Just a correction, but the PSX doesn't do filtering (if you mean texture filtering) or z-buffering. Most later games used a lot of workarounds to overcome those limitations, but the hardware never did any of those.Quote:
Originally Posted by diffusionx
Anyway, it's not worth judging a system's ultimate capabilities based on first gen, titles. The documentation and devkits 3rd parties get are usually still incomplete well after a console's launch. It takes time for a knowledge based to be built up. Having said that, MS's SDK was far above par for the Xbox, and I expect it's the same for the 360.
