, and had almost 7000 HP, making it easy to survive just the beginning round. So now, i have to rely on my 2 summoned monsters to attack, since i die every round and have to use a sacrificial doll to survive. Easy enough. It takes awhile, because your monster might do something stupid like heal you when you don't need it. I whip his ass, and as bad as that was, it got worse.
The final form gets 3 turns to your 1, and wouldn't you know it, he attacks first. His breath can only be avoided if you have enough of your strage gauge to backstep, but more than likely, it'll be empty. the breath does 2500 or so damage. he also bites you, but that can be blocked and you only take 100 damage. you don't get to heal after the second fight, so if you only have a little health, and it uses breath 3 times you're screwed. After a solid hour and a half of trying to survive just the beginning round, i manage. This is one of the only boss fights where i started sweating like hell in quite a while. I went in with 38 sacrificial dolls, and when i was done had 2 left. I basically said that if i died, i would never touch the game again. Luckily i managed to win.