My bad. I guess they wouldn't be live ammo if you killed them. :p
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My bad. I guess they wouldn't be live ammo if you killed them. :p
okay trying to beat the junkyard boss and he just fills the screen with rockets and kills me. the way gamefaqs says to beat him alive sounds too based on luck. any help?
You can take out the two rocket launchers on the right and left sides, which makes things way easier. I think you have to use bomb bats or whatever they're called to do it Also, if you run to the very back of the area, you should be able to hide from the rockets and refill your health. Other than that, just take of the shield and unload on the guy with everything you have.
you can destroy the rocket launchers!? excellent :)
I just beat this game yesterday and I must say it was excellent. I never played any of the other Oddworld games(10 minutes total combined before this) but after seeing this game in action with Lorne Lanning walking you through some of it on a recent OXM disk I had to try.
It easily is up there for some game of the year action so far(I know the year is early)that's how great this game is. If anyone is seriously sitting on the fence, GET THIS GAME NOW! Without saying too much the "twist" is really cool and adds a lot to an already stellar game.
It really would be ashame if this game goes buy unnoticed. The character is super cool and fresh. The weapons are some of the most creative I've seen in years and they get WAY better as the game goes on. You really are doing yourself a disservice if you don't play this game. The graphics are mind blowing but the only thing I really found wrong with the game is the shadows. They don't seem to follow collision detection as they go right through floors. Besides that A+ effort and I hope there is a sequel.
Quote:
Originally Posted by Glass Joe
IAWTP 100%
Quote:
Originally Posted by Glass Joe
I only noticed that you can see the "shadows" of character who are, for example, above you on a balcony. I assume that was on purpose so that you could track the enemies plan out your strategy.
Regardless, it was definitely a great action game. The architecture/design was amazing, and the game had some of the best effects I've seen. I like how you can be at a high point on the map, zoom in with binoculars about a mile away (another great effect, btw), and see the remains of a crate you broke in the river about 20 minutes ago.
***NOTICE TO ALL ACTION GAME DESIGNERS***
Make sure that every level is selectable -- at least after one beats the game.
i really start to love this game, but then the fact that theres too many boss battles that rely on pure luck, rather than skill pull me away. take for instance the battle i had trouble with earlier. to get the guy down so you can hit him you either have to be lucky enough to have a boombat register and throw him off the stand, or hope he falls off on his own (which he doesnt always do). now im on the fight right after you collect the last bounty (or as Halverson says.....the big turning point) and this battle in the burning room is just absurd. absurdidly based on luck to the point that its very much like the Bloody Malth battle in Ninja Gaiden 1. either your lucky and you kill him or you're not. and its so not even remotely based on your skill. bah.....im putting it down for the moment.
Are you talking about the room where "the secret" is revealed? If so, just use your spin attack and charge attack to knock them into the fire. It was really easy.
yeah thats what i was talking about. i finally beat it, but it still seemed incredibly based on luck. the music when youre in the next main stage (wal mart or whatever its called) is really good.
id love to get one of the art of oddworld books.