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Originally Posted by frostwolf ex
1. there will be different kinds of bows, some bows will have scoping, and there will be so called "stealth bows" which have their own animations. also if you have a high skill in marksmanship you can pull off knockdowns as opposed to random knockdowns in morrowind.
Sweet. I never saw the point of archery when you could just learn magic. This changes that.
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3. lockpicking is a minigame based game, you will have to manualy match some tumblers to open chests. and the higher the skill level in security the easier it becomes.
hmmm, not sure about that one. I'll stick to my exsquisite amulet of opening.
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4. stealth hits will ignore armor. interesting, there iss upposedly no instant kills, but if you were to hit a "power attack" from stealth, you would theoretically do 4x damage plus no armor protection..that would hurt.
fuck man, thieves will now own too. A daedric dagger with Paralyze = worst nightmare as it is, now imagine it if armor is ignored by backstabs.
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5. magic casts without a seperate animation, so you can cast with your weapon out, this is older and i may have mentioned before, but they repeat it in the interviews.
old news, but still interesting. Support magic while fighting will be cool. Hopefully they put some really tough enemies in that make Golden Saints look like Scamps to counteract all this aid.
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6. there are emergent skills from higher skill elvels, high marksmanship can do knockdowns, and high blocking can disarm opponents..niice, it woudl be pretty to disarm a punk with a really twinked out weapon, and also you are no longer safe if you have a really good weapon, becasue a skilled enemy could disarm you. not mentioned if it just unequips you, or if it drops the weapon on the ground..if it does that it could be really cool to disarm a enemy with a good weapon then pound him with his own weapon.
hah, thats potentially awesome.
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8.they have pared down the useless spells, and tried to consolidate it to only ones you will want to use. thats actually good, because when frosty beat morrowind i had nearly 80 spells, and that was just cluttered. there are also new ones, including one that reanimates dead npc's, remember necromancery is legal on the mainland.
hmmm, but what constitutes as useless? You know, you can delete spells. I never cast feather, but its worth learning the spell so you can enchant something with it for when you hit the jackpot and have to haul ass.
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9. stealing for profit is harder. mercheants will know stolen goods, not just theirs, but the thievs guild will have fences to pawn off your ill gotten gains..guess sneaky guys shouldnt piss them off then
this is gonna make the start of the game significantly harder. Hope theres a Creeper equivelent!
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11. VERY important to me-amulets and rings are visable now..you have no idea how important this is to me, i suspect many of you will be making redguard pimps
what impact does this have other than asthetic? I'm at work and don't have time to read all that.
It seems like they've stremlined the learning curve, where you get better faster but get to an elite level slower. Theres barely any middle ground in Morrowind, where you're useless upto a point where all of the sudden theres barely anything threatening.