"Jet Set Radio Future sold 660 thousand units worldwide"
http://www.geocities.com/chtang.geo/gaming.htm
Now we know that at least 660,000 people in the world have taste :)
Looks like the rumored JSR TP may come true afterall !!
- Kabuki
Printable View
"Jet Set Radio Future sold 660 thousand units worldwide"
http://www.geocities.com/chtang.geo/gaming.htm
Now we know that at least 660,000 people in the world have taste :)
Looks like the rumored JSR TP may come true afterall !!
- Kabuki
More facts from that page:
"Consume Products Performance
In 2002, Sega of Japan will release 14 PlayStation 2 titles, 8 GameCube titles, 7 Xbox titles and 13 GameBoy Advance titles
Virtua Fighter 4 sold 1.5 million units worldwide
Super Monkey Ball and Sonic Adventure 2 Battle sold 1.2 million units worldwide
Jet Set Radio Future sold 660 thousand units worldwide
Sonic Advance sold 1.7 million units worldwide
Sega Sports titles showed particularity strong performance in US market."
Sweetness. Looks like going Third-Party has been really beneficial for SEGA !!
- Kabuki
"Sega sold 3.5 million copies of 14 game titles for the PlayStation 2 in fiscal 2001, 1.2 million copies of eight titles for the GameCube, and nearly 1.7 million copies of 13 titles for the handheld GameBoy Advance. It sold 660,000 copies of seven games for the more recently released Xbox."
read more here
sigh... Magic Box's haphazard & faulty report strikes again.
People really have to learn to take what is "reported" at Magic Box with a grain/spoon/bowl of salt... No matter how much we want it to be true.
Note to SEGA:Quote:
Originally posted by kabuki
Super Monkey Ball and Sonic Adventure 2 Battle sold 1.2 million units worldwide
Jet Set Radio Future sold 660 thousand units worldwide
Port JSRF to Gamecube and break the million mark, will you please! :)
:lol: idiot :lol:Quote:
Originally posted by sggg
Note to SEGA:
Port JSRF to Gamecube and break the million mark, will you please! :)
I would say that 660,000 copies sold is successful.
It was my understanding that it took a game to sell 1 million copies to be considered in the greatest hit line according to Sony. I am not saying that all of the greatest hit line of games are actually good.
So if JSRF sold 660,000 copies that should be considered a success.
Or am I completely wrong?
Lucas's link claims that 660,000 is the total number of Sega games sold on the Xbox in 2002. I'm not buying the Magic Box's story, but then again I don't trust some guy from the Gaming Age forums either.Quote:
Originally posted by Mr_B
I would say that 660,000 copies sold is successful.
It was my understanding that it took a game to sell 1 million copies to be considered in the greatest hit line according to Sony. I am not saying that all of the greatest hit line of games are actually good.
So if JSRF sold 660,000 copies that should be considered a success.
Or am I completely wrong?
Grow up.Quote:
Originally posted by Golgo 13
:lol: idiot :lol:
Sonic sells on any console because he's Sonic.
JSR doesn't sell on any console because it's JSR.
The console doesn't matter all that much.
Most games need to sell about 250,000 copies to break even. If JSRF did indeed sell 600,000 or even close to that, it's probably a success, unless it had a Shenmue like budget or something.
Somehow I dont think it matters, since not every Sega made game sold tons even back in the Genesis days, and they did alright. I do like the statement that "Super Monkey Ball and Sonic Adventure 2 Battle sold 1.2 million copies", though. Way to pad those Monkey Ball sales stats.
Last time I checked, JSRF sold less than 60,000 copies in Japan. Either the US market bought a lot of copies, or this figure is completly bogus. I'm guessing it only sold around 200,000 copies tops.
DOA3 has cracked the million mark worldwide and sold very poorly in Japan. Your point is?
I do think the 600,000 for JSRF sounds fishy though. I'm guessing it actually sold about half that.
Quote:
Originally posted by Ammadeau
DOA3 has cracked the million mark worldwide and sold very poorly in Japan. Your point is?
I do think the 600,000 for JSRF sounds fishy though. I'm guessing it actually sold about half that.
DOA3 was bought by just about every Japanese gamer, who bought an X-Box (Currently 202,000 units there). It was also a top ten selling game in the US. Between Europe and Japan, the X-Box has sold less than 350,000 units, which would mean, that if any game really sold well on X-Box, it would have to be U.S. gamers buying it.
The point is, that if JSRF really sold 600K units, it would have to be here in the US, and I have'nt exactly seen it crack the top 10 sales charts here. Which would most likely mean, that between the 3 territories, there is no way that JSRF sold that many copies.
Even 200,000 is good.Quote:
Originally posted by Ammadeau
I do think the 600,000 for JSRF sounds fishy though. I'm guessing it actually sold about half that.
The more copies sold, the better the chances of more JSR games in the future !!
- Kabuki
Well, the original sold what... a dozen and a half copies at full price? I guess there's always hope. :)
JSRF is one of my top five favorite games of all time, but at the same time oddly I don't feel a great desire for a sequel. I'd buy it in a second if it came out, but I can just continue to replay JSRF (on my forth time through the game now).
Well, I have 2 of those dozen JSR's sold on the DC! I bought my second copy for around $4.50 new.