Ghost in the Shell: Stand Alone Complex
In order to stop derailing another thread even further and to just plain talk about the game I'll start an official thread.
A brief view: Overall I really liked the game but I'm sure a good amount of that comes from liking the licensed property. The Kusanagi levels are often awesome and capture the feel of GitS just right, but Batou's levels are standard run-n-gun affairs that could be from any random 3D shooter. They work well for his style but comes across as just too typical to be very interesting, made all the more apparent by the contrast to Kusanagi brain-jacking people, leaping amongst buildings twenty stories up, dealing with therm-optics, etc. I also loved the final battle, it was perfect GitS.
Multiplayer is pretty fun so long as you limit the weapons accordingly, absolutely no attempt was made to balance them and the rocket/grenade launchers completely dominate. Kusanagi and the Tachikomas can be unlocked but if everyone doesn't stick them if one person picks either then it's all over. The Tachikomas especially because they have unlimited homing missiles, which IIRC just turns it into a who-sees-who-first deal. Decent diversion although it's made completely useless with the recent glut of good multiplayer games.
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Originally Posted by Ammadeau
Did you get the unlockable difficulty levels? They make the game so much harder, but much more satisfying. I'm up to 'Execution' and I'm getting slaughtered on the first level... and I think there are still three difficulty levels above that. More enemies, different enemy and item placement, and enemies are better armed. Common enemies often have shotguns and assault rifles. You also start with only 3/4th health.
Ooo... I think I unlocked that but I don't think I ever messed around with it, I just dicked around with the multiple costumes. I'll do that once I beat the English version.
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Well, it wouldn't be fitting for a game like Ninja Gaiden, but it works for a 3rd person shooter.
I think NG would be better with a locked camera, but whatever.
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SAC does use every button on the control, including the stick buttons, but it does it pretty well and doesn't feel like it's cramming functions together or anything.
It all works out in the end so I'm not complaining but I found it humorous just how many functions were assigned to the controller.