"Ew" to that cover art.
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"Ew" to that cover art.
That cover kicks much ass. Not a fan of the Online logo covering up the great Snake art though.
POTYQuote:
Originally Posted by Super-Eggroll
PAL territories always get the better Japanese artwork, so this is me caring.Quote:
Originally Posted by Jeremy
The main palette color I was going for MGS3 would have been something more green, the game majorly taking place in the jungle...but it doesn't look too bad.Quote:
Originally Posted by Johnny Undaunted
Got the OPM demo at Blockbuster.
The demo is the actual beginning of the game. Its all in Japanese with English subtitles. The intro was really cool until you got to the radio part which is basically the codec. It takes FOREVER for the chit chat to stop. Even skipping it took some time. Once you retrieve your backback you actually get to screw around with a bunch of weapons. Theres a shotgun and oh yes does it kick some ass. Shoot some soldiers point blank with it and they actually get blown back! The knife is cool but I couldnt figure out how to slit anyones throat. Theres also rope bridge that you have to cross and you can go "HANG ON LADY, WE GOING FOR A RIDE" Dr. Jones style. I couldnt get use to the controls because I havent played PS2 for a long time and I think Splinter Cell's controls have spoiled me. It now irritates me that I cant move the camera completely, and not having a radar that tells you which direction enemies are looking is tuff.
Not really sure what else to say so just ask, or go out and spend the $10 and buy the demo yourselves.
Great. More of Kojima's long-winded bullshit. This game is going to have the same endless story overload that marred the other two games.Quote:
Originally Posted by SamuraiMoogle
MGS1 & 2 were good games, but not when I was staring at 2 hour long codec screens or cinemas. Kojima needs to learn how to seemlessly intergrate the story with the fucking gameplay. I was hoping for a huge free-roaming jungle that I could just enjoy sneaking through...but now I know it's going to be broken up with storyline bullshit every 5 minutes, giving the game the feeling of small, interconnected mini-games (like the first 2) as opposed to a complete gameplay experience.
I want to play the thing, not watch it.
There was a controller trick for blowing through the codec screens quickly in MGS2...forget what it was (I think it was pressing triangle twice), but it was a lifesaver. I'm sure Gamefaqs has it. Maybe it works with 3 too.Quote:
Even skipping it took some time.
LOL Awesome.Quote:
Theres also rope bridge that you have to cross and you can go "HANG ON LADY, WE GOING FOR A RIDE" Dr. Jones style.
You mean like in BG&E? That was a great game btw.Quote:
Originally Posted by Dolemite
:link:
This is definitely my biggest issue with the MGS games. I couldn't believe it when I first played MGS to be interrupted by some douchebag on codec telling me how to climb a ladder or something disgustingly simple like that.Quote:
Originally Posted by Dolemite
Actually, I think since Kojima likes dialogue and cinematics so much he should make another game like Snatcher. I enjoyed it more than any Metal Gear game.
Damn, damn. Checked my BB and Barnes & Nobel and they dont have it in yet :(
Sucks !!!
What cover does the this issue have?
The background is all white and it has a bunch of red !!! on it with the MGS name in the corner. Pretty eye catchy. Nice fat issue too. Worth reading even without the disc.