nice.
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nice.
He's 13 now. Wasnt letting him see gory shit when he was 7 either. Only started tha once he hit 10 ;)Quote:
Originally Posted by Dolemite
How old was he when you let him start watching midget porno?Quote:
Originally Posted by Despair
How old was he when you let him start making homemade porno? :eek:
Dolemite's was funnier.Quote:
Originally Posted by elfneedsfood
Yeah ok, second boss? Pretty much the coolest boss in all of gaming :P
I can't even imagine what the last one is going to be...
which boss are you talking about?
The boss in Pandora's Temple
Also
HOLY FUCKING ANNOYING
They made a fucking ESCORT MISSION one of the last fights in the game. On Spartan, this fight is a goddamn cocksuck. I shudder to imagine it on God difficulty. Ugh.
I heard that subjecting a child to repeated viewings of Equilibrium constitutes as child abuse in 48 states.Quote:
Originally Posted by Despair
But yeah, I finally played my demo today after having it for something like 2 months. Man this thing rocks. It's got an assload of special features too like a dvd. Deleted levels, commentary, unused character builds, all sorts of crazy shit.
The day it hits 20...shit even 30, I'm on it.
Yeah, sometimes I feel kinda lost in the execution. It's like a bunch of really awesome game designers got together and were like, "What would be fucking badass to have in a game?" and somewhere along the way one of the guys had a retarded brother that came in and they decided to add his ideas.Quote:
Originally Posted by Victrix
Like how the first stage is this total run of beating ass as Hyrdas burst up and tear through, ripping people apart while Kratos carves his way through enemies and innocents... and then suddenly there's a block-kicking section that feels like a rejected part of Tomb Raider. The hell did that come from? Then came the freakiness that was in Pandora's Temple. I'm running along, by this point having only died a couple times from retarded jumps and once or twice from enemies... and suddenly I run into some puppies and get my ass handed to me three times in a row. Something isn't right when the most vicious enemy I have yet to encounter in a dark and evil game that isn't afraid to shy away from anything are puppies that bounce around. I figured out my problem was I was concentrating on the fully formed Cereberus because I thought they would transform after damage instead of time. Once I decided to go for the puppies first I immediately had no trouble and they all died quickly, but I was stuck for a minute.
Anyway, I'm a bit over four hours into it and in Pandora's Temple right now and have to say this game kicks a lot of ass. The whole thing is basically DMC + PoP + new visuals but it's done well enough that I don't mind how entire sections of the combat are blatant ripoffs of Dante's moveset and how most of the puzzles use only the exact same elements PoP did. Their finishing attacks are some of the most brutal hits I've ever seen in a game (the way Kratos finishes off the regular Sirens is one of the greatest things ever) and the story and design are absolutely kickass.
I'm running in widescreen and 480p so I'm not sure if this problem occurs normally, but there's this annoying refresh line that sometimes appears. It'll travel from top to bottom and slightly stutters the screen, I think it might have something to do with loading because it always seems to happen in the same areas and never during combat. There's also other small things that bug me, like how they can't keep everyone's outfit consistant (It's blue in-game! Wait, now she's wearing white in CG! Wait, now she's back to blue!) and how poor Ares' model looked while running through Athens, but these are all minor graphical issues (along with the occasional framerate loss) and don't affect the gameplay to any degree.
I'm gonna go back and play some more until my laundry finishes, this game is pretty damn awesome.
Anyone else have problems with grappling enemies when the circle appears overhead? If there's more than one enemy nearby, it's an utter pain in the ass sometimes and frustrates me to no end.
It annoyed the hell out of me until I taught myself to just not go for the kill unless I have a straight shot at the enemy. If there's a group of three packed together I'll just pound them some more and not bother performing a Fatality unless I really need the health, in which case I'll try to roll around to either get in a better position or make them spread out.Quote:
Originally Posted by MarkRyan
I'm actually now at the point where I'm killing them too fast, the circle usually only appears for a split-second during the middle of a combo and they're dead by the time the combo finishes. It would've been nice if they had make the grapple auto-target whoever could be grappled insead of just any ol' enemy, but oh well.
It bugs me most when fighting two cyclopses simultaneously. Those finishing moves are totally necessary, but it's such a pain and you get your ass kicked if it messes up.
I'm not sure if I'm fighting a different breed than you are since I'm probably earlier but I've yet to have any trouble with them, my biggest trouble enemy group are those lanky knights that guard most of the time. Being able to stab them in the back with their own swords usually makes me feel better, though.Quote:
Originally Posted by MarkRyan
I actually have more difficulty with the way that walking into enemies is an auto-reflect. Sometimes I'll try to barge my through a couple to get to one guy that's weakened or in circle state, but instead I just bounce off the guys not doing anything and then we all stare at each other while waiting for the recoil animations to finish.
OK whats the deal with this block puzzle? Mark I went to IGN and discovered you were doing the guide, and you havent gotten that far yet. So get on your horse would you? :D
Nevermind, the gamefaqs message board put an instruction in backwards.
Yeah, I'm doing the guide, but I've been swamped with crap at work. My progression is slow, but hopefully things'll be better next week (and I've got today off).
are you talking about the puzzle you have to solve to get the green necklace?Quote:
Originally Posted by Error
Done, finished it on Spartan. The last several fights were brutally difficult. My PS2 locked up last night on the last fight, I was less than pleased.
I also forgot to use the Muse Keys :( I found them both, but didn't use them where they had to be used, and missed my chance to find whatever they unlock.
edit: Poked around, looks like I didn't miss anything major by not using the keys. Yay :)
Ya the big tetris like puzzle, but i figured out what i did wrong. One of those staring you in the face mistakes.
i was under the impression "God of War" supports 1080i, i look through the option screen and all i see is "progressive scan" :wtf:
did i miss something, or was i miss-informed?
Quote:
Originally Posted by marwan
you're Ms. Informed, i'm afraid.
it is kind of a pain in the ass to switch to pro-scan every time I turn on this game, though.. they should have allowed you to save it on pro-scan.. I hate having to mess with the cables in back every time I want to play.
Quote:
Originally Posted by johnk_
WTF? Why do you need to mess with the cables? I just start my game, go intot the options, and turn on pro scan. No cable switching required.
Yes it is gay the game doesnt save Pro Scan on, but at least Sony is FINALLY putting it in games. GT 4, Tekken 5, and now GoW have it. You have to turn Pro Scan on everytime in each of these game.
If you are using your PC you won't be able to see anything until it is switched over to Progressive Scan. Also it is up to the developers to use Progressive Scan.Quote:
Originally Posted by SamuraiMoogle
i think it doesnt save PS mode that way if you switch TVs or whatever and it's not a prog scan TV, you wont be stuck with a blank screen! more like a safety feature....a stupid one that is.
anyways, you can turn it on even while the game is in progress, so it's not that bad.
PS2 should have had dashboard setup like the xbox where the settings are applied to all games.
This game is sick. No real other way to put it.
Everyone needs to buy this game. It totally lives up to whatever hype it had. I love how its so to the point with everything, it doesnt drag and new things are always happening. It even has a certain old school charm to the way the levels carry out and play. The music is unbelieviable. With this, Resident Evil 4, Half life 2, and metal gear 3, gaming is really really good at the moment.
What cracks me up is that I'll die a bunch of times on something retarded like the swimming to escape the crushing gates or the balance beams with spinning blades and then GoW will offer me Easy Mode, which "only affects combat," the one thing I'm not dying from. If only there was an Easy Mode that made the balance beams act like they do in PoP.
This is the best action game ever! I really, really loved everything about this game. I think it is easily one of the very best this generation. I just beat it and it stays ass kicking right in your face to the bitter end.
Does anyone know exacty what the Muse keys are for? I got them both but didn't really see anywhere to use them.
In the circular hallways inside Pandora's Temple there was a hallway you can get to by rotating the outside circle, at the end of which is a doorway that requires them.Quote:
Originally Posted by Glass Joe
Lies.Quote:
Originally Posted by Destro777
I just beat it and I'm pretty disappointed at the final stages.
First off, why do so many developers feel that alien planets or otherworldy areas have to be jumping puzzles? They'll give an entire game which is primarily ground-based and suddenly when you leave Earth or shift planes or whatever everything suddenly reverts back to 8-bit logic where reality is a blantantly convienent series of platforms and beams.
The final battles sucked. All of them. The Hydra and the Minotaur were fucking sweet, both of those were awesome bosses that conveyed scale really well and just plain felt like you were taking on huge mythical creatures. Then I got to Ares and was presented with a normal battle - the exact same kind I'd been doing for the last 10+ hours - only with lesser powers. Whee. The whole time I was playing I was expecting something really fucking kickass to come, and when Pandora's Box was stolen I figured it'd be something like he would be wearing the box as a necklace and you would have to fight your way up him. Maybe there'd be a cliff you were standing on and he'd punch the rock, whereupon you'd have to run up his arm, battling to stay on, breaking off his armor and using the mini-games to wear him down, until finally you'd have access to the box and would unleash it right on him. Something that really showed off just how damned ENOURMOUS Ares is and a real god-like battle.
But no. Pandora's Box, the power of the Gods, just makes Kratos bigger. Whoopdie-fucking-shit. The true power of the box that damned humanity is a a living piece of e-mail spam. And on top of that his attacks are retarded, the only reason he poses any danger is because he's got an unblockable that he can do at almost any time which can be comboed up to like five times. Then there's the beauty which is how the final battle has probably the worst camera of the game, it's like all of a sudden they had no idea how to present the basic concept of two people on screen. I'd be fighting with the camera displaying a 2D version of a 3D plane with Kratos totally hidden because Ares is blocking my entire view, thus giving me no idea how far I was and making it a lot harder to read his animations.
And let's not get into the retarded protect mission.
Idiotic platforming aside, this was a pretty good game up until they totally dropped the ball at the end and forgot they were working on something kickass, and somehow mixed it up with the final area of some random C-rate action game. It's like right at the end they suddenly decided to hand it over to the developers of Kingdom Hearts or something.
Some really good work, guys, but better luck next time on finishing the product.
At least the unlocked videos were cool.
ARGH! This game is pissing me off! I'm at Ares(no big spoiler here so eat me) and the level before him was asshat! Why the fuck do I need to run across a rotating pole with blades on it that hit you and kill you instantly. ARGH! Fucking 3d platforming is QUEER! Plus theres a slut ass part that makes you climb a giant spinning thing with blades on it that seem to hit you easily and make you drop to the bottom. Plus the tower goes on forever. Then to make it more fun theres another one! 9.8 my ass. Best game ever..my ass! Its a great game and all but the queer 3d platforming brings the game down a bit. Its not unplayable or anything its just cheap and frustrating when your kicking ass all the time and then get instant deaths all of a sudden. And what really irked me even more was dying a bunch then the game asking to put it on Easy mode. FUCK YOU!!!!! Its not your combat that I need easier. Its your QUEER 3d, jumping, 1 hit death, ass camera shit I need easier.
Damn, you would think I hate the game. :D I had to get this off my chest. And FUCK YOU ARES YOU JERKOFF ASS PIRATE BITCH! :D
:lol: This might be the first time where EvilMog007 and I are on the exact same page.
yea, the final boss could have been better, but I liked it anyway.. except, of course, for the protect your family thing..
But I think using the giant sword that you ran across earlier in the game was an interesting way to help the whole sense of scale for the final battle.
and Hades fucking rocked.. screaming bodies falling from above = kick ass.
That was indeed awesome, but watching someone pick up something in a cutscene shouldn't be the coolest part of a videogame battle.Quote:
Originally Posted by johnk_
Which reminds me: Does anyone know exactly how to perform the counter on Ares? Sometimes he randomly blocks an attack and the game slows time and if I mash on hard attack and block I'll usually get the mini-game, but it wasn't 100%.Oh, it certainly looked cool. It just played like ass.Quote:
and Hades fucking rocked.. screaming bodies falling from above = kick ass.
If you're hitting him, and he starts to block, you'll get the struggle, but if he starts blocking IMMEDIATELY, you'll get countered
That fight was uh, cute on hard. One unblockable fireball/spines combo at start? You=dead.
I finished this over the weekend and I'm now running through it on hard. I really liked it, but I'm with all of you guys, Hades fucking sucked ass. Those two towers to climb were quite possibly one of the most obnoxious things in a videogame ever. And yeah, the last boss fight wasn't nearly as cool as the first two. I really wish there were more boss fights in the game as well. But all it all it was a great fucking game. The story was awesome.
Did they make Hades evil? I hate that, Hades isn't a bad guy.
Dj beat the game last night, and we enjoyed it quite a bit. I did kinda felt it was too easy (much easier than DMCs for example), and kinda short. Still boss battles kicked ass, well most of them anyway.Quote:
Originally Posted by johnk_
And Hades WAS awesome. Just loved Its Raining People mood.
As for Hades platforming, spinning logs walks and towers climbing, I am with you guys. I saw some of it, and the rest, heard dj complaining about it, in the other room.
This game does so many things right I've lost track.
Mining the red stuff. YES! Finally a developer gets it right. None of this sitting around going between rooms farming exp like some fucking MMORPG as in Devil May Cry and Ninja Gaiden(Though at least NG had the "bug" room). God Of War gives enough exp to keep the weapon/spell levels together and allow for a bit of customization over time, yet never detracting from the game itself.
The Camera- Again it's absolutely gorgeous. For once I only needed one hand to count the number of times the camera screwed me up in a bad way. None of this jumping across a pit only to have the camera shift and the next thing you know you're jumping into space. And the way the camera smoothly shifts over to your next task is just wonderful(The little touches like in one scene while I pulled a switch I spotted a treasure chest just tucked away in the back, un-noticeable when I was next to the switch and not holding it.)
Swimming doesn't absolutely blow for once. Okay granted there's no water combat but thank the Gods am I happy for that.
The entire game is just a cinematic masterpiece. Aside from Metal Gear Solid 3 and a handful of other titles this is one of the few games that really puts the "Next Generation" ideal forth. The sense of scale is awe-inspiring.
Choice cuts
When you first see Ares laying waste to everyone.
While scaling the mountains of Pandora's Temple you can see the titan below you crawling along the sands.
The real-time carnage being wrought in Athens, moving along as enemy troops waste the good guys.
The man in the cage pleading for his life as you drag him to a sacrifice for the Gods
Ares, way out in the middle of Athens heaving that column all the way to Pandora's temple to kill Kratos..felt just like reading some Greek Mythology.
------
Okay well nevermind. There is just far too much good stuff going on in this game and I fail to see the hatred or even dislike going around for it. Looking forward to the next playthrough on God-difficulty. The Presentation alone puts this game over most others this generation, it really feels like an epic.
Granted there are many instant death situations but at least there are plenty of checkpoints.
Though I don't like Hades' look. They actively went out and made him look evil, sort of like a ghost or something with hollow eyes and a gaping mouth..like it would suck the soul out of somebody.
I'll let you guys know what the game tells me when I get to the end & inevitably die a ton on easy mode. Also, the "mini-game" after the hydra isn't available on easy.Quote:
Originally Posted by MechDeus
Sick like the new kids say it or sick as in: gross?Quote:
Originally Posted by Rumpy
They didnt make Hades evil. They just made him....into alternate clothing options.
I finished it today at long last. I dont know what you guys are talking about easy, some of those last fights were brutal. I really didnt like how there was no health/magic boxs right before the final fight to get pandoras box. I started that fight with no health and no magic. I finally gave up and trekked back through the entire game looking for a health i hadnt opened. I literally got all the way back to the elevator before I found one. And those dive bombing harpies were a real bitch.
Sick is good.Quote:
Originally Posted by Andrew
I hear that!Quote:
Originally Posted by Rumpy
Anyone who beat it should check out the Challenge Mode under treasures. Beat it last night a few of the challenges seem pretty tough but if you figure out which moves to use in sequence its not as hard as it seems. Its 10 challenges and will unlock alternate costumes. God Mode is also available after you beat the game.
:lol: I can relate. I was playing DMC 3 the other day and the game said one of my combos was dull.Then I said "your momma's combo is dull" and then I died,and flung my controller at my PS2.Quote:
Originally Posted by EvilMog007
Quote:
Originally Posted by Jetman
:lol:
Wow! I can't believe all the wining. Granted you all still liked it,but this game shits all over damn near damn near every other game that gets praise here. I didn't have a problem with the hades logs or the spinning wall. Maybe you all need to work on your skills.
Maybe they need to not make retarded levels. I only died once on the beams and I didn't die at all on the pillars but that doesn't mean it was interesting or cool. When I think "Greek underworld" I don't think "hundreds of tiny platforms connected by tubes with blades on them." If this was on the NES, then sure, I could accept it because that's about where level design ended but all they did was rip off PoP and make it really imprecise.Quote:
Originally Posted by Glass Joe
I played a bit of God Mode last night and I'll probably not be finishing it. Like DMC3 they pumped up enemy lifebars to ridiculous levels and I was getting bored of pounding for so long on the same weak enemies that couldn't hurt me. It'd be nice to see the other unlockable stuff but if I want to bore myself I'll just work on finishing Kingdom Hearts: Chain of Memories.
I finally sat down and finished it before I really get going on SC CT and DOOM 3. The ending was cool IMO. Last boss battle was lame though and the very last little action part was poo also. But what happend story wise was really great.
The skill thing is such a fanboy excuse for what's obviously shitty level design. I didn't have any problem with the logs, but the spinning wall was a joke. It was glitchy and too long. It's a good game, but it's not game of the year or anything, and I can count several games that get praised around here that are better than God of War.Quote:
Originally Posted by Glass Joe
And it's "whining," by the way. "Wining" would be the process of making wine.
I fell through the floor on the spinning wall. That said once I got the hang of it I didn't mind. I climbed the second one my first try. I actually thought it was fun.Quote:
Originally Posted by Kano on the Phone
Yes, I'm defending something that glitched and killed me for no good reason.
I'm just a tool like that. And I love this game.
Finished it. It isn't the best game ever, or even the best of 2005, but it's a really good game despite some frustrating parts and the shitty final boss. It'll probably be the best game on the PS2 this year, and it's just one more example of the superiority of western developers.
What was a better game this year? Don't even say RE4 because that is bullshit.
I'm beginning to lose count of how often I have stood directly in the face of an enemy with a circle over its head, pounded on the circle button, and nothing happened. I also am not impressed with the jumping or 4-way evading controls. God of War still is a great game w/ an awesome soundtrack & a refreshingly wide range of available difficulty settings. I wouldn't rate it as high as 9/ or 10/10, though.
Glass Joe is just RE4 bias :(.
Ummm, Resident Evil 4. Gran Turismo 4. Devil May Cry 3.Quote:
Originally Posted by Glass Joe
Devil May Cry 3? You're joking right?
Eh, it's debateable, but Devil May Cry 3 definitely has less retarded design thrown into the good stuff. I'd also say Devil May Cry 3's combat engine is a lot deeper. God of War is a lot easier a game, but DMC3 gets some of its difficulty from just cheap hits and crap camera placement.Quote:
Originally Posted by g0zen
The Devil May Cry series has never been able to throw together an even remotely decent story, nor a passable way of presenting the story they do have. There's no pacing, no build-up, nothing.
God of War has all those; great story, great presentation, and lots of good foreshadowing.
If anything, they share the problems of cheap deaths and instances of bad camera, but God of War is just simply a better game. It took DMC three games to get to where it is now, and God of War jumped leagues beyond it its first time at bat.
I agree, but story isn't very important to DMC anyway. No one complained that Bad Dudes has a bad story.Quote:
Originally Posted by g0zen
God of War's only cheap deaths are with the retarded platforming that's mixed in with the solid combat. I have not died once to enemies in the game, and that includes bosses so far.Quote:
If anything, they share the problems of cheap deaths and instances of bad camera, but God of War is just simply a better game. It took DMC three games to get to where it is now, and God of War jumped leagues beyond it its first time at bat.
And I don't see what matters how long it took Capcom to make DMC3 what it is.
That's a completely inapplicable example. Back then every game had a bad story and no one complained because there was no alternative. Nowadays we have MGS, Eternal Darkness, Silent Hill, etc. that present these grand sweeping tales to us that enhance the gameplay. They've become the standard. By your reckoning it'd be okay to put out Pong! for 50 bucks retail because, "no one complained about it" back in the 80s.Quote:
Originally Posted by MarkRyan
Did you bring this up only so you could brag about not dying? Because it seems like it doesn't really further the discussion. Both games have cheap deaths, that's it.Quote:
Originally Posted by MarkRyan
Look how much MGS changed from the original all the way to Snake Eater. You don't see that kind of innovation or experimentation in DMC, you don't even see a concerted effort to eliminate the problems. Over a three game period that's pretty disappointing.Quote:
Originally Posted by MarkRyan
A Stylish Action game doesn't need a gripping (or even coherent) storyline. I don't care if the DMC story is dumb as balls, that game is still fantastic. Just started the 3rd one last night so I can't really comment on it, but you can jump on demons and surf them AND SHOOT. Story what?Quote:
Originally Posted by g0zen
He always does =PQuote:
Did you bring this up only so you could brag about not dying?
What are you talking about? This is only the 2nd DMC game ever made; a prequel to the original.Quote:
Look how much MGS changed from the original all the way to Snake Eater. You don't see that kind of innovation or experimentation in DMC, you don't even see a concerted effort to eliminate the problems. Over a three game period that's pretty disappointing.
You heard me.
Not all games need a great story. 99% of racing games have zero story. Even God of War's story is only "decent"--it's nowhere near any of the titles you mentioned, but I wouldn't hold that against it.Quote:
Originally Posted by g0zen
I brought it up to demonstrate a difference :/Quote:
Did you bring this up only so you could brag about not dying? Because it seems like it doesn't really further the discussion. Both games have cheap deaths, that's it.
Again, that may be something to bash Capcom about, but it doesn't really have any bearing on the quality of Devil May Cry 3. DMC3 is what it is. If it was called something else, it'd still be what it is, and still be arguably better than God of War. Yeah, it's definitely commendable that Sony was able to whip up a totally new IP and make it good. But that commendation doesn't add to God of War's quality.Quote:
Look how much MGS changed from the original all the way to Snake Eater. You don't see that kind of innovation or experimentation in DMC, you don't even see a concerted effort to eliminate the problems. Over a three game period that's pretty disappointing.
Coming from anyone but the person who thought ZOE2 had a great story, that'd be a cut. Let me put it this way, the story in God of War made up for any other shortfalls it may have as an action game, which are decidedly few and minor.Quote:
Originally Posted by MarkRyan
Actually, it does. DMC isn't something else, it's the third game (Mzo read as: second) in a series. If this were a new IP it'd be noteworthy, but this is a formula Capcom has had for years now and done nothing as great as what they did with the first game (arguably) until now. Not only is God of War a new IP for Sony, it's an instant classic in the entire genre. That, for me anyway, puts it far above DMC3.Quote:
Originally Posted by MarkRyan
Resident Evil 4, and that's coming from someone that hates the Gamecube, Capcom, and the RE series.Quote:
Originally Posted by Glass Joe
RE4 > God of War
Totally.Quote:
RE4 > God of War
Oh man, I'm in the underworld part of the game. What the Hell did those idiots do to their game?
I laughed. I cried. It was the feel good game of the year (in ~1988)Quote:
Originally Posted by MarkRyan
I also agree RE4 is better than GoW. I also think Splinter Cell 3 is better. But GoW is a close 3rd.
I'd just like to point out here that this comparision is retarded because God of War ripped its entire combat system and many specific moves directly out of DMC. Without DMC taking its time to get where it is GoW wouldn't have a combat system at all. Even God Mode is exactly the same as DMC3's DMD right down to not offering anything new and not putting any effort into making the enemies harder, but simply taking the easy way out and pumping up enemy lifebars so much that beating on normal enemies is only dangerous because it threatens to put you to sleep for taking so long.Quote:
Originally Posted by g0zen
Then there's how all the puzzles use the exact same mechanics and level setups as PoP with a little Soul Reaver here and there. The reason GoW is as good as it is is because all they did was straight up rip off other games shot for shot and add a really cool ability to finish off opponents (which could be said is like an on-screen indicator with Mortal Kombat but that's arguable).
That said, I really enjoyed GoW and it had a great story. There were a lot of amazing moments and they did a number of things beautifully, but they also saved the worst for last and it felt like they just gave up from Hades on out which left a bad taste in my mouth. If you're going to put crap in a game, put it in the middle. If it's at the beginning most people won't get hooked and if it's at the end then it just mars the whole experience.That's a different argument and one I can agree with. The story didn't do the same to me but when it does you can love a game no matter how flawed the rest of it is. (Which is pretty much how most RPGs work, anyway.)Quote:
Let me put it this way, the story in God of War made up for any other shortfalls it may have as an action game
I just got an issue of PSM the other day with a playable demo of this included, and WOW, I'm stunned at how well everything is done. The music is forceful, and the controls are responsive, although alternating between triangle and square is a bit cumbersome.
This point boggles my mind. WTFQuote:
Originally Posted by Jeremy
Hey, it's rough pressing buttons that are next to each other and the same distance from the grips so that you don't really have to move your finger very much.Quote:
Originally Posted by MarkRyan
I love this game. It's so damn epic. I only have one real complaint so far and it isn't a gameplay issue: why is ancient Greece littered with treasure chests that no one has opened before? I know it's a fantasy game but I think games should strive for a little realism. We're used to stuff like that and it's more an issue with gaming in general but that's left over 8-bit design there.
Mark, Mech, I made the mistake of trying to use two fingers at a time during some sections when I first played through the demo, which is why it was so difficult. The second time through was much easier, since I just used my thumb.
Are you joking?Quote:
Originally Posted by NeoZeedeater
I figured someone would ask if I'm joking but I'm actually not. It doesn't effect the fun factor of the game so few people are going to care but I feel things like that look odd in games that strive for realistic environments. It's like random battles in RPGs, we are at a technology point now where stuff like that isn't necessary anymore. There's nothing wrong with questioning the way things have traditionally been done. I shouldn't single out this game though.
Imagine if Bungie put "The Library" at the end of Halo.Quote:
Originally Posted by MarkRyan
Yuck.
I hear what you are saying NeoZ but I think it is a double edged sword. On one hand you are totally correct, but on the other I think when games get to the point where I have to go to a drug store for antibiotics instead of bashing opened a garbage can for health it will be too much.
I know that is extreme but I think they really need to watch how they handle this in gaming so they don't alienate the "game" part of it.
I agree that realism can be bad if it interferes with enjoyment and I think it's a balancing act for designers. It depends on the type of game too. I think a good example is Prince of Persia: The Sands of Time where you drink from fountains to replenish health. It fits with the environment well and doesn't feel out of place.
Agreed, it even added to the game that it fit so well.
...how long have you been playing videogames for? 10 minutes?Quote:
Originally Posted by Jeremy
Why is that? Because he didn't use his thumbs? I still don't ever use them except for XBOX gaming and I've been playing games for damn near as long as you've been alive.Quote:
Originally Posted by Rumpy
Ya by gum! And we went to school barefoot through 15 foot snow drifts!
It has nothing to do with what fingers he uses. I could care less. My point is that he is apparently having trouble hitting two action buttons that are right next to each other. A set up that has been in use for about...oh I don't know, about as long as I've been alive? I hope the controls in Double Dragon didn't fuck him up too.Quote:
Originally Posted by Glass Joe
Jeremy just trys to hard to think of something relating to the game so he can post.
Quote:
Originally Posted by Rumpy
Sorry, I'm just overly sensitive to people finger bashing. :lol:
Interesting point. I definitely didn't feel this way about the game but I had a similar feeling about another one.Quote:
Originally Posted by NeoZeedeater
Metroid Prime.
The way Metroid games work, and Prime in particular with the non-FPS controls and meticulously detailed world really put me in the mindset of an explorer. And because of that for the first time ever in a game I felt guilty about killing every little critter I came across - which of course Prime encourages.
The "complaint" only comes about because I found the game otherwise so perfect and rather than focusing on game play stuff my mind turned to the fictional game world itself. Suddenly something I had accepted for all my years of game playing just seemed unnatural.
Sounds like a similar thing is happening to you for God of War.
it's been pirated in both a DVD5 and DVD9 versionQuote:
Originally Posted by johnk_
anyway I just finally got a chance to play this a bit played about 90 minutes into it and I have to say the begining of the game is really well done
there are some frustrating parts, and some things I don't think work so well but overall a good game
from the sounds of it they kinda drop the ball at the end of the game which seems like a big shame
gonna have to pick this one up soon and finish it
Someone's catching on.Quote:
Originally Posted by Valgar
I watched my friend play it for 3 hours and two of those I was bored out of my mind.
His brother played it and beat it in a little over 6 hours.
To be honest, it looks like DMC with a very high production budget. And the big appeal is the nudity and blood. The first is done so ugly and generic its not even neat unless you're an undersexed social recluse or 15. The second gets old after the first half hour of play. Although it has a very robust fighting system...which you will use over and over and over and...
You get the drift.
It's worth a rental imo but game of the year? My ass.
Your ability to pass gameplay judgements on games you didn't actually play is astounding.Quote:
Originally Posted by Hero
My hat is off to you.
annendum: Yes the game is epic. And the world design is so flawless and beautiful that I found more enjoyment from admiring the architecture than watching the action (or playing when I got my mits on it). That's not the point of a videogame though. You shouldn't have good game elements crammed at you ad nausea or have the action flow broken by tedious puzzle/platforming antics. If this is the bloodiest, most carnal game ever, it shouldn't stop the massacre only to have Kratos tip toe or push boxes and crossbows. Likewise, with a world so epic, it doesn't help to move at a snail's pace; being forced to fight before moving on every 10 minutes or so slows down pacing A LOT.
Aesthetically God of War is marvelous but as a game it feels unbalanced.
Forgetting to mention I've played it too makes little difference in the arguement. If an action game can't even interest you on a passive level, something isn't right.Quote:
Originally Posted by Kano on the Phone
And yes, from playing it, GoW is as repetitive as it looks. Just with more button pressing.
If there was nothing to break up the action then there would just be complaints that it's too repetitive. You can't please everyone.
Nah, but you can please me, which means more than anything ;)Quote:
Originally Posted by Rumpy
Boo to that.
Valgar, using two fingers for an action game has worked well for me before, and I thought it could here. Unfortunately, that ended up not being the case. It worked out well since I learned more about the most efficient way of attacking, and I enjoy experimenting with different control methods anyway.
I'm hooked on this demo, and will try to get this game by the end of the month, if I have any dinero left after some Lupin purchases. If I don't, I'll just get it after it hits $35, which shouldn't take too long. Kano and Valgar, STFU.
This just shows you have no capacity for enjoying an action game. I'd hope you turned your nose up at DMC as well, otherwise I think we can just shut the book on your critique.Quote:
Originally Posted by Hero