TeamXbox Interview with Todd Holmdahl
>> TeamXbox posted a very interesting interview with Todd Holmdahl, Corporate Vice President of the Xbox Product Group.
Here's some stuff the interview covers:
* The different connections the Xbox 360 will offer: composite, component, s-video and VGA. But no digital connection.
* Xbox 360 will play high definition video in VC1 (WMVHD) format, they are still evaluating upscaling standard definition DVDs.
* Xbox 360 does not support 1080p at this time. It’s an incremental improvement at an astronomical expense. Microsoft deliver the capability when and if customers want it.
* Xbox 360 has hardware accelerated audio decompression for Windows Media audio content, rest is done on multi-core CPU hardware (dedicated audio chip).
* Wireless Network Adapter is connected via USB - so Xbox360 could in theory have a dual network setup (no plans for this atm).
* Launch headset is wired, but Xbox360 can handle 4 wireless headsets (truly wireless or wireless via the gamepad).
* The Xbox 360 OS (kernel) will be an extension of the Xbox 1.0 OS.
* Xbox360 games and Xbox live will NOT require the HDD or Memory Unit.
* Hardware supports 4X MSAA anti-aliasing without performance loss. Developers can perform supersampling for even better anti-aliasing.
They also talk about:
* The Xbox360 CPU/GPU/Architecture compared to the one of the PlayStation3
* The new dual-core AMD and Intel CPUs
* How MS made multi-core programming easier for developers
* PlayStation 3 ability to deliver two 1080p video signals
* PlayStation 3 vs. Windows Media Center PC & Xbox360-as-media-center-amplifier.
... and much more
Go read the whole interview on TeamXbox.com.