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Still, I guess if you don't like the controls I it won't appeal. The controls seem fine to me, not much different than jumping in Half-Life or similar games.
The jumping is like the opposite of Halo, it's incredibly quick as though gravity is especially heavy. It took me like four tries to jump up the three boxes in the first level, something that's a no-brainer first try in other games. I guess it's just that both the main character and the enemies don't seem like they have any weight to them, the whole thing feels like somewhere between a programming class' final and a developer's first try (including the massive polygon tearing that occurs in some areas).