SILENCE!Quote:
Originally Posted by Frogacuda
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SILENCE!Quote:
Originally Posted by Frogacuda
Yasushi Suzuki seems to have dropped off the face of the earth. His site disappeared, he hasn't worked on any games lately, nor any manga or anything else that I know of. I wonder what's up. But I agree he is a fantastic artist, one of my favorites, and I'd love to see more of his stuff.Quote:
Originally Posted by AstroBlue
Don't think that his style would mesh well with the Gunstar franchise, though, heh.
Gradius 5 was bad?!?! You gotta be kiddin' meQuote:
Originally Posted by J2d
Yeah, that sentance was a clusterfuck. Lost me too.
I actually wasn't as infatuated with Gradius V as everyone else seemed to be, but then again Treasure's 2D shooters leave me rather cold and the graphical style couldn't have possibly been any more bland in my opinion.
I'm the weird one. Astro Boy hurt me bad. I'm a HUGE Tezuka fan and normally a big Treasure fan, but, besides the boss fights, it was like a kick in the face. Yeah, it was great seeing Black Jack and Acetylene Lamp and all. Besides that, everything just seemed too thrown together. Hm... Kind of like most of the Astro Boy manga. In both there were some great moments, and even some solid chapters, but as a whole it just seems like something that Tezuka/Treasure had to do because it'd make money more than, say... i dunno, Pheonix. Astro Boy isn't even complete Treasure. Maybe that's why the level design is, for the most part, garbage.
But then there was Guardian Heroes Advance, which no one else seems to care for. It kicks my ass to the point of me getting violent but i still have a lot of fun with it.
I'm sure people'll piss, but the great ones for me were Mischief Makers, Guardian Heroes, Silhouette Mirage, Bangaioh (my absolute favorite, Dreamcast or no), Radiant Silvergun, Gradius V, Ikaruga, and Rakugaki Showtime. Gunstar was never my favorite. It was good fun anyway, just like Guardian Heroes Advance, Dynamite Headdy, Wario World, and a few others.
I expect whatever this is to be at least enjoyable, and i even hope that it's portable.
I have no strong feelings one way or another...until I see pics.
It was directed by the guy that did Segagaga, but other than that it was all Treasure. And I thought the level design was surprisingly well varied, challenging, but not cheap. There were some rough spots in the japanese version, but I was very happy to see them retooled in the US one.Quote:
Originally Posted by Finch
The game was a big pile of calculated Treasure and Tezuka fan service, but that's not a bad thinh.
I liked it, especially after I unlocked some characters and played the higher difficulties, but I recognize that it lacked polish. The difficulty curve was screwy (level 2 being the hardest, and the last boss being cake), the pixel art was very rough, and the story was underdeveloped. The game's merits shine through, but I see why people dismiss it.Quote:
But then there was Guardian Heroes Advance, which no one else seems to care for. It kicks my ass to the point of me getting violent but i still have a lot of fun with it.
/_\ i didn't get it. To me it was all kicking stuff until it disappeared or it got me. There were a few parts where i had to go up an incline, or jump and turn the other way. Besides that, it was straight left or straight right. The levels that did vary were way too small. A lot of people seemed to like it, but i really hated repeating levels so i could find out who i was supposed to talk to. Oh, and those random secret spaces that i have to kick the crap out of so i can find the character i'm supposed to talk to? God...Quote:
Originally Posted by Frogacuda
See, that's the thing. Most Tezuka works i've read are flawed and far from being perfect in any way, but in the end they just make me happy, plain and simple. If they were really trying to get Tezuka fans, they should have gone completely old-school with the chara designs and stayed away from the new Astro Boy crap. Why's Kennichi so tan, anyway? I was expecting too much, maybe.
The shooting levels were pretty cool, and, like i said, the boss fights were boss.
Seeing "Gunstar Hero" in the background was awesome times 10, and i was screaming with joy when i found Unico, but what's a Tezuka story without the little gourd guys? It was such a random placement of the characters too. None of them played a big enough part to justify their appearance.Quote:
The game was a big pile of calculated Treasure and Tezuka fan service, but that's not a bad thing.
Yeah, i know, picky, picky.
God, level 2. The fighting's solid, tho. The story's nonsense, but wasn't it like that in the first one? I really couldn't tell what was going on. I don't think it's quite as good as the first Gaurdian Heroes but by itself it's decent. The art's a little rough, but it looks good on the small screen. It certainly looks better than the mess that Astroboy turns into.Quote:
I liked it, especially after I unlocked some characters and played the higher difficulties, but I recognize that it lacked polish. The difficulty curve was screwy (level 2 being the hardest, and the last boss being cake), the pixel art was very rough, and the story was underdeveloped. The game's merits shine through, but I see why people dismiss it.
Not really... Almost every level had something that made it a different challenge than the last. Low gravity, low visibility, being on the back of a train, fighting different kinds of enemies, some were more fighting, some were more evading. I was actually struck by just how varied the level design was. You're either forgetting stuff or asking WAY too much.Quote:
Originally Posted by Finch
There was what, 3 of those in the game?Quote:
Oh, and those random secret spaces that i have to kick the crap out of so i can find the character i'm supposed to talk to? God...
It was a liscensed product released to coincide with the anime. The fact that it deviated as heavily as it did and was riddled with old school references was pretty ballsy as-is. I think you can deal with Atlas looking different.Quote:
If they were really trying to get Tezuka fans, they should have gone completely old-school with the chara designs and stayed away from the new Astro Boy crap. Why's Kennichi so tan, anyway? I was expecting too much, maybe.
Hence "calculated fan service."Quote:
It was such a random placement of the characters too. None of them played a big enough part to justify their appearance.
[/quote]It certainly looks better than the mess that Astroboy turns into.[/QUOTE]You mean visually? I think you've lost your mind.