The one picture of Link on his horse looking behind him with the huge field and sky and nice Depth of Field needs to be released in wallpaper size
I really like that shot
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The one picture of Link on his horse looking behind him with the huge field and sky and nice Depth of Field needs to be released in wallpaper size
I really like that shot
Nice.
Those are nice, but I really want to see some official artwork. But more screen caps of the dungeons would be great too.
Yeah here is the thing with those pictures, they are really cool. That is all.
That game makes me sad I sold my cube :(
Quote:
Originally Posted by sonic6
Whatever will you do without one? Hmm the game wont be out for a LONG time.......
Odds are, this will be the GC's swan song game, much like how Paper Mario assumed that role for the N64.
The game will undoubtedly play exactly like OOT and WW, with the same puzzles and everything. Also, by the time it comes out, the Cube will undoubtedly cost less than a bag of Kit-Kats (and the Kit-Kats would be a better buy).Quote:
Originally Posted by sonic6
I would kick somebody in the face for some kit-kats right now.
LAWLLLLL!
Edit - Out of concern of TEH ALMIGHTY BANSTICK, I was referring to diff's amazingly witty post.
Yeah after all GC owners have nothing to play between now and then (then probably being next fall/winter), except of course:
finishing Metroid Prime 2, Baten Kaitos, Viewtiful Joe 2, Alien Hominid, Paper Mario 2, Call of Duty: Finest Hour, Goldeneye Rogue Agent, Mario Party 6, Mario Power Tennis, Need for Speed Underground 2, Resident Evil 4, Zelda: the Minish Cap, Metal Slug Advance, and Kingdom Hearts: Chain of Memories (GBA - GB Player ;-), Donkey Konga 2, (possibly 3) , Donkey Kong Jungle beat, Starfox Assault, the new GC Kirby game that was just announced, and all the other GC games I cant remember right now that HAVE been announced AND all the ones that havent been announced yet ;-D
Aw, is that all? (MASSIVE SARCASM ;-)
Plenty to play there :-D :link:
On topic ;-) Nice shots, wonder when theyll put the game "counters" on the screen... (life hearts, magic bar, etc.)
They'll be cheap in 2006, don't worry.Quote:
Originally Posted by sonic6
Maybe I'm in the wrong thread, but I don't see anything special about those shots at all. Completely meh.
You listed a lot of games that are multiplatform or actually GBA games, not to mention crap. If we remove all that the lsit get's a lot shorter:Quote:
Originally Posted by dhowerter
Metroid Prime 2, Paper Mario 2, Mario Power Tennis.
Awesome, three games all of which have already been released and are either sequals or rehashes.
gotta agree with you there. link looks alright, i guess. the rest of it is a blurry mess.Quote:
Originally Posted by FuryFox
i'd like to see a post-e3 build.
edit: opaque, you're missing jungle beat. despite the gimmicky controller, it looks awesome.
Link looks awesome, and the scene of on-horse combat look rad as fuck. Environment looks like filler for a demo.
And perhaps dhowerter was listing every game that comes out between this fall and next year that's playable on Cube. That list looks like it could be just about everything, given the Cube's lacking support, and there's no way people would actually want to play all of those (GoldenEye, NFSU2, Mario Party).
I misread Johnpv's post as the first pic is released as a wallpaper. Oh well. I need to change my Halo 2 wallpaper with another upcoming game...
agreed.Quote:
Originally Posted by epmode
I love you epmode, and that's why I'm going to pretend that you never said jungle beat looked awesome.Quote:
Originally Posted by epmode
i hope they bump up the difficulty of the new zelda, something along the lines of OOT and Majora's Mask. WW difficulty was a joke, not to mention the game bored me to death, specially the sailing part. And to make matters works, i HATE CELL SHADING!!!
I believe this news. Every single bit of it. And now I am hungry.Quote:
Originally Posted by diffusionx
I seriously fail to see why people even enjoy the series anymore. When people like games that I don't like, usually I can look at it and point out something about it that I can see people liking, but with the current generation Zelda games, there is not one redeeming factor I can think of other than "OMGLINKLOL!!!".
And to make matters worse, those screenshots look like turd sandwhich.
Sounds awesome.Quote:
Originally Posted by diffusionx
Barring the GBA stuff, it's actually not that bad of a list.Quote:
Originally Posted by Opaque
When one doesn't need a constant barrage of games, these games are satisfactory.
The 3 games you mentioned I haven't even gotten yet and I think they would satisfy me among the other console releases for a good couple of months. Besides it seems to have all the genre's covered.
RPG
Baten Kaitos
Paper Mario 2
Action
Viewtiful Joe 2
Alien Hominid
Resident Evil 2
Racing
Need for Speed Underground 2
Shooter
Starfox Assault
First Person Games
Metroid Prime 2: Echoes
Goldeneye Rogue Agent
Call of Duty: Finest Hour
Party/Multi
Mario Party 6(not a huge fan of the games though unless they stopped already)
Mario Power Tennis
You can "LAWL" the list as much as you want but I'm fine with these as long as the quality is kept high and has a good amount of replay value.
As for the Zelda shots I think they look awesome. The "blurry" field distance started with Wind Waker really and it looks like this game will have a huge draw distance in the first shot. Not a huge fan of the effect but I can tolerate it more than pop-up.
I'm hoping this Zelda team will get in some of the stuff GTA: San Andreas is being lauded for such as the customization of Link and a huge map. I'm pretty happy that they stuck with the horse as the sailing in WW really turned me off to it as nice as it seemed.
Here's the last shot IGN had:
[thumb]http://cubemedia.ign.com/cube/image/article/568/568687/the-legend-of-zelda-gcn-20041123071036072.jpg[/thumb]
Yeah, it's not like it has any bump mapping up the wazoo(or at all) but it looks consistent and the textures are the most detailed in any Zelda game so far especially Link.
You fail to understand that when many people like something, they want the sequel or related game to be nearly an identical experience? Dragon Quest is insanely popular in Japan for a reason and its not because the character designer is the same guy behind DBZ.Quote:
Originally Posted by Sl1p
I personally don't mind if a sequel changes things up, as long as it doesn't turn them to shit in the process.
Slip, what do you mean by the current generation? Can you actually not find anything good about TOoT?
I didn't even like it when it came out, and now that it looks like ass, I have even more reason not to like it. So no, I can't.Quote:
Can you actually not find anything good about TOoT?
Zelda has had the exact same story and the exact same gameplay since he first hit the NES, exluding CD-i games. Those were about as "fresh" as the series got after day 1. I fail to understand how people can accept the same crap for years and then act as if Nintendo is innovative in the process.Quote:
You fail to understand that when many people like something, they want the sequel or related game to be nearly an identical experience? Dragon Quest is insanely popular in Japan for a reason and its not because the character designer is the same guy behind DBZ.
The Zelda series isn't too innovative. But you don't have to be innovative to make a game with awesome gameplay. See: Ocarina of Time.
While Halo is still a fairly new franchise, Halo 2 is basically more of the same with more developed story and expanded gameplay ideas. Both Halo and Zelda don't innovate all that much but do well what they usually do.Quote:
Originally Posted by Sl1p
Most, if not all of the Zelda's can exist as standalone games since they have endings and so on. Personally I play them for the puzzles, the graphics, story and familiarity of the franchise that I've come to enjoy all these years.
I'm not sure how much you enjoyed the franchise before it jumped to 3D or even if you liked it at all but I guess it's just not your cup of tea.
Quote:
Originally Posted by Sl1p
Stop making an ass of yourself.
No series in history has been more diverse in playstyle, art style or innovative as Zelda has been. It's been doing it for 20 years now.
Same story? Yea, its a fucking action adventure game ... "saving the girl/kingdom" is pretty much the story for every game out there ... what do you want?
The posters that pretend like Nintendo has raped thier family dogs have encouraged others to jump on the bandwagon ... then they post stupid shit.
Oh I'm sorry. Once every 10 or so years they bring innovation such as....3D. The series, aside from your fucking inventory never changed until Zelda: OoT, and now we're locked back in your typical Zelda phase except now, instead of every solution being "Push this block" it's "Hit that painfully obviously spot on the wall with your projectile". Thanks for innovating Nintendo!Quote:
Originally Posted by toxic
Your argument is that Zelda is somehow safe from a "The series has never changed" argument because it rests on the laurels of a cliche? Way to go!Quote:
Same story? Yea, its a fucking action adventure game ... "saving the girl/kingdom" is pretty much the story for every game out there ... what do you want?
I totally agree.
Quote:
Originally Posted by Sl1p
Well, your two for two in ignorance. How is Zelda 1 like Zelda 2 on the NES? Could two games be more polar opposites?
Seriously ... quit making an ass of yourself. Your giving Nintendo bashers who actually KNOW what they are talking about a bad name.
Oh no, I forgot about the one game that no one cared about :(
Zelda. Zelda 3. Zelda: Links Awakening, Zelda: Time and Seasons. Aside from one of these games having a pokemon gimmick, whats the difference? Nothing.
But please reply and tell me I'm wrong. I get a kick out of seeing butt hurt Nintendo fans.
So after you tried to brush aside that you made an ass of yourself, you picked out 4 games over a 20 year time span on 3 different platforms as an example.
Some companies release 4 variations of the same game in the same calender year.
Do you want a Zelda FPS or a Zelda zombie survivalist game ... is that whats wrong here?
Zelda 1 is rather fundamentally different actually, thanks to it's predominantly nonlinear design and structure. Zelda 3 is really the archetype for current day Zelda games, though new elements are still being added such as the trading quests (started in Link's Awakening), traveling companions/animals (started in OoT) or kinstone fusion (started now in the Minish Cap). Not all Zelda games follow the Zelda 3 mold either, Majora's Mask and Four Swords Adventures were extremelty divergent... when you sit down and examine things you find there's actually a lage degree of variety in the Zelda series, moreso than any other ARPG/Adventure series to be honest.Quote:
Originally Posted by Sl1p
It's funny, the same people that are always saying Nintendo is teh kiddy also bemoan the fact that they retread stuff once or twice a system gen. Now, if Nintendo is indeed kiddy, which they are to an extent, doesn't that mean that for a lot of owners of their systems, it's their first system? Ipso facto, a good chunk of people that play the system have never played a Zelda, so it's new to them. While I'd definitely like to see some new IPs, I can't fault Nintendo for sticking with what worked for many of us as new gamers to introduce kids to.Quote:
Originally Posted by S|1p
I mean, I agree that for a company that says they're about innovation, it's a little hypocritical to do all these retreads... But yet, I'd also contend that in the current state of the industry, in the face of games as a whole shifting towards a much older target audience, sticking to their guns as a company focused around delivering games for all ages (that don't insult their intelligence) is a sort of innovation, and a welcome one. There's far too few games like that for kids nowadays.
I love the fact that everyone is in "OFMGUJUSTHATENINTENDO" mode when all I have to say is this.
...
Zelda 2 is haaaaard (whines)
New Zelda games are the same as old Zelda games, but with a tweak here and there. So what? It's a series, they're not going to all have completely different playstyles, plots and genres, and aside from Final Fantasy (where the only constant is extremely boring gameplay) I don't think you're going to find a series that changes that dramatically from game to game.
Hell, Half-Life 2 is just Half-Life with better graphics, some new weapons, a boat and a buggy. That doesn't change the fact that it's a really great game.
EVERYTHING IS A REHASH THIS GENERATION. EVEN THE STUFF THAT'S NEW.Quote:
Originally Posted by Opaque
I'm not disagreeing, but it's so trendy right now to make sequels to games that don't need sequels. Paper Mario 2 is the only one on that list that could due with the upgrade.
They're right about the Zelda's though. The dungeons from Wind Waker compared to Majora's Mask and The Ocarina of Time were so similar. You have the elemental dungeon designs again, the controls were dead similar, and they even rehashed the sword tennis that they used on Ganondorf at the end of The Ocarina of Time (if that spoiled someone's experience I'm glad).
I liked The Legend of Zelda: Wind Waker, but the graphics were the best and most innovative thing they added. They should work on making some bigger changes than graphics.
Even through all of this, the games remained fun.
The Ocarina of Time was amazing because it innovated all of that into the Zelda series. But I think it's time for Nintendo to stop riding on the coat tales of the generation that ruined its name.
Wind Waker was a total letdown in terms of game design, really it was a mess. Presentation was amazing, arguably the best out any videogame so far, but outside that it's really could've used an extra year or so in R&D. EAD's early GC philosophy of "shorter games more quickly" has really come back to bite them in the ass this gen.
Not to be an asshole, because I'm curious: what did ICO and Katamari Damacy rehash? If they're both rehashes, I'd like to check their predecessors out.Quote:
Originally Posted by Andrew
Ico = Prince of Persia with a dumb girl
I was going to say, I put Ico in the same class as PoP, Out of This World, Flashback, and Heart of Darkness. I love those games.
Y'know, with the "girl mechanic" (if I can call it that) of ICO, I never put that together with PoP or Flashback, but I can see that now.
oh it's on now, you heartless bastard.Quote:
Originally Posted by sethsez
I don't need to read most of the comments, this is TNL after all so if I've read them before I know what's there ;)
And sure it might not be a revolutionary game, but as long as it is fun I really don't care if isn't something that hasn't been done before... I mean how many shooters come across as revolutionary, different ships, new lasers... weird looking enemies but they are typically all somewhat similar in a way as well :p
Everyone is so offended by your oppinion, good job. I'd just like to point out.... you put the SPICE GIRLS on your Xbox so your oppinion in music is shit. Much in the same vain you apparently play FPS on your Xbox.... Feel free to comment on good gameplay when you've tried some.Quote:
Originally Posted by Sl1p
Pac-Man.Quote:
Originally Posted by Wolffen
Duh.
im hoping the game doesnt turn into the way WW did with the really unnecessary traveling in the boat (this time horse) for the 2nd half of the game. i still refuse to finish WW because of that.
Are you kidding? I had more fun sailing around than anything else! I like to let the boat go and just look around. And there were plenty of platforms to storm and octopi to kill, etc...
The only thing I didn't like about WW was the lack of big islands. If there were some country/continent sized ones, and if the tiny one-puzzle islands were a bit bigger, it would have been pretty close to perfect, imo. Could've used some cooler dungeons too.
Once the game forced you, it stopped being fun and became like homework. I (and some other friends) didn't finish WW because of that shitty way-too-long fetch quest.Quote:
Originally Posted by Cowutopia
Ico plays like Prince of Persia.Quote:
Originally Posted by epmode
Yorda, the girl, is as dumb as a brick and most of the puzzles revolve around this.
Which part of my statement do you disagree with?
When I was playing OOT, I instantly knew the solutions to all the puzzles because they were all ripped off from A Link to the Past and Link's Awakening. Use your hookshot to get across a ledge, use the boomerang to hit some super obvious mark on the wall, etc. When I played Wind Waker, I instantly knew the solutions to all the puzzles because they were ripped off from OOT. And then you have the same fucking sound effects, the same fucking items, the same damn themed dungeons and world structure and mini-games and the same overall tone. It's hella lame.
Not to mention the fact that the whole canon is incredibly lame and stagnant, Nintendo has done less than nothing with an admittedly great universe and characters. I mean, yea, storytelling was never Nintendo's strong suit but come on.
There's seriously so much they can do and change and add to this franchise (I made a list of 10-15 things way back when someone called me out on it) but they don't do shit because idiotic fanboys will eat up whatever Nintendo poops in their general direction. Its fucking pitiful.
Oh, I thought it was because I found ZeldaWW better than any of the clones.
ICO reminds me a lot of Out of this World -- instead of a dumb girl you escort a dumb alien around. Also you start in a cage hanging from a ceiling....REHASHQuote:
Originally Posted by Mzo
|-)
I like Ocarina of Time because its new control scheme made sense and the game design showed everyone how to do adventure games in 3D, just like Mario innovated how platform games should be done in 3D. It was really the peak of the whole series. With Majora's Mask, they finally changed things around, but the game was assy anyway.
With the Gamecube, Nintendo is now just like all of the copycat developers that stole their 3D control scheme and design ideas from the N64. They're just copying themselves instead of doing the awesome innovation and brilliant design they used to be known for.
I'm pretty sure this new Zelda is going to blow ass too. It really looks pretty average, anyway. If that wasn't Link in those pictures, this game would be just as irrelevant as any other generic adventure game.
You leave Out of This World out of this discussion. Best game ever.Quote:
Originally Posted by soundwave
This thread actually makes me hate message boards.
Maybe cuz I hate everything right now.
*back into super-depressed mode*
Let's all give OmniGear attention.
Ah, TNL syndrome. It'll pass.
Agreed. With everything, not just the bold.Quote:
Originally Posted by omfgninjas
Yes please.Quote:
Originally Posted by omfgninjas
Only if you come up with an MK gimmick.
Quiet you dirty whore.
Quote:
Originally Posted by sethsez
and yes, she is as dumb as a brick. but i heart her anyway. omg pigeons!Quote:
Originally Posted by sethsez
For most gamers the relationship with Yorda in ICO is the most significant one theyve had with a woman, anyway. So...
I held her hand. I bet that is what sex feels like.
dude, you can feel her heart beating! intimacy rox.
I'm sorry, I just found this WAY too funny to not re-post.Quote:
Originally Posted by Destin
Toot was a great game. It uhh... gave me some bad aches at times... :bang:
I own many titles from this generation that are original and not rehashes of anything. Two of them even have the name Nintendo on them.Quote:
Originally Posted by Andrew
So their can be familar GTA sequels,Halo sequels,mario sequels,sonic sequels,street fighter sequels etc. tat all play alike ,but when Zelda makes a sequel.Quote:
Originally Posted by Sl1p
" Its not innovative" Was GTA:San Andreas, halo 2 etc. Hypocrite.
" Its Linear" Oh so Zelda can't be linear,but ninja gaiden,jak 3,ratchet and Clank,Halo and oh so many other games can. Hyprocrite
You knopw it funny. On one thread Nintendo is called non-innovative and on the thread the DS is called a Gimmick. Jungle beat,Animal Crossing and Pikmin are called gimmicks and every franchise to ever brace a nintendo console is called a rehash.
Katamari Damacy, and I think the game is ridiculous.Quote:
Originally Posted by Opaque
It is ridiculous... ridiculously fun, enjoyable, and unique.
Agreed.Quote:
Originally Posted by Bacon McShig
Though I do wish Nintendo would get a little gutsy too. Seeing the next Mario or Zelda is fine, but I also would like to see them push new ideas like they did with Animal Crossing and....uh....Animal Crossing...
Besides, they're a big enough company to push more than one angle or appeal to more than one demograph.
Everyone bashing Nintendo for rehashing are playing the 5th GTA game. Those Hyprotical B*******
Hypocrite must be word of the day on some dictionary site today.
LAWLQuote:
Originally Posted by remnant
Did he really say that?
What an idiot.
Bitches is only seven letters, you posted eight?Quote:
Originally Posted by remnant
What bad name starts with a B and is 8 letters and is plural?
SO GTA:SAN ANdreas isn't a sequel,Opaque? Wow I learn crap from you everyday.
No one is playing their 5th GTA game idiot. Out of the 20 million people that are playing GTA:SA, 19.5 million of them are playing their 3rd GTA game.Quote:
Originally Posted by remnant
SIDENOTE: Super Mario Bros. 3 - Best in the series
Legend of Zelda: LTTP - Best in the series.
2 ThingsQuote:
Originally Posted by dave is ok
1. Why is remnant addressing me when he knows I can't see him?
2. GTA SA is a radical change from VC and III, but I wouldn't expect him to understand the difference between the evolution Rockstar is making with GTA and the lack of evlution Nintendo has made with the bulk of their series.
I'm most impressed by the fact that those shots look undoctored. Unlike early shots from almost every other company (super high-res shots with photoshopping here and there).
The first thing I thought when I saw the 2nd picture is "doctored". Looks way too perfectly staged, with the perfect hit effect flare and wahtever.
Honest kids, who gives a damn? People who play GTA have their reasons, as do Zelda gamers. It's a hobby afterall, and I'm quite glad there's enough games out there to feed every niche out there.
It's too blurry and pixilated to be doctored though.
Obviosuly they planned to get that shot, but they didn't alter the shot after they took it.
summed up my feelings exactly.Quote:
Originally Posted by Sqoon
one more pic. link looks great but that enemy looks fucking horrible. wtf!?
Quote:
Originally Posted by Opaque
GTA SA would actually be way better if the game was the same as 3 and VC with improvements where it really counts. I mean, if you had this huge gaping wound you wouldnt leave it there and bleed as long as you have a new jacket/haircut/necklace to cover up your wound. Just adding things to an inherently flawed game isnt very good evolution. It sounds like the series is going to be dissed faster than Mortal Kombat and Tekken when people realize the game sucks. I'm surprised it has outlasted Toshinden actually. :D
Anyways, the new Zelda looks great to me judging from the trailer. The animation and design look pretty solid. The pics remind me of Kingdom Under Fire and that game looks amazing.
ps. Katamari Damacy is innovative, but you can tell what games influenced the developers. Nights with its magnetized section where you gather as much crap on you as you can and drag it through the slot machine thingy. Im thinking a lot of Sonic Team influences, shit to do with rolling physics like Billy Hatcher. Or any game that utilizes magnets or rolling snowballs until they are big.
Still, Im not saying that Namco copied any of those games. The game is definitely unique and different. I just thought people might like to know some possible influences.
ICO isnt new though. Its lost vikings mixed with POP. You can even say any game with a side kick that follows you can get in your way just as much as the chick from ICO.
Diffusion X's criticisms regarding Nintendo are rehashes and carbon copy sequels of numerous past criticisms. So in a way, his argument has shown the stupidity of what Nintendo does out of survival, by mirroring it. If something gets a certain reaction (Nintendo games and Diffusion X arguments), by repeating them over and over you will achieve the same reaction in the short-term; but in the long-term, people will realise what a worthless piece of shit you are.
I think Diffusion X was doing this slyly to prove a point, and I for one applaud him.
this is getting POTY from me.Quote:
Originally Posted by AstroBlue
I'll say. I just saw a full-page ad in a non-gaming mag for Donkey Kong Country 2 for the GBA that tried to make it look like some fresh, exciting new game. Fucking Donkey Kong Country 2.Quote:
Originally Posted by Bacon McShig
Me too. And don't forget Blackthorne.Quote:
Originally Posted by Mzo
Not ALL the puzzles were straight up ripped out of ALTTP and LA. The forest temple had an awesome level with the inverted floors and swirly staircase.Quote:
Originally Posted by diffusionx
The Water temple also had all those levels of draining. I didn't know the solutions to the puzzles because I merely played a previous Zelda game. They weren't mind numbingly difficult by any means either but they pretty entertaining and I give mad props for the people who made some of those puzzles since they were pretty creative for the series at the time.
Yeah I thought they were actually more simplified in WW, they didn't seem to try all that hard on that one. The art direction was tops though.Quote:
When I played Wind Waker, I instantly knew the solutions to all the puzzles because they were ripped off from OOT. And then you have the same fucking sound effects, the same fucking items, the same damn themed dungeons and world structure and mini-games and the same overall tone. It's hella lame.
Ocarina of Time was pretty good in doing this, it was kind of like a mix of movie and anime. Zelda has very weird "canon", they are seperate stories but somehow connect in a vague way. I'm hoping the next GC Zelda can make some really good storytelling since it seems to have some LOTR influences and a bigger scope.Quote:
Not to mention the fact that the whole canon is incredibly lame and stagnant, Nintendo has done less than nothing with an admittedly great universe and characters. I mean, yea, storytelling was never Nintendo's strong suit but come on.
Can you post them again? I think I remember but it's been a while since I have. I *think* they were pretty good ideas but not that great.Quote:
There's seriously so much they can do and change and add to this franchise (I made a list of 10-15 things way back when someone called me out on it) but they don't do shit because idiotic fanboys will eat up whatever Nintendo poops in their general direction. Its fucking pitiful.
No, most of them were complete shit. One I can remember, was that they should make it so you can do the dungeons in a non-linear order, and it wasn't "GO TO DUNGEON A, GET ITEM A, WHICH ALLOWS YOU TO FINISH DUNGEON A AND REACH DUNGEON B, GET ITEM B, WHICH ALLOWS YOU TO FINISH TO DUNGEON B AND REACH DUNGEON C, etc". Which sounds great in theory, but is completely unviable. Since you would either a)have to make all dungeons "beatable" from the start, which would ruin the whole learning curve of the game, or b)make the game like Metroid or Castlevania and have a complex web of backtracking between the dungeons.Quote:
Originally Posted by Will
Basically, he wanted them to make KotOR but stick a Zelda label on it; and even if Nintendo did that, he would bitch that they stole from Bioware and tagged a brandname on an unrelated game.
diffusionx's five steps for Zelda:
http://www.the-nextlevel.com/board/s...8&postcount=32
My original reply, which I rehashed:
http://www.the-nextlevel.com/board/s...4&postcount=33
LOL. Here's the thread, and I listed five things, and here's your quote:Quote:
No, most of them where complete shit
Emphasis added. Certainly a different tone than "most of them were complete shit", huh slugger?Quote:
Originally Posted by AstroBlue
Anyway, yea, more interesting NPC interaction (other than like, "bring me this cup and Ill give you this broom handle" and shit), a more interactive game world (like use Havok or something!), a good story, and maybe some sort of mini-strategy game like Suikoden could really add a lot to the game and bring it up to 2004 levels of gameplay depth and interaction. And yea, I still would like to see a mix-up in the game's structure. It can be done, because - gasp! - other developers have made adventure games that are structured differently from Zelda!
KOTOR doesnt have a mini-strategy mode. Make Link a general with followers or something. With all the times he has saved the world, it'd make sense, right? Like I said, it could add a lot to the game.Quote:
Basically, he wanted them to make KotOR but stick a Zelda label on it
Memory is a bitch, which is why puzzle isomorphs aren't a big deal. I owned myself, I'll admit when I fuck up, which is more than I can say for your fragile whiny arse.Quote:
Originally Posted by diffusionx
Ahh yes I think I remember now. He wanted more open ended gameplay like Fable and Knights Of The Old Republic. That's certainly not a bad idea but then again I dunno...there could be some problems with that.Quote:
Originally Posted by AstroBlue
it could work, and itd be fucking awesome. Make the player feel like he's controlling a hero, not some fucking dungeon-prancing cracks-in-wall-boming boomerang-slinging gem-collecting twat. Nobody complained when Treyarch made Spiderman all GTA-ey because it made Spidey like a real hero type and shit. Nobody except hardcore Nintendo fanboys would complain about these changes because (A) they would work really well, and (B) hardcore Nintendo fanboys are worthless.Quote:
That's certainly not a bad idea but then again I dunno...there could be some problems with that.
If a game structured itself differently to Zelda, would it be Zelda? I mean, the characters and story are certainly not the focus of the game. You could argue that the structure is what makes Zelda... well zelda.Quote:
Originally Posted by diffusionx
The only thing I think they need to do is to make the world far more "whole", much like the first Jak and Daxter, when you can't really tell when you're entering a dungeon or a new world because the world is so "one". Also, it wouldn't help if the "growth" of Link also encompassed his abilities, rather than solely being on the tools he acquires... that would allow your unlinear system to be implemented a little.
Make the story and characters the focus, then. Seriously, Ive played the Zelda structure too many fucking times and Im sick of it. I know Im not the only one. The 3D Zeldas play basically exactly the same as the 2D games, and the frequency of Zelda games as of late is really making it all tiresome. The series needs an overhaul.Quote:
I mean, the characters and story are certainly not the focus of the game. You could argue that the structure is what makes Zelda... well zelda.