FF hasn't been hard since it left the NES. Don't kid yourself. Difficult games are few between these days. Because the masses suck.Quote:
Originally Posted by The_Meach
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FF hasn't been hard since it left the NES. Don't kid yourself. Difficult games are few between these days. Because the masses suck.Quote:
Originally Posted by The_Meach
I hope you're not talking about the VERY VERY last boss. I'm talking about the last one that you fight as a complete party. Regardless, it was his AOE spells that really singed my sides, because I hate having to group heal/defend and split up.Quote:
Originally Posted by link1110
Most people would rather sit back and enjoy then deal with frustrating, annoyingly difficult gameplay. Which yea, was how a lot of NES games were.Quote:
Originally Posted by MarsKitten
Besides, most games of any worth have difficulty settings, and the highest difficulty settings are frustrating and annoyingly difficult. So stop whining.
I actually find the 16-bit era tends to have the easiest games. Like diff said, today's games set on high difficulty are as cruel as the hardest 8-bitters.
yes I'm talking about the last one..... he was easy. Not to make you feel bad or anything, just IMO it was.Quote:
Originally Posted by TrialSword
Uhm, this is exactly what I'm saying, just that it happens during gameplay, so that you don't start a game and then find out "oh, this difficulty is too easy" or "oh, this difficulty is too hard."Quote:
Originally Posted by OmniGear
Seriously, I do not understand you people sometimes. I'm talking about an idea that will give more challenge and reward to those who want it, and make things a bit easier for those who aren't so much into the challenge. How is that BAD?
Dude, I wasn't responding to you. But to each his own anyway. Perhaps I was unprepared or the fact that I like to bunch up and use buff spells worked against me.Quote:
Originally Posted by Zerohero
I believe Max Payne had a dynamic difficulty system like this. Its just that Japanese RPG designers are stuck in the dark ages, a time when things like "enemies that you can see before you have to fight them" are scary and weird.Quote:
Originally Posted by shidoshi
If you've ever played legend of mana and beaten it hundreds of times like I have, you will know the meaning of a final boss that is either easy or impossibly hard. beating the game at normal difficulty isn't too much of a problem for a level 35 character. beating it on no future mode, which puts all enemies at Lv99 (beat the game to get it) is nearly impossible for a level 99 character with maxed stats.
Are you joking? The last boss (Kaj... Kaz... something) was ridiculously easy. I took barely any damage from him and he only petrified one of my characters once. Easiest boss battle ever. Ozma, on the other hand, was a bitch in that game.Quote:
Originally Posted by Ajinryu
I've never really played any RPG that had any super hard bosses for me, except for Shin Megami Tensei: Nocturne. That game really threw some tricky bosses at you, starting with The Matador... Ugh, great game though.