:lol: This is your best post ever.Quote:
Originally Posted by Dragonmaster Dyne
Don't get a big head or anything, you're probably already back to being below-average already...
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:lol: This is your best post ever.Quote:
Originally Posted by Dragonmaster Dyne
Don't get a big head or anything, you're probably already back to being below-average already...
Exaggeration doesn't make your point sound any more valid. If you can't play MGS3 the way it's built then you've either got ADD or you've no idea what you're doing. A third person camera in MGS is like switching to Retard difficulty and undoes the excellent work of the level designers because people like you are too lazy to learn the game.Quote:
Originally Posted by g0zen
This is possibly the stupidest post you've ever made, which for an IGN employee is a real accomplishment. The 'way MGS3 is meant to be played' is whatever way I fucking choose to play it. If I want to run through shooting every fucker that moves, I can. If I want to sneak by everything and never use a bullet, I can. The point is, I make that decision; not Kojima, and certainly not you. The difference is that Kojima understands that and makes the game in such a way that it'll react to my style of play accordingly.Quote:
Originally Posted by MarkRyan
If you want the difficulty ramped up to the extreme then turn on GOID mode and STFU. But, if you think I'm going to sit here and let you tell me that by changing it so I can just move the camera behind me instead of having to hold a shoulder button until my finger cramps is somehow going to completely rape Snake Eater, you're crazy.
Go play GTA if you think this shit is true. A game is a challenge built around rules and restrictions. If there are no rules and restrictions then you have no game. Have fun playing Chess with a pawn that moves like a queen--that'll be a great game if you do whatever you want.Quote:
Originally Posted by g0zen
And the simple fact is that if it was going to rape Snake Eater Kojima wouldnt let you do it. MarkRyan apparently thinks he knows more about the game than anyone else, including his hero Kojima, but really: if it was game-breaking Kojima wouldnt put it in. Did putting a usable (as in: you can shoot with it) first-person mode in Twin Snakes ruin the game? By Ryan's logic, it wouldve, because the original MGS didnt allow you to do it.Quote:
But, if you think I'm going to sit here and let you tell me that by changing it so I can just move the camera behind me instead of having to hold a shoulder button until my finger cramps is somehow going to completely rape Snake Eater, you're crazy.
UH OH!
You're living in some kind of bubble aren't you? I don't know where you got that I said Metal Gear Solid was completely free-roaming or open-ended, because that's not what I said at all.Quote:
Originally Posted by MarkRyan
Exactly, I bet he was one of the douches who were whining endlessly about how 1st person viewing completely destroyed the difficulty in MGS 2 and later the Twin Snakes remake. It destroyed elements that made the original MGS hard, true, but that's because those elements sucked. Not being able to see a person down a hall from you because the top-down camera doesn't go that far is shit. Completely unrealistic. Kojima just had to make due because that was what he had to work with at the time.Quote:
Originally Posted by diffusionx
He makes these changes because he knows they make his games better, not because he wants to make them easier.
He's not fucking saying that. He's saying he can play the game however he wants to, whether that is wrecking shit on a grand scale, or sneaking around like a ninja...
I can't believe this is a debate about how you play fucking Metal Gear Solid.
There is no debate, Gozen is right.
If I were as smart as g0zen, I'd be a smart mother fucker.