I'd say Chain Dive is much closer to a Bionic Commando sequel.Quote:
Originally Posted by StriderKyo
But that's a PS2 game and doesn't really help Grave.
Printable View
I'd say Chain Dive is much closer to a Bionic Commando sequel.Quote:
Originally Posted by StriderKyo
But that's a PS2 game and doesn't really help Grave.
It's the Japanese version of Decapattack. It has an Arabian theme instead of a ghoulie one.Quote:
Originally Posted by Rumpy
Some of my reccomendations:
Amazing Spider-Man: Lethal Foes (Super Famicom) - One of the better Spider-Man games I've played (almost as good as the Sega and Activision installments). It's a shame that it never left Japan; it's way better than Maximum Carnage (or whatever crap Acclaim was released at the time).
Rolling Thunder 1-3 (Arcade, NES, Genesis) - While not neccesarily obscure, I've always considered the RT series to be very underrated, especially compared to Shinobi (which was heavily inspired by RT to begin with).
Joe & Mac series (Arcade, SNES) - The original Arcade version is one of my favorites on MAME, as well as its "spiritual sequel", Spinmaster. Joe & Mac 2 on the SNES was also pretty good too and is one of the few games I know in which you can get your character married.
X-Kaliber 2097 (SNES) - Decent mid-generation action game, although nothing too special. Without sounding too much like a Japanophile already, I recommend the Japanese version (Sword Maniac), if only for the superior soundtrack (way better than the Psykosonik crap in the US version).
Missing in Action (Arcade) - Sequel to Rush 'n Attack, but rather than killing dirty Russian commies, you kill dirty Vietnamese commies.
That's all I have for now.
Astal was really slow and plodding. The graphics are bright, colorful, and charming, but not enough to overcome the boring gameplay, imo.
Namco's Marvel Land is one of my all time favorite Genesis platformers.
There is a familiar rhythm to the jumping and bouncing on enemies - much like Super Mario. The gimmick here is a whip-like weapon that can be swung in a circular motion around your charater. Beginning with only one segment in your "whip" it isn't very effective and attacks are limited to the afore mentioned head bouncing. Power-ups and carnival foods are littered around the stages, so quickly enough you'll be swinging an eight jointed whip, sweeping clean all enemies and sweets around you.
The boss fights are the one thing that might turn a player away, though. There really isn't much of a fight, but rather a challenge at a classic festival game - iirc, events like PaperScissorsRock, Whack-a-Mole, Hammer+Ring-the-Bell. Some of these seem like random luck, while others require nothing more than a rapid fire switch on your controller. I also seem to remember that your performance during the platform level could effect the number of tries you had to defeat the boss.
Anyhow, Marvel Land is a bright, fun, and solidly constructed platformer. I'm sure it has more than nostalgia going for it, as the last time I had it in my active collection (3-4 years ago) a few friends took an interest in it.
A Namco game I just found out about is Sandra's Adventure. Does anyone have experience/impressions?
I've read that it is the sequel to "Legend of Valkyrie". Unfortunately the only review I've found suggests that the gameplay is pretty much broken.
Kenseiden (SMS)
Grand Zort (SuperGrafx)
Cadash (AC)
Lord of the Sword (SMS) - The closest thing to Cadash on a home system until the 16-bit versions came out, although you could only play as a Fighter.
Recalhorn (AC) - Not really 16-bit (Taito F3 is 32 bit) but it still bears mentioning.
Quartet (AC) - The SMS version paled in comparison and was in fact not based on the arcade levels.
X-Kaliber 2097 (SNES) - Somewhat like a "Rastan Saga 20XX". The Psykosonik music is decent in this one, but I'll have to check out Sword Maniac sometime.
Rolling Thunder 2 (AC) - While it's got 3 fewer levels than the Genesis one, the overall presentation is better.
Rolling Thunder 3 (Gen)- More Rolling Thunder is a good thing. The knife comes in handy if you run out of subweapon ammo.
I got Sandra's adventure a while ago. I think it's an excellent platformer. Difficult as hell, also.Quote:
A Namco game I just found out about is Sandra's Adventure. Does anyone have experience/impressions?
I've read that it is the sequel to "Legend of Valkyrie". Unfortunately the only review I've found suggests that the gameplay is pretty much broken.
Only problem I had with the controls initially is that jumping is difficult to get a hang of. You hold down the button and release it, and depending on how you do this, Sandra jumps differently, but I'm pretty sure it's not a simple matter of just "the longer you hold it down, the higher you jump" so it takes some getting used to.
I can't believe no one has mentioned Gunstar Heroes yet. I was thinking earlier today how awesome it would be if it was ported to GBA.
Also, Mohawk & Headphone Jack.
Quote:
Originally Posted by Korly
No. Because those were the exact same games I was just going to mention when I came in this thread :p
I'll see your Clash and BfO and raise you a Faxanadu, Willow(Arcade), Actraiser, and Rygar (NES).
Actually this thread just doesnt work anyway. This is TNL we all love shit people hate and dont know about(most of us). All of our entries cancel each other out.
The only platform game that nobody would care about but me, is if I made a game for my SNES and called it "Jetman-A-GO-GO Bash 4", and noone else played it...ever. Then I would win the thread...
That's because everyone and their uncle knows about Gunstar Heroes.Quote:
Originally Posted by Jumpingflash
And I think it's more of an action game. Really not many sprawling areas with platform hopping, at least from what I've played.Quote:
Originally Posted by Fighter-X