Touched: DS 2/14/05
Twisted: GBA 3/21/05
My DS might just have to fill in for a girl on Valentine's Day this year.
The first game was built for retards like me. Here's hoping the next two follow suit.
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Touched: DS 2/14/05
Twisted: GBA 3/21/05
My DS might just have to fill in for a girl on Valentine's Day this year.
The first game was built for retards like me. Here's hoping the next two follow suit.
Ah fuck. Two of them. Thats 50 bucks well spent though (I hope)
Twisted is the one with the built-in motion sensor ala Kirby Tilt and Tumble. I really hope they don't fuck these up (And I'm sure they won't be as good as the first one)
Touched! uses the stylus with almost everything. Feel the Magic pulled it off nicely. If Nintendo can't beat Sega at their own game, I'd be worried.Quote:
Originally Posted by Revoltor
...and I forgot about that with Twisted!. Bah on motion-sensors.
Agh, Wario Ware overkill. I was really hoping Nintendo would take the Mario or Zelda root with these and just eek them out gradually over time, but it looks like their taking the Pokemon "milk it while it's hot, then not so hot, then dead, then violate it's rotting corpse" route.
Ah well, as long as their fun that's all that matters. Looking forward to Touched, the next must-own DS game :)
I think development time has something to do with that. It's not like this is a very hard game to develop.
D
The Japanese versions of each game were released with a decent amount of space between them, I thought.
Even without the motion sensor, Twisted seems pretty fun. Yarr. I look forward to trying the real thing.
I guess this means I can't play Twisted! on my GB Player. At least I kept my GBA.
Why not just tilt your GC?Quote:
Originally Posted by NeoZeedeater
I think you can use a GBA as a controller with the Advance Player...with a link cable.
Edit:
Scratch that, I forgot that the game cart would still have to be in the Player :chick: :bang:
Yeah, I was hoping Twisted would come here a lot sooner than it did. These being so close together might be trouble for me, as I'm still playing the first. But hey, the DS has both a DS slot and a GBA slot, so I can enjoy both without switching systems. Nice.Quote:
Originally Posted by Tain
At least they realize that not everyone is getting a DS.
I wonder how awkward it would be to play Twisted on the DS? I'll probably just get Touched, which apparently has a lot of the minigames from Twisted just altered to use the touch screen.
Yeah, it still makes little to no sense to me as to why Wario Ware Twisted wasn't released here around the same time as the Japanese version.Quote:
Originally Posted by Tain
Oh well. What'cha gonna do?
http://pics.livejournal.com/dionisio/pic/0000w2ds
Thank God for soosed.
So, if this is all Touched! is going to be, I'll be very disappointed.
I remember the Japanese version of twisted came out in early November and the DS one came out in December. It's not that much time.Quote:
Originally Posted by Tain
Yeah, and people that got both found it to be a bit of an overkill. I skipped out on Twisted, but got Touched! and beat it within a few days. It's a lot of fun, but I still think that the original GBA game is the best by far; the mini games in Touched! all use the stylus (a few use the microphone too), and I felt that there wasn't as much variety in the game; you're pretty much just touching the screen or rubbing it various places for 95% of the games. Not as much replay value IMO.Quote:
Originally Posted by Jester
Their both really short games. Am sure the dev. times for these games will be really short.
Has anyone played Twisted? How does that one stack up to the original?
Yep. There are idiots out there that would pass up a new 2D Castlevania.Quote:
Originally Posted by Revoltor
Twisted is ok, but it got a release too close to touched if you ask me. My arm muscles hurt alot otherwise I'd play it more. Personally, I'm not real impressed by Twisted for some reason.. Maybe because touched didn't deliver like the original did. I don't know. Why can't they just release a game like the original, only with more mini-games? They don't need to use gimmicks to make a good game.
This is Nintendo we're talking about. I'm not sure when they'll ever realize that.Quote:
Originally Posted by Beefy Hits
I appreciate that they're trying new things with Wario Ware, but Touched didn't hold me anywhere near as long as the original did. I'll get Twisted one of these days, I guess.
Early impressions: Not as good, but much better than Touched.Quote:
Originally Posted by Geen
The best thing about the original was how, like, youd get a mini-game, and you always knew what you had to do, within a second... sometimes you didnt actually accomplish it, but thats part of the fun. Touched! wasnt like that. The goals were less clear and it wasnt as much fun. I had no desire to keep playing. It is a horrible sequel but I hope Twisted! is better. These gimmicks are unnecessary, though.
The only way I play these games is multiplayer (aka, I only played the original on GameCube). They're fun, but hard to want to keep playing.
I picked up Twisted a few days ago. In about two hours I had already gone through all the character's stages. Right now I'm trying to play all the games in each chacter's set.
My impressions of Twisted are that I really like it and the ways it uses the senser is interesting, but I do wish there were some mini games in there that were like the Original Wario Ware games in addition to all these new motion ones.
I played the original Wario Ware for, easily, two years. After the original black and white Tetris, it is probably my most played portable game ever. I don't see that happening with Twisted and, well, I already sold off Touch on eBay after about two months of owning it.
...
Nintendo needs to get some downloadible Wario Ware going on for either Revolution or DS as soon as possible, yo.
I disagree. If Nintendo is going to make a sequel to Wario Ware, they pretty much have to rely on gimmicks because with the original, they took the concept about as far as it can go. There were plenty of repeat games in Wario Ware as it was because there's only so much you can do with one button and a d-pad in five seconds that can be learned and executed on the first try. The only way to really do new things with the series is to change the controller.Quote:
Originally Posted by diffusionx
So maybe there shouldnt be any sequels.
A big hit with my friends were the classic NES micro-games... I'm sure they could come up with plenty more of those.
I agree, but it makes Nintendo money, and this is one series where gimmicks can actually make the experience more fun anyway. I mean, the entire thing is a gimmick.Quote:
Originally Posted by diffusionx
Both of these have been discontinued.
I found Twisted at TRU but no luck with Touched.
Twisted's just as good as the original, imo. Apple Assault FTMFW
And lol @ "discontinued". Pretty much any non-greatest hits game only gets printed for like half a year at best. Any copies that are in stores after that are just the publisher and retailers selling what they've got from those printings 'til they're gone.
I like Twisted a lot more than I thought I would.
Yeah, I need Touched to complete the series. Fucking sue me. I'd never buy a shit rehash like the GC game though.
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Touched! is fun but not nearly as good as the original.
I'm hoping Smooth Moves tops them all.
You have to hold the controller a bunch of different ways in Smooth Moves, it tells you how to hold it, then the sentence description, then the mini-game.
I can't imagine that game ever getting as fast as the current Wario Ware games, where you just hold the controller and figure out what to do on the fly.
I'll probably end up getting it, but I have my doubts.
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My high scores on Twisted aren't nearly as high as the original and Touched. Then again, I haven't played it as much. Still fun though, but the hardest Wario game. I can't even beat the last boss stage where you have to twist it according to the music.
I'm anxiously awaiting the Wii version. Why that didn't make US launch is beyond me. It's not like there's a shitload of translating to do.
They're running out of gimmicks. The only thing more they could possibly do is to use some kind of device that senses your thoughts (or the heat of you forehead like that old Atari thing).
That, Beefy Hits... is why you don't make Wario Ware games.