The Impossible Games Collection.
As I grow older, I realize that game designers have done the world a great favor. They have made games easier. Easier to learn, easier to beat ... and they even reward you for playing these games for hours (bonus characters and levels). This wasn't always the case.
I was a crazy completionist back in the NES days ... I think by 1990 (when I bought my Genesis) I had completed over 120 games.
Here is my list of the "games that got away"
DEADLY TOWERS:
http://www.allretrogames.com/nes/nesdeadlytowers.jpg
The cover art on this game was great. But there is a problem. This game gives you barely any direction, the control is shitty, and the game is repetitive. The graphics will make your eyes bleed, and there is nothing remotely rewarding about the game. I doubt it even has a proper ending. For some reason, at the time of its release, there was much else in the fantasy/action/adventure genre .. so I suffered through it.
SOLOMON'S KEY
http://chameleonsden.com/products/ni...lomons_key.jpg
One of the greatest games by TECMO for the 8-bit generation. 49 levels of mind bending puzzles. It's not bad enough that you have to plan out your moves, you also have things trying to kill you ... and oh yea .. you have 3 lives to do it with.
(Also, another TECMO game called MIGHTY BOMB JACK is pretty unforgiving also (but I think it had unlimited continues))
BATTLETOADS
http://chameleonsden.com/products/ni...attletoads.jpg
My memory is hazy on this one. It was a two week rental for me. I get a feeling there was one stage I couldn't master, and I threw in the towel (Might be that flying bike stage). After beating TMNT, I was feeling there was no side scroller I could not master. This game humbled me to no end.
UTILMA EXODUS (NES)
http://www.emulationstation.com/pics/sm_1115a.jpeg
The first Ultima falls under the "horribly broken" category. The magic system is rediculous, and the random encounters go from "one hit and dead" to "holy fucking impossible" within the same area! Everything about that game is unrelenting.
ATHENA (NES)
http://www.emulationstation.com/pics/sm_268a.jpeg
Another one of those shit-tastic side scrolling adventure games for the NES. Not only do you get weapon/armor upgrades that make no sense, the collision detection on some of the weapons is off. Making the game much harder than it should ever be. Factor in no continues, and you have a fine companion to Deadly Towers.
There are still difficult games today (Super Monkey Ball comes to mind) but with the emergence of the internet and strategy guides ... the idea of playing the same stage over and over again for 4 hours seems quaint.