*HATERS BE DAMMED*
http://z-o-g.org/imgs/gt4/gt4-video-opt.jpgQuote:
Originally Posted by DCharlie
http://z-o-g.org/imgs/gt4/gt4-audio-opt.jpg
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*HATERS BE DAMMED*
http://z-o-g.org/imgs/gt4/gt4-video-opt.jpgQuote:
Originally Posted by DCharlie
http://z-o-g.org/imgs/gt4/gt4-audio-opt.jpg
The 2nd one is sound options.
aight.
OMG DOLBY PRO LOGIC II AND MENU BGM GOES UP TO 14, THATS 3 MORE THAN MARSHALL STACKS!
Who'd want to play a racing sim at 10 FPS?
This needed its own thread because...
Merge, and I think one exclamation would have been enough. :p
because we needed so many halo 2 threads as well.Quote:
Originally Posted by Mzo
huh? a while back i read an IGN GT4 preview and the creator of GT4(forgot his name) said that the game would not run in progressive scan(480p) cuz some how it make the game look worse!
i dunno about the 1080i part.
and besides, i thought the PS2 cannot output 720p/1080i
Just pretend it says the title of this thread.Quote:
Originally Posted by Geen
About fucking time PS2 gets some more ProScan games. MGS3 and GTA shoulda been Proscan. Fuckers. Isnt 1080i basically 720P?
not quite, but it looks much better than 480p.
Quote:
Originally Posted by SamuraiMoogle
1080i(interlaced) runs at a much higher resolution that 480p(progresisve)
i wonder if GT4 flickers at 1080i
also, when is the U.S version coming out? i'm getting tired and confused with all the date changes!
Keep this horse shit in the official thread. Jesus Christ.
Time to be picky...Quote:
Originally Posted by SamuraiMoogle
1080i is not progressive scan.
i = interlaced
720p means the TV draws 720 lines with each pass of the electron guns and draws a full picture.
1080i means the TV draws 540 lines with each pass, but only draws every other line (half of the picture).
So no, the PS2 didn't get another progressive scan game (although it will look sharper than 480p).
:bang:
480p is supported.Quote:
Originally Posted by Cheebs
So whats better, 720p or 1080i?
720p.
720 lines of continously drawn pixels, unlike the interlaced 1080 stuff.
If you notice a lot of the cheaper HDTVs do 480p and 1080i only.
1080P is mindblowing however for the 3 people in the world who have setups that support it.
i think the fact that PD shocked and surprised us with 1080i makes the game well worth the wait! :)
i wonder why they chose 1080i and not 720p? both are cool though :)
http://www.thrillinghill.com/gallery/album217
http://www.thrillinghill.com/gallery...us_1080i_2.jpg
http://www.thrillinghill.com/gallery...rsus_1080i.jpg
Online play > 1080i.
Not since they cut out online support. It's cool and all, but if they could have taken the man-hours to do this and used them to add proper online play instead, then they made a giant mistake. (Then again, I doubt the two are 1:1 -- but I just want to lament the loss of the online mode).Quote:
Originally Posted by marwan
As for going with 1080i over 720p, they probably do not have either the memory or the CPU time to come up with the other 180 pixel rows per frame. Frankly, I am shocked they even got 480p/1080i support in the game, considering how far it is pushing the PS2 hardware. They must have spent a ton of time on memory optimization to get that to fit.
-Dippy
yah actually even 480p surprised me, considering that Kazunori Yamauchi said that Progressive Scan won't be available in the game.
online gaming is a plus, but lately ive been caring less and less about online play. I get excited over it for the first 2-3 days, then the excitement dies down. ;0
Does the resolution really matter for a PS2 game? Both sets of screens look terrible compared to just about any racer on the Xbox. It's like caring about Dolby 5.1 for a porno movie.
Um...there will probably be only one XB racing game that looks technically better when this comes out, and none that will have tracks as good. Those shots are to demonstate the difference between the two modes and aren't indicative of what it really looks like. There's plenty of junk, post-release XB shots on the web that look like garbage compared to the actual game.
Wow....If I ever needed an example of HD looking like totally horrid shit, I now have it.Quote:
Originally Posted by marwan
see the game moving. world of difference.
480p = 640x480 progressive
720p = 1280x720 progressive
1800i = 1920x1080 interlaced
1080i will look a lot sharper simply because there's a lot more "dots" on the screen, but 720p will look more "vibrant" because it's a true 60 frames per second instread of 60 half screen frames per second which interlaced is.
So, it's pretty much a matter of if you prefer a sharper picture, or a smoother picture. I actually read a spec on a TV somewhere online that's capable of 1080p, but as far as I know, nothing currently on the consumer market has the horsepower or bandwidth to deliver 1080p content.
A HTPC (3ghz+ one) and The Terminator 2 special edition DVD and some Imax flicks, will do it using WMP9Quote:
Originally Posted by DirtySouth
IBTNQuote:
Originally Posted by diffusionx
IABTNQuote:
Originally Posted by Wildkat
Quote:
Originally Posted by Wildkat
relax dude, the game would look a thousand times better when it's in motion. those are just demo pics, doesnt show much compared to the real thing.
Holy shit, that's awesome. The even included the giant Cup Noodles.Quote:
Originally Posted by marwan
I didn't really care about this game but the inclusion of a NYC track does intrigue me.
i hope this means we're going to see some 720p or 1080i PS2 games in the not too distant future. but then, not anyone can be Polyphony Digital!
That 480 just needs some good anti-aliasing, although the Nintendo 64 had inherent anti-aliasing...
Quote:
Originally Posted by AstroBlue
im sure the 480p mode would look better and cleaner on a TV set. the pic i posted shows more pixillation.
Times Square looks amazing there, and must have been a legal bitch to include like that. I'll at least give GT 4 a rental to see if the racing is genuinely fun this time around.
like has been said numerous times in the other GT threads......it plays the same. if you didnt like it before you wont now.
I know, I know...but they might have made some small changes to things. One never knows how the little changes can effect the end result unless they try it out, for a $5 rental fee, or whatever, it'll be worth it.
Buy the wheel. That'll make it 100 times more enjoyable. Other than the tracks, that's whats going to set this apart from all the other racers.
I have a feeling Polyphony Digital has a legal team that is larger than most development teams.Quote:
Originally Posted by Jeremy
Besides, what company would turn down (presumably) free advertisement?
Quote:
Originally Posted by Jeremy
i never cared for GT1 and GT2 when they came out, but once GT3 came out, it hit me hard! the series requires more patience, progress may seem slow, but it's very rewarding. it also has incredible amout of depth that other racers lack(the ones that try to be sim like). Anyways, im just saying give the game more time and patience and im sure you'll grow to love it everyday.
at the moment, im seriously considering buying the GT Force steering wheel(or whatever it's called), but the porblem is i usually sit on a bean bag when playing games, and im not sure how a steering wheel would fit in there. I would need chair+table to make the experience more enjoyable.
GTA needs a steering wheel to get the full experience. I have the driving force wheel, and it rocks. I don't know what the name of the new logitech wheel is, the one with 900 degrrees of rotation, but that shit is gonna be hot! I played the GT4 demo for five minutes before Josh's modded PS2 took a shit, and it looked really good. Of course, you can't get even close to really experiencing the game until you have logged several hours and gotten good cars with all the mods. Can't fucking wait!
Quote:
Originally Posted by Mykozo
GTA? i'm assuming you mean GT4.
Umm, yes, sorry, not enough coffee yet.
Well...my GT4 import was held up by customs so I wont get it till monday. but hearing about 1080i/480i does make me feel a little better :sweat:
Do the older PS2's support Progressive scan? I have the Gran Tourismo 3 packaged PS2 and the manual says nothing about it.
Quote:
Originally Posted by gamevet
yes they do, i bought my PS2 4 months after it was released in the U.S and mine supports progressive scan no problem, provided you have a component cable that is.
Sure do! I connect both my Xbox and PS2 to my Wega's with it. At least with the Xbox, you can go into the menu and set it to progressive or 1080i.Quote:
Originally Posted by marwan
if the demo you played was the prologue, the game has only gotten better looking since then. those actually werent final graphics. and yes, the new logitec wheel is great. picked one up when i got the prologue.Quote:
Originally Posted by Mykozo
Why would it be a legal bitch? Tons of games have included Times Square.Quote:
Originally Posted by Jeremy
Anyway, I got one question about GT4: did they make changes to the structure of the game? Ive always had fun with the driving engine of GT, I played GT2 like a dirty whore, but it really wasnt much fun to progress in the game. Because its hella easy to exploit the system and make a shitload of money, theres always money cars that rape everything, etc. The game really has always been Pokemon for car nuts, the experience is secondary to collecting.
Has this changed? Or have they just taken GT3 and added a shitload of cars and some new tracks? Because thats all they did with GT2 and it bummed me out a bit.
Oh, and another question: does the game include the 2003 Mustang? Because Ive always wanted to play my car in the game, but all my other cars have been unworthy (1989 Ford Tempo, 1991 Mazda Protege holla).
one of the main things they added was hitting walls and other cars too hard slows you down and tries to limit using the opponents as bumpers. while it seems like a good idea, keep in mind this does not happen to the cpu cars and they are just stupid drones like usual. which really pisses me off. i wish somebody would finally make opponent ai halfway decent in a driving game and not have the "im a drone....you cannot deter me from my line" mentality.
as far as the structure goes they didnt divuldge too much in the prologue but everything ive read seems like its more or less the same. other than that is the B-Spec mode.
"n terms of getting out of the car, the biggest change here is the addition of the B-Spec Mode which focuses on strategy instead of actual driving. Originally, there was going to be a B-Spec Mode to follow up GT3: A-spec by a few months, but the full realization of this idea had to wait a few years. The point of view here is from outside the car itself and the player can give the driver instructions on how to drive. There are five levels of aggressiveness as well as specific instructions for any time of the race, such as asking to driver to pass the other cars.
While this mode may seem like a no-brainer and the easiest way to win would be to put the aggressiveness level at 5 and leave for a snack, we were assured that there would be more to it than that. For example, giving the passing instructions makes the driver go outside of the driving line which helps to lose a few seconds and give other cars that are ahead an even better lead. As another balancing point, the speed of the race can be increased all the way up to four times regular speed. This enables players to keep working on the strategy without having to watch the entire race play out."
edit. heres most of the ford vehicles. http://groups.msn.com/GranTurismoThe...t4carlist.msnw
Escort Rally Car (1998)
Focus Rally Car (1999)
RS200 (1984)
Ford GT (2005)
GT40 Race Car (1969)
Mustang GT (2005)
Mustang SVT Cobra R (2000)
i CANNOT believ they have a Vice, Sunfire and a 64 GTO but no mention of the G6, Grand Am or Prix. then again its not final.
Taurus SHO (1998)
That is retarded. They lied about fixing the AI for Gran Turismo 2 and now, 5 years later, its still gonna be the same shit? They can blow me.Quote:
keep in mind this does not happen to the cpu cars and they are just stupid drones like usual. which really pisses me off.
Very dissapointing.Quote:
as far as the structure goes they didnt divuldge too much in the prologue but everything ive read seems like its more or less the same. other than that is the B-Spec mode.
Its cool they included the 2005 Mustang, but I wouldve preferred a 2003 to a 2000 as well. That Ford lineup is pitiful, looks like they didnt fix the Japanocentric car lineup either (something else they lied about in GT2).Quote:
Mustang GT (2005)
Mustang SVT Cobra R (2000)
From what youre telling me Dyne, this is more of the same but with prettier graphics and a worthless picture mode. Online couldve been a saving factor. Ill pass.
19 Toyotas 2 tuner variants.Quote:
Originally Posted by diffusionx
22 Nissans 3 tuner variants.
9 Fords
7 Chryslers.
Apparently not.
keep in mind thats not the final car list but i would imagine the other unannounced cards are the usual "super cars". but yeah i agree youd think they would have the last production model mustang before the redesign as well as the grand am in my case (since the g6 has replaced the grand am totally this year). like usual the american lists are pretty bad while we get a load of "doubles" on the japanese side.Quote:
Originally Posted by diffusionx
and i also agree about the online. this was actually one game i was going to purchase simply because if they did online i wanted to support them. not the case anymore.
Guys you can drive a Ford Model-T there is no need to be sad :chick: :chick: :chick:
edit: also that list is not even close to complete. Gran Turismo 4 has 700 cars. That list does not contain 490 cars.
edit 2: here is your Ford list (and yeah the game is still pretty Japan heavy):
Escort Rally Car ('98)
F-150 SVT Lightning ('03)
Focus Rally Car ('99)
Focus ST170 ('03)
Focus RS ('02)
GT Concept ('02)
GT ('05)
GT LM Edition ('02)
GT LM Edition Spec-II ('04)
GT40 Race Car ('69)
Ka ('01)
Model T Tourer ('15)
Mustang GT ('05)
Mustang SVT Cobra-R ('00)
RS200 ('84)
RS200 Rally Car ('85)
Taurus SHO ('98)
So, lets see:
01. The game is Japan-heavy, just like always.
02. The game structure is exactly the same as its always been.
03. No online mode.
04. AI is as lame as always.
What the fuck is the point? To see another 500 cars rendered? To be able to take virtual pictures of your car in virtual locations? Fuck this crap.
I'd rather see PGR3.
Well apparently people are getting internet play to work in the same manner as people played Halo over the internet on an Xbox.
But you are right, they aren't changing the structure around much. But that isn't the point. The point is to provide a means to race in a realistic manner hundreds of real cars around dozens of real tracks. There isn't a whole lot you can change, but they did alter things like the points system after winning races and minor things like that.
Also,
http://astro.temple.edu/~piku/guh/lol.jpg
How can you not want this game? :chick: :chick: :chick:
But the AI is the same, and am I right in saying the cars still dont take damage?Quote:
Originally Posted by piku
As far as damage no there will be no crumpling cars, but there is a series of races that have strict penalties for bumping into cars and running off the track, etc.Quote:
Originally Posted by diffusionx
AI I have no idea I've been searching and nobody seems to be talking about it at all.
but my point, and diffs point is that there have still been no major leaps in the AI department. yeah theres penalties during races, but only for the player and not for the cpu ai. i mean ive been one of the biggest gt fans for a while but with the ai being exactly the same (ie...non existant) all i have to say is fuck this noise. you might as well be racing yourself and last time i checked the point to a racer is opposition. which is what the online was supposed to provide. i mean really, is it THAT had to make cars not act like drones? i get so furious in games (especially more recently in NFSU 2) where the fact that a cpu controlled car follws their set path. and god forbid you get in their way because you end up eatign the wall and they dont. its utter crap and something all racing devs need to fix.
http://home.comcast.net/~thebadbigsbigbrother/sauber_s16.wmv
use this second link if possible, since it isn't some guys ISP hosting
http://s19.yousendit.com/d.aspx?id=2S8T2IYIU5OHN3POGU3XCD6SZW
That is a 21 meg video someone posted on another board. The sense of speed is insane. It's pretty crappy encode quality though.
edit: yeah I dunno about the AI. I'm not going to argue that the AI of the series is nothing spectacular at all, but hey at least it isn't EA cheating AI. But I haven't read anything about GT4's AI so I don't know what to tell you, though I'm going to assume it hasn't been improved greatly.
if its anything like the prologue its the same as its always been. ill be damned if it isnt one of the best looking games ive ever seen tho.
Diff, I know other games have had Times Square, I'm just amazed that they got all of the trademarks and stuff in, which I don't recall being in other games. The car bumping punishment really gets on my nerves, as it's just going to restrict how you can race. I don't mind that much when it's confied to one or two race types, or races, but for the whole game...ugh.
The only other game I can think of off the top of my head that had Times Square in any commercial detail was Project Gotham Racing (and Microsoft has a bigger team of lawyers than Sony).Quote:
Originally Posted by Jeremy
What are you complaining about regarding car bumping punishment? You pull that shit in real life and you get either disqualified (and fined and suspended) or your ass beat (depending on if the race is actually sanctioned or not). Polyphony putting any kind of deterrent like that should be a good thing. All they need is a time penatly for stupid corner-cutting tricks (black flag in Moto GP (PS2), or the time doubling while off the track in Moto GP (Xbox)). I know GT2 (and 3?) would invalidate any attempted time records if you did that, but it was all good in the actual game.
-Dippy
"The car bumping punishment really gets on my nerves, as it's just going to restrict how you can race."
Yeah, restricts it to "the right way" ;p I'm sure you can disable it.
I hope you can, and if that's the case, cool. The lack of online is another bummer as well, especially since it was delayed AGAIN and yet still left out.
but the ai still has its drone mentality and they dont suffer the speed penalty. thats what makes the game have a fake challenge. why should you have to drive around and worry about hitting all the other cars that will inevitably hit you if they dont suffer the same penalty? like i said its just fake challenge and you can bet ill be turning it off.Quote:
Originally Posted by Dipstick
Well, mine arrived today and I have to get back into GT mode because Im taking the turns WAYYY to fast :sweat:
I love how it looks on my TV, but for some odd reason it (the picture) flickers on the night tracks before the race begins...
The AI is the same as all the other GT games, but I still love it..
the AI was fine in GT3, i dunno why people like to bitch about it.
How about the fact that the AI does not follow the same rules and physics you do?Quote:
Originally Posted by marwan
Or the fact that the AI does not give a single care about your presence in the game (or any other AI cars, for that matter)?
Perhaps the fact that they offered zero challenge whatsoever is a problem?
I do not know about you, but I have plenty to bitch about with GT's AI.
-Dippy
exactly what i was trying to say :)Quote:
Originally Posted by Dipstick
mebbe he likes it because its easy?
They ride on rails and dont react to your, or anybody else's, driving. And by not suffering the penalties you have to deal with, it is cheating like a motherfucker. The AI is basically 1993-level Super Mario Kart type shit. For a game that touts itself to be the ultimate simulator and the highest standard in racing games, this is inexcusable.Quote:
Originally Posted by marwan
People have been complaining about it since the original Gran Turismo. Polyphony also promised to have a brand new AI system in Gran Turismo 2, which they didnt. Its unacceptable that they still havent.