I've seen used copies at EB extremely cheap, and I think new ones run around 20 bucks, maybe less.Quote:
Originally Posted by SXA
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I've seen used copies at EB extremely cheap, and I think new ones run around 20 bucks, maybe less.Quote:
Originally Posted by SXA
Icewind uses the same Infinity Engine as the Baldur's Gate games, but yeah, it's more action oriented and doesn't have much of a story. It's the non-stop fighting and questing version of Baldur's Gate like Torment is the more story-intensive version. I actually like Icewind Dale the best of all of them because the fighting is the focus so it's more balanced and well-paced. It's more rewarding to be able to completely customize all the characters and build them up. It's Diablo with a party of six.
Bioware/Black Isle is really saving the RPG genre. Before KOTOR hit it big with the mainstream, the genre was getting even further down the cliched, by-the-numbers hole that it had fallen into. I really thought Bioware was getting the same way by using the same fighting engine over and over again, but I'm glad Jade Empire has a whole new system.
This thread definitely needs some mention of New World Computing.
Sorry that I'm too lazy to do so myself at this writing, I'll (try to) do so later if nobody else takes it up.
Yes, it was by Interplay.Quote:
Originally Posted by AstroBlue
Good call. I don't have much to say on them but I was impressed when I first played Might & Magic.Quote:
Originally Posted by dog$
This really shows that Neo has always been one of the top tier posters here. Great thread man, I'm reminiscing already. ;)
I loved Interplay's The Bard's Tale series. I played the first and Thief of Fate on the C-64. They also tried their hand at another RPG called Dragon Wars. It borrowed some of it's design from The Bard's Tale, but was a little off target in gameplay. One cool feature however, was the automap. No more graph paper needed.
Quote:
Originally Posted by DjRocca
Neozeedeater is the top tier. TNL is broken.
Great post Neo. It really brings back alot of fond memories. I have played all of those except for the few early ones .. a couple more I would like to add...
Both are similar playstyles and actually made by some of the same people, but under different companies.
Both games were single person RPGs. The overworld featured a top down look, while the dungeons were from the first person perspective ("3d"). Legacy had pretty incredible graphics for its time. While Questron II had some difficult puzzles to solve, but was pretty straight forward besides that.
Legacy of the Ancients (EA)
http://img.photobucket.com/albums/v1...e_Ancients.gif
LotA is pretty funny. Your character starts off protecting a pretty powerful artifact .. and within about 20 minutes of playing, you randomly get mugged, and it is stolen away. From there, the chase is on. For its time .. the graphics were pretty astounding (especially in the dungeons).
Questron II (SSI)
http://img.photobucket.com/albums/v1.../questron2.bmp
Questron II was close to being a great game. It was a little too rough around the edges. But was still a great game in its day. The ending promised for a Questron III ... but that never came to pass.
I remember giving Questron II a try on the good old Amiga. I really couldn't get into it. Maybe I should drag out the old beast and give it another shot?
Everday I like Western RPGs more and more than Japanese ones. Japanese RPGs are just too constricting.
Good thread, but a little more Fallout coverage would have been nice.