yep, plus the option to set the voices back to Japanese as well.
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yep, plus the option to set the voices back to Japanese as well.
Which reminds me, I own way too many versions of GGXX. If #R/ comes out for home systems that'll put me up to five. :(
They should develop netcode for the PC version of #R, there's no way it could be possibly be worse than the one they have for Live so we have nowhere to go but up.
I've never even heard of this... Cripes. What console?Quote:
Originally Posted by Zerodash
Ok, how to address all the problems. People are currently working on netcode for #R pc, its in beta testing stages. If you don't have #R for PC, it looks way to sexy not to have it, additionally, with a little knowledge of ogg files, you can change all the music. Korean version is pretty cool, but there only a very few songs that I like, and the korean jam voice makes jesus bleed.
Tiers:
S - Eddie
A - Slayer, Jam
B - Robo, Millia, Dizzy
C - Sol, Bridget
D - Axl, Faust, Venom
E - I-No, Johnny, Potemkin, Baiken
F - Ky, Testament, Zappa, May
G - Chipp, Anji
Eddie's jumping K beats the shit out of so much, in fact, I would say eddie is a primary reason guilty gear is being toned at all. Here is how to use it, Spam it, and if it hits, do H D! Thats really all there is to it. If it hits when they are on the ground, jump again and do H D! What a hard strategy. If a real eddie is playing anyone who is not an extremely high level player, he will basically win off one hit in the right circumstances.
I thought Johnny would be higher than that, kinda makes me worry about starting to learn him. He's like my Yamazaki of GG.
Milia is wicked fast, I just started getting the hang of her speed, and it's really hard when I flip flop between her and Johnny.
Don't worry about playing Johnny. The tiers are very close. Heck, my main is Ky, and I do fine with him. I'm kind of intrigued about Ky's changes. Does the air charged Fireball have an FRC? What's its trajectory? How much float was taken from a Greed Saber hit, and will I still be able to combo after it? How does the added pushback affect his combos? All in all, it sounds like he got buffed, which was needed. I'm just worried, because Johnny, Potemkin and Testament, who I play against the most frequently, also got buffed. Like I need to deal with a faster Megafist. At least I'll be able to toss projectiles with a little less worry.
So any news on what they did to Baiken for this latest version? Is she going to be put back to the level she had before reload I wonder? Damn, the SC crew is basically done with fighters as we all moving on in different directions with school/work. I miss playing this game the most...but this reload PC netcode sounds intriguing and might be a nice way to stay in the game.Quote:
Originally Posted by Destin
ssb
Well...this is new to me.
I should get out more.
Testing went on in Ikeburo until the first of this month, i believe its over (if it is indeed true).Quote:
Originally Posted by Seven Force
So, the beta test is now underway, many many characters are very changed from the location test and overall. First, its now called guilty gear slash, not guilty gear sharp reload shash. It's probably more changes than #R, although they seem to play around more with the specials than with the normal's hitboxes, unless they haven't figured out the new properties yet.
Anyways, Holy Order Sol is indeed no rumor, he is Sol from the past (GG), with alot of throwback to that games system, a uniform sorta similar to ky's, and a different sword. This is stolen from a friend of mine,
MASSIVE POST ON HOLY KNIGHT SOL
(translation by MarlinPie of ECCX fame, also, thank me because i forced him to translate this at gunpoint).
there is bound to be a bit of misinformation due to the fact that this is a translation.
HE HAS TENSION GUAGE AND "CHARGE" GUAGE.
Three Levels for the Charge Guage, Supers Reduce it by One Stock
Special Moves:
Block Head Buster (wtf) 236P
Flametastic. Like Body Blow from Tyrant Rave, more than one charge level will make it reach further. or to quote marlin "the flame will reach much farther "
Gun Blaze 214S
Like "Grand Viper" Sol will run along ground, he however, does not attack, but the flames trailed by him do damage, however, Sol does not fly into the air at the end. With more than one Charge stock, Sol jumps up at the end (similar to Grand Viper I assume). Seems awfully like Sol's old GG IK. (my interpretation, no noteworthy contribution of this fact was said by Marlin or the actual webpage).
Rock Night 236S
Like Fafnir, with more range, extra move will be added if Sol has more than 2/More than 2 Charge stocks. (translation is poor on this subject) direct quote "extra move will be added from level 2"
Schtlm Viper (wtf again) 623H (air ok)
Like Volcanic Viper, doesnt go as high,
Charge 1: nothing
Charge 2: extra attack
Charge 3: kickdown (followup from XX i assume)
Bandit Revolver-Prototype 236K (air ok)
Same thing but
Level 1: one hit
Level 2+: bigger hitbox
Charge 63214H(hold H)
VERY SLOW FOR SOME REASON (20 seconds for one level)
Input from me- Maybe chargable while moving/attacking?
Action Charge 22HS
Like Jam's charge, but done during certain specials. If move doesn't hit you get fucked I suppose. Gives you 3/4 of a charge stock.
Charge Burst Hit HS during Action Charge, uses Charge Meter, but cancels the Action Charge? Like Psych Burst.
Savage Fang 632146P
EX Sol super
Tyrant Rave Version Beta 632146H
Charge stock
1 - One hit
2 - Regular
3 - 3 hits
I want to thank MarlinPie and me for this. Copyright no one, please post where but say that this translation was brought to you by us ok.