That is truth, and I wish MS had published it, as the EA shit on the cover is just an eyesore.
Printable View
That is truth, and I wish MS had published it, as the EA shit on the cover is just an eyesore.
Not trying to sound like a dick, but isn't that what EA has always done? Just published other people's games that is.Quote:
Originally Posted by Clash_Master
I used to love reading the old Genesis manuals, they'd have a short bio of key developers.
I know thats why EA bought it, none the less my statment stands. These days they just buy up already existing games. Burnout 3, TimeSplitters 3, Oddworld, Command and Conquer (few years ago), etc. Now they are trying to buy up Ubisoft so they can get their hands on Splinter Cell.Quote:
Originally Posted by diffusionx
Sorry for dragging this off the topic of the game it self. It does look amazing.
Play magazine sung its praise off the highest mountain in their review this month. Not that that is unusual or anything.
My question is does it have the puzzle aspect of all the other games in the series? Or is it more a pure adventure game?
Yes. In fact, Electronic Arts was probably one of the first computer game companies founded on the premise of being a "publisher" and not strictly a "developer." Most video game and computer game companies in the 1970s and early 1980s developed and published their own games. EA did have some in-house developers, but they were really pushing the whole "publishing" business model.Quote:
Originally Posted by Kraftwerks
Right from the outset, Trip Hawkins (founder of EA) aspired to make the developer-publisher relationship analogous to the way the music industry operates. EA liked to credit the development team on the package, and usually had a blurb in the manual about them as well. The idea was that the developer was the real "star," just like when you buy a music album--it appeals to you because of the musician or band, not because of the studio label. Hawkins took a lot of inspiration from the music industry; early EA computer game boxes were very thin and almost square in shape, similar to way records were packaged.
Unfortunately, after several years of success and growth, EA phased out the album-style packaging, and they also stopped showcasing the development teams to the extent that they used to do. These days, as far as EA is concerned, EA is the "star," and not the developers.
I want to play this game...
It looks good, but again, after the holidays the cash flow isn't exactly...flowing. How does that live ammo thing work? Like do the things stop working after a while or do they go bad(MGS3)?
you "catch" your ammo.
It's been getting pretty good scores, I've been thinking about checking it out even if I'm not a fan of the Oddworld games.
That "live ammo" thing is a neat concept too.
You catch "live" ammo. Basically, you see little critters either hopping or flying around. You kill them, pick them up, and use them as ammo. One critter = serveral rounds of ammo, so it's not like you have to kill something for every round of ammo. You have a charged type shot that is unlimited, so you can always kill extra ammo with it if you run out of everything else. This game is really, really good by the way. At first I thought it was just ok, but after the difficulty picked up some, it got really good. I've never seen a game combine the first and third person point of views so well before.
I just made it to the twist.
It's not as big a deal as Halverson said, but it's still pretty cool.