How are the DS load times?
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How are the DS load times?
solid-state = TEH FASTQuote:
Originally Posted by kedawa
I wish I could pull facts about battery life out of my ass like you guys. It would make writing this engineering paper much easier.
It's possible that those battery life estimates are conservative (Nintendo's always are). I asked the PSP guy at work about the battery life and he said that it's been tested with Ridge Racers and got about 5 hours straight play (I assume that's with the backlight as well as speakers because it wasn't a company benchmark, just a playtest).
Ever played a Nintendo 64? They're just as fast. No loading screens because it's all instant access.Quote:
Originally Posted by kedawa
Finally! GS breaks the silence on the battery life!
[/quote]The PSP's battery life has been the subject of much speculation. After having spent some time with a PSP, a couple of games, and a demo disc that essentially serves as a movie, there's a few things we know.
Sony has rated the battery life to be around the six hour mark when playing games. So far, that seems to be accurate. Games--at least the ones we've seen so far--seem to be pretty good about only spinning the disc when needed. Movies, however, are streaming off the disc at a pretty constant rate, so it seems like you'll get less movie time than game time, but exactly how much less is a little tougher to figure. I would also imagine that the lower power requirements of reading the memory stick means that movies playing off of a stick wouldn't take as much as reading a movie from a UMD. We'll be putting that to the test soon.
The PSP has a pretty detailed battery info screen. Here, it gives you the remaining juice as a percentage, and as an hours/minutes calculation. That number can change pretty wildly depending on what you've been doing, but... well... yeah, it doesn't take much juice for the system to display the battery information screen.
Charging the unit from 0 to 100 percent took us just under two hours, and that includes about 20 minutes of playtime. The system seems to keep charging even if you're using it, though I'd imagine that would slow the charging down at least a little bit.
Extra batteries are running somewhere around the $30 range, I believe. While I wouldn't normally indulge in something like extra rechargable batteries for a handheld system, the flight from Tokyo to San Francisco is around nine or ten hours in length. So yeah, I'll need at least one spare. As for you, the question to ask is... do you really play portable games for over six hours in a stretch? I rarely do... this flight is one of the few exceptions that puts me without a power outlet for an extended period of time.
So far, the PSP is pretty impressive. The games are a lot of fun, the system's design is really solid, and overall, it just fits in your hands properly. It feels right. There's a lot to be said for the way a controller, handheld or otherwise, fits in your hands. The system will officially launch in between 24 and 28 hours, depending on which Japanese retail store you choose to line up at. When that happens, we'll have more to play and more to say.
PS: I crushed Ryan Mac Donald at Tekken 5 rather badly yesterday. What, does he think that people will still fall for the same old Paul tricks in this day and age? I certainly didn't.
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http://forums.gamespot.com/gamespot/...topic=18017788
Though it is only a couple of games, I wish i knew what they were.
I guess they just don't take care of thier vehicles. I had an 87 Nissan Hardbody pickup. It had 79,000 miles on it, when I traded it in. The only parts I had to replace, were the muffler, tires, battery and brakes, during the 7 years I owned it. The truck started on the first turn of the engine. Was a great truck in IMO.Quote:
Originally Posted by sethsez
Damian, that's good news to hear on the battery life, sounds like Sony might not have to buck the trend of every handheld game system with less than 6 hours battery life failing then.
I'm eager to hear how the thing goes over in Japan and whatever problems people over there are having with it. For once I'm actually glad their getting a console to beta test ahead of us.
Those load times are there so it doesn't have to read from the disc other times, thus reducing battery strain. Unlike console games, which not only read from the disc during loading screens but also stream content during the game, especially stuff like music. Makes sense to me.Quote:
Originally Posted by Rumpy
It was an example. I don't know anyone who owns a Nissan. ;)Quote:
Originally Posted by gamevet
Oh!Quote:
Originally Posted by sethsez
I can say however, that my whole entertainment center is Sony. My Pro-Logic reciever is about 8 years old and still works fairly well, though it is starting to show signs that it's time is coming. My 27" Trinitron has been moved to the master bedroom and still works like a champ. My PSX worked fine, till the day it was stolen from my apartment 3 years ago. My PS2 (GT3 package) is still going strong as well.
My guess is that most of the people having problems with their Sony systems, are probably running them into the ground. Sure the PS2 was made to play DVD's, but I'm sure it wasn't designed to be a DVD player for long periods of time. Moving parts wear out in the long run and heat from extended periods of playtime, probably were at fault as well. I generally run my systems for about 3 to 4 hours tops, at any given time.