Unreal Tournament 2007 screenshots, information
I'd write about how awesome UT2004 and UC2 are, but you idiots ignore me every time, so here are the screenshots:
http://planetunreal.com/images.asp?/...7_050805_1.jpg
http://planetunreal.com/images.asp?/...7_050805_2.jpg
http://planetunreal.com/images.asp?/...7_050805_3.jpg
By the way, UT2007 is being developed by the UC2 team.
Quote:
"Actually, we don't think 2K4 was very successful," Steve offers. Jim and Jeff nod their heads in agreement, while I'm certain mine is spinning in disbelief. Steve continues, "It wasn't a bad game...I just wish it had been a better game than it was."
Apparently, members of the hardcore UT community agree. "We've paid a lot of attention to what the guys in the community are saying, and we take that feedback to heart. We've got guys that troll the forums every day [and read feedback]," Jim says. What's their biggest critique? "I would say mobility. Mobility and weapon balance. That's more for the hardcore guy who plays every day or on a regular basis, but balancing that out overall will make the whole game feel better, and so everybody will benefit."
Quote:
That's right -- shouting to each other. Voice command will play a much bigger role in the new game. Rather than simply a means of executing menus, as it is in UT2K4, it will offer you an actual interface for commanding bots.
"In 2K4, the voice-command stuff would basically take the stuff in the voice menus and allow you to speak it instead of do it. But here there are a lot of things that I'd like to be able to have that would be hard to ever do in a menu. For example, each level will have specific locations that you'll be able to use voice command to tell the bots to act on, so you can say, 'Go cover the cavern,' and they'll know what that means. They'll also be a lot more responsive, so you'll be able to ask them questions about their status: 'Is there anybody down in the cavern?' 'No, cavern's all clear.' Or you can throw out warnings like, 'There's a sniper on the tower. Go get the sniper.'"
"The main thing is that they understand what you're saying. The more words you add, the more processing power you have to dedicate to getting it right -- and right now we have the processing power to really do that on the PC," Jeff notes. "Of course, there are little tweaks you need to make. I read one usability report in which the player told the A.I. to go left and he was so amazed that they actually did it, he said, 'Wow, they did the right thing!' And suddenly, the A.I. says, 'Going right!' So you have to tweak it, but given the choice between a menu that they navigate through to give orders versus actually using language, as long as it's not frustrating to use, almost universally, players prefer to [speak rather than type]."
More here.
edit: How on earth does the thumbnail tag work? Does it still exist?