Console games are, so far, exempt from negative effects of anti-piracy measures taken by publishers (at least to my knowledge), but I've read numerous complaints about PC gaming and having to deal with crappy anti-piracy measures. I'm interested in the sort of problems anyone here's had with anti-piracy measures when trying to use their purchased product legitimately (don't whine because you couldn't warez it).
The worst anti-piracy crap I had to deal with was a CD I recently purchased for my girlfriend. I imported this CD from Japan for her 'cause she fell in love with the group after hearing them on the International Channel. She got the CD and it was a major pain in the ass just to get the damned thing onto my girlfriend's iPod. I had to download a stupid proprietary player (thanks, Sony, for your crappy software) and play the songs while recording with an external program, then compress and save to MP3. It would've been 100% easier to find the MP3s online and download them if they existed, but finding Japanese MP3s is pretty hard.
I know from now on that I will never purchase a copy-protected music CD. When I buy music, it goes straight to my hard drive library so I don't have to deal with the individual disc. If a CD I pay for isn't going to let me do this, screw it--I'd rather not pirate, but if I can't use something I pay for in the manner I want then it's useless to me and piracy is my preferred option.
(Feel free to move this to Sound Off if it belongs there, but I'm mostly interested in the effects of anti-piracy on gaming.)
