Coming from you, of all people, that's doubly funny.Quote:
Originally Posted by Yoshi
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Coming from you, of all people, that's doubly funny.Quote:
Originally Posted by Yoshi
Games now are more fully realized versions of games then. The ultimate goal of a game is to emulate some type of reality/fantasy that we can't achieve in our everyday, mundane lives, and in this games now are indeed better than ever. Of course there are also goals of telling a story, or as in some games like the Metal Gear series telling a story with a moral, and of course, to entertain.
2d shooters or sidescrolling adventures are entertaining in their own right, due to their unique feel and gameplay style. However, games today just blow them away in creating immersive and realistic entertaining fantasies.
But it can be better. And this is what's so exciting. Before I'm 40 years old, games will be absolutely freakin unbelievable. And hopefully Lucas Arts will get itself together before then. The next big big revolution in gaming, I think, after the current genres and ideas of bigger and better games are more refined and expanded, is cross-genre games. There are already a bunch, but these will get better as hardware improves.
Imagine a star wars game that takes the star wars battlefront, SWG, Rogue Squadron, Jedi Academy, etc..., merges them and improves them all in every way?
Imagine living in a fully realized city, with traders that come and go, people leading good lives, etc. Add Kotor in. Say the game is the rebuilding of the Jedi Academy, and you play as a young jedi student. You can go Kotor/fable style and do good or bad things in your free time. Say you can become a merc. on a ship and do lots of starfighter combat. Say a group of enemies attacks and you can help fight the invasion via land, or jump in your starship parked outside and fly up through the atmosphere and have a dogfight that rivals the best in Rogue Squadron and Colony wars with no load times, that can go in and out of or be affected by the atmosphere.
The possibilities are just...man it excites me. And this is just one example. Our only limitation might very well be user input - how to design and map controllers that can handle more and more functions. But I'm not worried about that.
This is what I dream about at night. No joke.
wow... this is disgusting in so many ways, only partially because I read all of it.
Hook line and sinker....
:( My post or this thread?Quote:
Originally Posted by Shapermc
Oh, sorry, the whole thread.
When I first saw the title of this thread, and who it was started by, I thought it was some kind of joke.
Turns out it is, but not in the way I expected. :/
Anyone wanna take bets on who will get reprimanded for their statements in the thread, while diff gets nothing?
You know, I think Jeremy makes something like the third person I've seen complain about DiffX this week alone. It really makes me wonder why the TNL Troll King is still around.
Speaking of trolling -- Diff, if you actually do have some sort of legitimate reason for making a thread commending new games when all you've been doing for the past few months is taking a steaming dump on every new title that's been announced/released (aside from two or three PC titles), please, by all means, share.
Because I'm getting the impression that you're just using this as an excuse to piss all over all the old games, too. :|
Assuming that diffyx was indeed sincere in his original post, then it's really simple to explain why his opinion doesn't represent everyone's point of view.
What he always wanted out of gaming was - open-endedness and ease of multiplayer, with immersiveness and lower cost being a bonus. If those are his driving factors, then of course modern gaming appeals to him. It's logical.
The difference is that not everyone wanted the same ideals. What I want is maximum gameplay (technique, hand/eye coordination, strategy). The bonuses I get out of modern gaming are ease of multiplayer (4 gaming ports + broadband ability) and lower cost.
But it's simple to see that our gaming philosophies collide. I *like* restrictions in gaming. My greatest joy in a game is to realize I'm playing it as the developer had intended. A very specific example is Sonic Adventure 2, City Escape stage (ie stage 1). I had literally played the stage over and over again... about 150 lives worth... until I scored an "A" rating. I got a total rush after receiving it because I know that by receiving that elusive A, it was the way the stage was designed, and the run I produced was absolutely perfect enough to match that design.
diffusionx would undoubtedly despise that kind of level design because it forces you into one particular way to do things. I think it's brilliant because it requires the maximum amount of technique in order to do it.
And whereas diffusionx feels that immersiveness is a bonus, I often times think it's counter to gameplay. Because every high budget cut scene, every minute spent revealing story details, etc is time taken away from actually "playing" the game. And often, is a substitute for gameplay as seen in most RPGs, Japanese and Western alike.
I don't think that diffusionx is necessarily "right" or "wrong" in his assertion that games are better today. But I hope he understands that his views are based on his perceptions of what games should be like, and that not everyone shares those same perceptions.