Constrictions can be a plus and so can freedom. It depends what the game's maker sets out to create. Xenogears, for example, works perfectly as an extremely linear story focused game while Morrowind works doing the opposite.Quote:
Originally Posted by Tsubaki
While it's true that the Japanese rarely tread into open-ended territory, Western development certainly isn't dominated by it either. The majority of Western games are linear too, especially outside of RPGs. Linear, focused game design is just as much Western as it is Eastern. It's only recently that open-ended stuff is becoming more mainstream thanks to games like GTA.Quote:
It's almost the difference between Western and Japanese games in general. Freedom vs a focused experience.
