There's a great analysis of this game uphere.
There's some spelling errors and for anyone who's taken comp. sci, or maybe even psychology, a lot of the points are obvious, but it's still a good read.
Printable View
There's a great analysis of this game uphere.
There's some spelling errors and for anyone who's taken comp. sci, or maybe even psychology, a lot of the points are obvious, but it's still a good read.
Thanks for that link, some of the stuff described in it makes me want to play this now.
Yeah, the link makes me want it even though I don't like puppies (kittens > puppies > j00).
I'm pretty sure there's no such word as "veminent" though. ;)
That link makes me hate pretentious game designers.
The link makes me realize that Nintendo nailed a concept that is perfect for Japan, but not a country where like 60% of people own pets. Same idea as Tamagotchi, which kinda fell flat here. Im really not surprised that the game got a 40/40 in Famitsu.
Tamagotchi did not fall flat here. You couldn't even get one when they first came out, they were always sold out.Quote:
Originally Posted by diffusionx
I got one when they first came out.
Well, logically, if they were always sold out when they first came out here then plenty of people managed to get them when they first came out.Quote:
Originally Posted by animegirl
I remember those Digimon tamagotchi clones. They were dirt cheap and could connect and fight with other Digimon. It's weird that they flopped so badly, but the later Digimon crap was so successful.
Yeah, I got that vibe too.Quote:
Originally Posted by kedawa
I found it interesting that the tool analyzing it didn't bring up this point: It's a game marketed really well for japan, hand made as it was to fit the need in that country. And now they're bringing it here and heralding it and saying shit at e3 like it's "f'n amazing."Quote:
Originally Posted by diffusionx
Lose. But the corporate brass at Nintendo can't really believe it'll do as well here...can they?