Yup that DOOM 32X was the thickest. Those were the cool days of the "Thickest mag wars" between GF GPro and Egotistic Guppies Monthly. ;)
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Yup that DOOM 32X was the thickest. Those were the cool days of the "Thickest mag wars" between GF GPro and Egotistic Guppies Monthly. ;)
Okay, I'm going to give into my ego a bit and lay some claim to that. When a few of us left GF to start GR, the GF art director Gary Harrod and Dave gave me the reins to a large extent to form the basis of the GR magazine (the masthead title, fonts, style guides, etc). Gary was really an amazing designer whom I owe a great deal of gratitude for direction, criticism, and support. He could be scathing when he didn't like something, but he also was an extremely detailed designer with a formal design background that everyone at GR and GF respected, and he aided my first stint as an art director.Quote:
Originally Posted by Gondolin
Its obvious at the time we were heavily influenced by the information overload made famous by The Designers Republic, Attik, with a smidgen of early RayGun-David Carson. Young, dumb and full of....fun? I will give Dave credit, and fondly, for the most part he was very supportive and trusting about us taking a more modern design approach than GF (though he fought alot about the concept of empty space); we wanted to have it be packed with visual interest, but also rein in some of the freeform tendencies of GF (which I think represents something special in itself). GF to me has always been more an example of artistic beauty and passion than what I would categorize as design; layouts were personal extensions of many of people who laid them out (Nick was the virtuoso of the crew, but damn, he did get way more time than anyone else so it was an example of natural talent aided by a unique situation of having near indefinite time to see his vision thru....very rare in the actual print/design world) and there was very little groundwork for organized visual communication of what we could and could not do. "Just make it look stimulating" seemed to be the code, and hell if it wasn't fun. At GR, since we didn't have the same staff size for design, since we were also launching a strat guide division, we had to streamline some of the design and only aim for "hardcore" for features. And I think some of the designs done by Gary, Gerald, Jeremy, Edd and myself were visually arresting. Of course, limitations noted didn't stop us from putting in photos of friends, hidden messages, tiny photos of women in thongs, and other tomfoolery that kept us sane under the pressure of working under Dave. So "it was the best of times, and the worst of times", but times I will never regret experiencing!
BTW, if you want to see what one of the former GF Books/GR designers has gone onto to do, you must check out the works of Gerald Abraham.
Thats all he ever plays. Because he sucks.Quote:
Originally Posted by Dolemite
many thanks for that site. i plan on scouring his tutorials section.Quote:
Originally Posted by typefiend
Please die.Quote:
Originally Posted by diffusionx
Im sorry I insulted your D-list celebrity boyfriend. But really, he does suck, and he cant do anything other than play Ash. Thats why he hasnt done anything worth a damn outside of Evil Dead (which sucks btw).Quote:
Originally Posted by Vasteel
Now all we need is Despair to praise Lance Henrikson and we'll be all set.
Diffx is correct.
but Evil Dead is so cult........*runs* can't say ive ever sat thru any of those films. bored me to tears they did.
.... I liked Milennium. :cry:Quote:
Originally Posted by diffusionx
Don't feed the troll.Quote:
Originally Posted by Josh
I'm not gonna further derail this thread by pointing out that as a physical actor, Bruce Campbell is unmatched in the west, Brisco County, Jr and Bubba Hotep were also the shit, and Evil Dead reigns supreme as an example of how to make an excellent film for less money than Diff'x parents give him for an allowance.