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Meh ... sorry.
:bang:
My picks are still the best.
Bubble Bobble sequel on Atomiswave.
The end.
Dead or Alive: Xtreme Mud Wrestling. Take DoA:XBV to its logical conclusion and show Itagaki how a fighting game actually works. That would be too good.
....
Genrally, I would like to see games stop with the accelerating positive feedback loops their reward systems tend to have. The fact that many developers reward players who do well at some given point in the game by making the game easier drives me up a wall. "Here, you just beasted on a mission; have an uber-weapon that makes the entire game easier!" I guess it is nice the first time you obtain something (when you are still struggling with parts of the game), but beyond that it just gets silly.
On a more serious note, why can we not have a game that is interesting and captaiving without having to be purely designed for entertainment? (Part of the problem is that these works are referred to as video games, which is a loaded word in this society.) I am thinking of something like Chris Crawford's Balance of Power, which was an interesting but depressing game. There is no fairy-tale ending to the Cold War; hell you succeed if you can keep the world from mutual assured destruction.
Funny observation: a lot of people bitch about the never-ending trend of sequals and rehashes in development, yet what most people here want here is sequals. It is much easier to see a known quantity and to demand a more polished (or just more) of it. However, I would hope people here (and elsewhere!) would try to reach for more (and I am setting a great example here... :rolleyes: ).
On that note, is asking Nintendo to release another Fire Emblem game in the US too much? :curse:
-Dippy
Street Fighter IV.
Naomi, Chihiro, whatever- keep it 2D. The animation quality in SFIII is sufficient- now it needs to be coupled with 640x480 resolution. Instead of using the general policy of "Tank everyone who isn't Ryu or Ken", have some more characters from past games return- besides the two usual suspects, bring back Vega, T.Hawk, FeiLong, Alex, Dudley, and Chun-Li at least. For new characters, 8-10 will be good. Keep Gill out and tone down Akuma if he must come back as playable. Revamp the barrel bonus round from SFII, throwing in red explosive-filled barrels that must be avoided.
One idea I have for a SFIV survival mode: instead of a lifebar, use a timer that gets 2-4 seconds docked when you are hit. The timer should be depicted as a ticking bomb similar to the original SF continue screen- if it were to run out on its own, you'd be KOed just as if you took your last hit. CPU opponents would have the usual life bars. Defeating opponents or landing combos would help refill your timer. You'd be unable to win by Time Over, of course. :devil: :sneak:
Soldier of Fortune III using the Doom 3 (Quake IV) engine wouldn't be bad- and IMO it's probably a question of when we get it.
Also: Animal Crossing MMO.Quote:
Originally Posted by Sl1p
Since Technosoft seems to have disappeared from the planet, I would love to see a true next chapter to Herzoq Zwie. Make it a DS game, where you can see your opponents base, or yours on the second screen. Even better an Xbox version, with online play. That would rock!
Last year's rumour bin, called for the title to skip the Gamecube and was being planned for the Revolution. Hope this is true! ;)Quote:
Originally Posted by marwan