The producer of Oblivion keeps saying quantum leap in every interview. :lol: I guess it's a new buzzword.
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The producer of Oblivion keeps saying quantum leap in every interview. :lol: I guess it's a new buzzword.
Its been a buzzword for like, a decade!Quote:
Originally Posted by Andrew
Anyway this all sounds dandy but Im expecting a great game with very rough edges - you know, like every other Betheseda game ever.
I don't think it works like that. From what I gathered from the interviews raising is like reanimating their corpse in zombie form like a necromancer, not reviving them as in resurrection if they make a fatal misstep.Quote:
Originally Posted by StriderKyo
scott bacula saved his life once. he is just repaying the favor. (im lying)Quote:
Originally Posted by Andrew
oh and arjure, in truth the rings thing is just aesthetic, but thats part of the joy of morrowind, some things are gameplay elements, somethings just look cool. i like things that look cool. besides, when you are playing a mage, the rings and amulets can really help you customize your look.
and diff, the rough edges thing, count on it, just about every open ended game released has had rough edges, cant think of any that didnt. but im expecting to have enough great content to justify overlooking said rough edges, just as i did in morrowind.
oh and heres the boxart for the 360 versionhere
That's right; I quote myself for truth.Quote:
Originally Posted by Rich
I've read both of those interviews and it really gets me stoked to play the game. Apparently you can get mounts, which I never knew, and furthermore you have to tie up your mounts at stables or they'll walk away. But if you don't keep an eye on your horse someone can up and steal it.
What I want to know is if the steed system is an afterthought. I'd love to be able to have joust competitions or battles on horses, or maybe get chased from a town by a troop of knights on horseback. Something tells me it's more to just get places with increased speed, but who knows.
Don't you think any career programmer will personally save bits of code he finds the most useful to him? A private collection of code he knows he'll likely use in the future?Quote:
Originally Posted by Andrew
If a programmer finds himself writing the same bit of code the third time in a row, I'm sure he'd figure out to save it somewhere. Since those repeating bits are so infrequent though, assmebling them into a toolkit with its own interface etc. is just a waste of time.
Okay, this discussion is pretty much over (there's new news to discuss).Quote:
Originally Posted by Cowutopia
But that's one programmer. What I was talking about is a toolbox that a programmer can use. A company could spend less time developing this code from scratch, because every single bit of code that programmer saves in the end will have to be tweaked to fit the format different companies plan to use anyway. You can't escape it, so lets get to that point faster to help them focus more on what matters.
I don't believe it would be a waste of time to develop software to speed along development in certain aspects of different genre's, and AI. Could it be done? That remains to be seen. But if it could it would be worthwhile.
I think if you proposed your idea to EA, they'd be all for it.
lol. If I had a hand in further defining AI for practical application I don't think I'd want EA to own it. Think of the possibilities in robots, space travel, mining and anything else that needs AI. Gaming is just a good testing ground because there are so many developers in need of AI.Quote:
Originally Posted by Cowutopia
And if it fails I'll have made some money and be laughing to the bank. Of course, this will never happen. :(