But then there are many games coming out at $20, which I guess you could say is spoiling us even more. It's suggesting that games aren't going up in the cost to make them, and that for the last 15 years we've been ripped off by a cartel.
Printable View
But then there are many games coming out at $20, which I guess you could say is spoiling us even more. It's suggesting that games aren't going up in the cost to make them, and that for the last 15 years we've been ripped off by a cartel.
I knew someone would post this. Look, we're talking about raising the price of games 40%. That's a fucking lot. If games were going up $5 or even $10 that would be one thing, but $20? That just seems like too big of an increase. I know next gen games are going to be expensive to produce, but like sethsez said, more people are buying games now. And I agree about the buying less games point too. I would buy 2 games for $100, but not $140. If people are buying less games, how are raising prices really helping the industry?Quote:
Originally Posted by Kano on the Phone
http://www.gamesarefun.com/games/xbox2/doa4/08.jpg
It's cool how DOA4 will have weapons usage, and it seems Curious George has an appearance in this game. The graphics on the backgrounds are fucking ripe; blurred out is the true way to show off complex geometry.
Wait, this is fake.
This didn't work for me, so I'll just stick it here (if no one minds).Quote:
Originally Posted by J2d
http://www.maxconsole.net/content_img/1.jpg
http://www.maxconsole.net/content_img/3.jpg
http://www.maxconsole.net/content_img/2.jpg
http://www.maxconsole.net/content_img/4.jpg
There's your next-gen.
Also, watch this: DarkSector
That's a NEW TRAILER for DarkSector, a game being made by Digital Extremes, it looks cool, but it'll probably play like shit.
Ha. "Xbox 360 kickstarter den naeste generation..."
While some may be moaning about character models and shit now (and we really haven't seen anything concrete yet) I bet the special effects for this coming gen are going to blow the old gen out of the water. Like insane particle and water effects. Break windows and see not chunks of glass fall to the ground but realistic glass. It makes spider webs, shatters on impact, cascades and breaks some more on the ground, explosions that kick up dust that doesn't look like a shitty 2D sprite. Half Life 2 shit gone even further. Knock someone out of a window with a grenade and see the window he goes through explode and the rest of the windows blow out from the shockwave.
I can't wait for the next gen.
Why is the fucking power button so HIDEOUS?
4 buttons this time? HOW THE FUCK AM I SUPPOSED TO PLAY STREET FIGHTER?!?
I guess you're not a fan of Macs either.Quote:
Originally Posted by Cowutopia
Quote:
Originally Posted by elfneedsfood
Your solution. Buy games a year after they come out. Join our club.
Those screenshots look nice. But that console/controller looks like typical Microsoft: a bunch of borrowed ideas pastiched together to give the consumer a bland, "just good enough" product.
Look at the controller at the bottom of that second pic; there are now two shoulder buttons above the triggers.Quote:
Originally Posted by voltz
Wow that's an ignorant statement. Just because graphics aren't going to be trying to look like real life does not mean that graphics won't get better. Look at Pixar's stuff - none of them look real, yet each movie look better than the last.Quote:
Originally Posted by Tain
If this is actually DOA4, and if DOA4 is an Xbox 360 game, this is not what we will be getting. Itaragi, love him or hate him, would not put out a game that looks this ass, the graphics whore that he is. If I was betting, I'd say this was an early version of the game, made to get an initial idea of what the game would end up being, and nothing more.
The lighting model needs a revamp. Everything else looks acceptable, but with the same simple lighting/shaders it doesn't look that far removed from DoA3 which already had a lot of geometry and texture detail.
That hair is not acceptable, not on a next-gen system with so few characters onscreen.Quote:
Originally Posted by Frogacuda
I agree with that, believe me.Quote:
Wow that's an ignorant statement. Just because graphics aren't going to be trying to look like real life does not mean that graphics won't get better. Look at Pixar's stuff - none of them look real, yet each movie look better than the last.
Let me re-word:
We'll see higher resolutions, polycounts, and better effects, but it will always maintain a similar style.Quote:
DoA won't look much more realistic than DoAU.
Because anime characters have such realistic looking hair. It's like complaining about the look of the hair in the new Appleseed and saying it's not as big of a visual jump as it should be when compared to something like Advent Children. It's a stylistic design choice.Quote:
Originally Posted by shidoshi
Itagaki isn't going for a real look, the women of DOA are designed to look like well-endowed cartoon characters and these are also a testament to just how good DOA3 looks (because it's still amazing). HOWEVER, the major question here will be animation and clipping. Will the clothes move and fold like they should, will the hair clip through the shoulders, will the moves actually connect with everyone or will some throws still ghost attack? If the hair in those shots spills over her shoulders and moves in the ways that hair actually does without cutting her arm off, that would actually be a pretty big improvement.
Because really, how often have we ever had realistic moving hair and no clipping (idspispopd)? Yeah, we've moved past the days where doing Michelle's throw on Kuma in Tekken 2 means half of her body disappears into his model but it still needs work.
They said the next generation will be more about "believablity" than realism.
Let me say it again... this isn't an argument about things looking real. It is an argument about the fact that Hitomi's hair is one solid piece with a shitty texture tossed onto it.Quote:
Originally Posted by MechDeus
Okay then: one character's hair looks out of place. All I saw you say was "That hair" without actually saying what "that" was referring to, and since just about every character's hair (especially Lei Fang's) looks just fine I responded in as general terms as you presented.Quote:
Originally Posted by shidoshi
I guess I'm in the minority here here, but DoA4 looks astounding. For a fighting game; an Xbox 360 game; or just a videogame in general. I don't even care for the series. But I buy each one becasue I really do enjoy the visuals that much.
It's blurred to hide the fact it isn't complex geometry. It's switched to lower poly models the further it gets away from the camera. The new trend seems to blur the shit out of things to hide this fact.Quote:
Originally Posted by U K Narayan
As for me, I'm pretty underwhlemed by DOA4 so far, but I'll reserve judgement until gameplay details and movies showing off the animation surface.
I remember from the MTV special that J Allard or whatever his name is said that the system is completely wireless. Kind of a shame, since I really wanted to use my Xbox SFAC stick on the new system with LIVE.
I was wondering how Microsoft will handle the 360 kiosks since the controllers aren't going to be wired to the systems, but then I realized that they could chain the wireless controllers to a separate stand.
Do you honestly believe its gonna look like that in the final build? Come on. This is nitpicky trash.Quote:
Originally Posted by shidoshi
No, I don't. But people are sitting here saying that it looks great, and when anybody says it doesn't, they say "it's not supposed to look real OMFG." What I'm simply saying is that graphics looking better and graphics looking real are not the same thing.Quote:
Originally Posted by diffusionx
For whoever mentioned weapons. I don't think a DOA game is *ever* going to have actual weapons. The game has always had weapon katas, but it's never actually had any weapon usage. A lot of the characters in the games are armed as well, but still, no weapon usage. Don't think anything will change in the near future. However, I've always thought, 'This game would go to the top of the food chain if they could use their weapons. Especially with arming and disarming for counters."
One can only hope, one can only hope.
lol, top of the shitty playing fighter for casual enjoyment foodchain w/weapons...sure.
fixedQuote:
Originally Posted by Do You Like Erotic?
Well... I can't really disagree :(
:D
!!WONDERTWIN POWERS ACTIVATE!!
"FORM OF A MEDIOCRE GAMEPLAY ENGINE"
"FORM OF AN OUTSTANDING GRAPHICS ENGINE"
TOGETHER WE ARE DEAD OR ALIVE 4
I can understand a person not being a fan of a game, but the gameplay in DOA Ultimate runs really smooth as far as 3D fighter's go. The moves and counters respond really well to the controls. So to call it a "MEDIOCRE GAMEPLAY ENGINE" what are you comparing it to?Quote:
Originally Posted by MrWhitefolks
Probably Tekken and Virtua Fighter. Most people consider those games to be the standard. Personally, I enjoy all three, and while Virtua Fighter is definitely the most deep and complex, I find its depth to be far too cumbersome for me to really want to delve into.
By the way, I'm not saying any of the games is better than the other, so don't misconstrue my post as a way to start that old argument. That's just a pre-emptive warning.
While i enjoy all three titles for their own pros and cons, the doa series has continually been highly regarded(mainly among the internet crowd) as a competitive, compitent, deep and balanced fighting game ALONG the lines of VF and/or Tekken....which is where all the jokes come from.
You have to keep in mind that when talking about gameplay, i talk from the standpoint of high level arcade style fighting gameplay. counters to counters(known as chickens in tekken), frame advantage, wave dashing, box stepping, triangle dashing, wall games, light steps, ground games, etc are all game play elements that I take into consideration, not how smooth the game plays(cmon, shaq fu played "smooth" when it came out) when i address a gameplay engine.
While the graphic engine is always in high gear, the gameplay engine itself hasnt changed(for better) since the 2nd title(and it's numerous incarnations) which is a sign to me personally that the creators dont take the engine seriously when comparing it to other fighting games. it seems more as a way to put out a title that EVERYBODY(note: that isnt already into high tier level play in another title) can enjoy...be it the 8 year old, the 16 year old wapanese otaku douchebag, or even the 30 something that wants to show off his new system with a fighting game that's really purdy and is easy to get into.
Rather than creating a technically deep and balanced title that is on par with the tekken/vf series(granted, there IS top tier play in DOA, but due to it being relegated to consoles only, the amount of high level players is always going to be lower than any arcade fighter), they continually push out a marginally improved title that focuses on the greatness of it's graphic engine/framerate/number of outfits/online modes/interactive background objects/etc over everything else.
But lemme get off the fucking soapbox and get down to buisness. this game looks phenominal, but suffers from the same problem Kakuto Chojin did upon it's release(overly plastic characters). not that we shouldnt EXPECT this, since it's "Itagaki's game" and not anyone elses(we're just along for the ride kids, alot like with George Lucas and the Star Wars movies), but it sure would be nice to see them finally balance out some of the things people have been asking for since doa2/3 were released(instead of putting in paper/rock/scissor workarounds to the problems).
Either way in the end it doesnt matter. the fan base is huge enough to support it any way it looks/plays(regardless that the majority of the fanbase is made up of casual gamers that own madden) monetarily wise, and the debate about it's validity in the realm of so called "real" fighters will always be there to discuss as long as someone thinks they have a valid point regarding a game they are a "fan" of.
ps: ever notice that most people who talk about doa/guiltygear/kof/vf and how they are the most balanced, well built titles are usually(99.99%) the worst players ever in the history of fighting games? i find it highly ironic to have multiple forums/webpages devoted to games that people study to a manic degree, yet they cant win a match vs a human opponent due to that person being "cheap" or a "noob".
No I like all of those games also and I agree Virtua Fighter is the deepest out of those, but I thought he was talking about the gameplay itself not being smooth which I believe to be false because from my experience the gameplay runs really smooth.Quote:
Originally Posted by Do You Like Erotic?
Quote:
Originally Posted by BRAD73
lol...gameplay being smooth = framerate yo, F R A M E R A T E. shaq fu had a super high frame rate and was mega smooth, as was a good amount of all the horrible banpresto/bandai made anime based fighting games on the super famicom.
smooth turds still = turds. :D
ironically, if it werent for these shitty sfam fighters, i wouldnt have any material for all of my upcoming combo videos. lol
Good point I see where you are coming from on your comparisons, this makes sense.Quote:
Originally Posted by MrWhitefolks
yeah, i've spent a shitload of time with all of these fighters(tekken moreso due to my tournament involvings) and have studied the engines and how they work pretty closely over the years. matter of fact, i do that alot lately with any old fighter i pick up, cause well; you gotta know how it works if you're gonna attempt to break it to your will so you can do amazing combos on them. :D
actually thinking back on it...when doa2 was hot in the arcades, i submitted a semi reliable "how to" guide(and then conferred with Reno, the resident TNL doa whore) on how to take the wave dash/light step technique from TekkenTag(which was out at the same time as DOA2) and use it in Tecmo's title to a startlingly usefull degree.
Have we not had this argument before? (And this was relative to Rumble Roses, hahaha christ)
I think there were two goals of the DoA games (relative to other fighting games): to simplify the core systems so that the meta-game comes into play more earlier and easier for players, and to increase variance all-around. The first point is important -- with most 'deep' fighting games, at low to mid levels of play the people playing the game are largely irreveleant. It comes down simply to who understands the core engine more. Whoever can execute better, who knows the more obscure frame data details, and so forth. Simplifying the engine lowers the amount of skill necessary to make things such as game adjustments and reading players more important, and playing the player becomes much more important.
The second point is non-intutative. Why would you want a skill-based game to be more random? Simply put, it is an ego saving strategy. For many new players, trying to learn a new fighting game is extremely demoralizing, and only the most dediciated will ever get beyond low-level play. Raising variance (by having such mechanics as a well-placed random counter doing insane damage) allows losing players to win more, while still lose over the long run. Imagine if poker had the variance of chess... it would suck! The bad players would all instantly lose their money, and top players would be stuck playing each other, unable to beat the game. Sounds a lot like how fighting games are now. It would not shock me (knowing that Itagaki is a compulsive gambler -- he wears those sunglasses so he can see into people's souls with the proper UV protection) if DoA was designed around a similar model. (That is a major problem with most FG communities: they are too focused on the short term. That is another rant for another time, though).
These two points are also why most core fighting game players do not like DoA. They want more involved game mechanics to come into play, and they want to be virtually assured of raping all of the noobs. I hated DoA2 when it first came out, but my opinion of the series has changed quite a bit, once I saw the game for what it is. It would be nice if they threw the more core players a freakin bone, though.
-Dippy
Yes, this has been discussed before, and I still believe DOAU is perfectly fine for what it is, and still compares favorably to other titles. I think it's silly to limit fighting games to some tiny, stagnant community anyway. DOA still offers the opportunity to rape noobs though...the chance factor just means you have to rape absolute noobs differently than intermediate noobs, but they get raped just the same. Top-level play is still mind games, move knowledge, anticipation, and reflexes just like every other fighter worth mentioning.
I think Dipstick's evaluation of the design philosophy is pretty insightful. -and probably why the top players, if playing seriously, only want to play 3-5 point matches, or 3-point tag-team matches. Sure, someone may get a lucky win here or there, but they'll never win the match overall.
Not that any of this has anything to do with the screenshots, which are just that.
gonna sum this up the short way in this edit cause the last thing we need is more "DOA IS COOL" "DOA SUXORS" drama:
1)the game will always be the same as to how it plays(sure, there are tweaks...but the core engine has been the same since doa2)
2)hell no we dont need more noob friendly garbage. the whole point of games are to learn how they work, and if you cant pony up the effort, then you shouldnt be able to reap a reward like winning. period.
3)itagaki = george lucas = haaaccck
4)the "insight" is retarded, and only comes from the "i hate srk.com" mindset that most online fanboys have. usually derived from being shunned by a so called "top-tier" message board.
it leads one to believe that all "high level american players" are elitist dicks and regard anyone outside their "inner circle" as a "noob"...which is complete bullshit. all top level players(or 99.99% of them) are friendly and just as normal as any other "noob" and one has to remember that ALL top level players are the same(regardless where they come from, as i've seen this statement used to beat down on the image of american players, yet they believe that japanese top tier players are some sort of gods to the community...when both are the exact same regardless)
ie: we just want to be the best we can, so we play against anyone we can to better ourselves at the game we play, regardless of skill level.
5)it sure does look pretty tho
http://www.gaming-age.com/news/2005/5/12-48
"Temporarily removed at the request of Tecmo."
Damage control once again?
anybody save those supposed "damage control" shots?
Agreed. Especially with the HD resolution.Quote:
Originally Posted by Cheebs
As for next gen prices, I think $70 for new games is quite reasonable. I will buy them for $20 as greatest hits, but the fanboys deserve to be raped. $70 is getting off light.
With the supposedly limited resources and time at developers disposal and the idea that has been discussed here - the fact that making next generation games are going to take MORE time and MORE human resources than that of past games - is the reason why in the past, hardware vendors like Sony have shown bullwarked fake CG shots as an estimation (and many, and it's been shown in other threads, have lived up and indeed surpassed that potential, the fake RR and Tekken shots were surpassed not long into the systems life). If these are indeed real in-game shots as it is claimed they are, then perhaps the disappointment many feel is due to those factors I mentioned above.
I think it is simply absurd to:
1: Look at the systems specifications and then conclude that this is what it can do. There's no doubt in my mind that it can do so much much more.
2: Neglect the very real fact of game development that things take time and resources and indeed MORE time and resources now than ever. It's silly to think that the required effort and development muscle has been given to ANY developer for it to show in ANY game. I think the trend of these third party games jumping on currently existing engines (Doom 3, UE3) is a BIG indicator of this. If launch games are predominatly UE3 then I don't have a problem with it but were going to see a lot better stuff in the future and NOT nessisarily in the very distant look-at-GT4 kind of future.
RE: DOA4: Besides the hair and small easily improved nit-picks around the screenshots, I don't think there's much that needs to be improved, graphically, with the series. Look at the CG for DOAX or DOA3 (the cinema scenes) for evidence. They actually look worse than the real-time scenes of those games (IMO) and I think that is simply because they've done what they wanted to do with that series graphically. A small amount of improvments which I am sure will be easy to implement by launch will wrap up things like hair (but what if it's pixel shaded hair? That would look worse I would think, than the hair the have now).
Time for my sage wisdom! Next generation will, without a doubt, kick ass. There will be kick ass launches for all of them.
That's KICKASS, Rumpy.
Not to interrupt the debate on the merits of the game, but I thought I'd interject that I for some reason really love the weird little cut scenes about Tina and her bearded cowboy father. Every time I see that cinematic where he takes down the poster of her, I'm like "huh...".
lol...you WILL fear kevin nash(who is playing Bass in the upcoming movie)
Nash ain't no Hogan...
That SHOULD be Hogan playing him.
Quote:
Originally Posted by MrWhitefolks
Movie?...oh dear.
voltz: negative, nash is big enough to be TOWERING as Bass, without taking away the spotlight like hogan would if he had the role.
secondly, did any of you fuckers save those damage control pics so we can see them or what? jesus christ man hook it up or somethin.
You know, I SWEAR I think I'm the only one who knows what the fucking attachment feature is there for.
Here:
http://www.the-nextlevel.com/board/a...id=15466&stc=1
http://www.the-nextlevel.com/board/a...id=15467&stc=1
http://www.the-nextlevel.com/board/a...id=15468&stc=1
http://www.the-nextlevel.com/board/a...id=15469&stc=1
http://www.the-nextlevel.com/board/a...id=15470&stc=1
HOLY SHIT LOOK AT THOSE MONKEYS.
Sold.
why is it character models haven't improved all that much over the past 5 years?
http://www.the-nextlevel.com/board/a...chmentid=15475
What would you improve on the models? Technically speaking.
Quote:
Originally Posted by dementia_
If you think the models haven't improved you must be blind.
However, if you are talking about the particular look of the character models then that has already been said. It is a specific design choice by Itagaki to have the characters, especially the females, to look like living animé. That was evident from the very first DOA and I see no reason why that should change.
If you want photorealism then play one of Namco's offerings.
http://www.the-nextlevel.com/board/a...&stc=1&thumb=1
some one tell me what is wrong with this picture???
XENON LAUNCH
WHAT THE FUCK???
...So what?
She's doing her best Undertaker impression, and a wrestling ring area being in makes me want to play this right now.
According to an interview with Team Ninja's head guy(I can't ever say his name) they HAVE NOT said for sure that this would be out on the Xbox 360 :( . This could end up being a PS3 title and not on the Xbox 360 at all. I know in another interview a while back that he said that he would only work with the most powerful system, does he know something we don't?
Itagaki is Zboz-4-Life son..You just watch and see.
I think you have DoA4 and Ninja Gaiden 2 confused. See this brief article on IGN PS..something.Quote:
Originally Posted by BRAD73
Also regarding DoA4: The return to skills? From a preview on IGN X360:
Will the game have enough core engine changes to be viable at a high level? I doubt it, but hopefully seeing how wack high-level DoA ends up being on a daily basis will help push things in the right direction.Quote:
Itagaki went into great detail explaining the origins of the fighting system for the previous Dead or Alive games. Originally, DOA was designed as an arcade fighter. Because there wouldn't be too many people in an arcade at one time playing one game, Itagaki felt that making the game too complex gave an unfair advantage to a great gamer. In other words, if it was difficult to master in the arcade, once someone mastered the moves, everyone else would stand no chance. For this reason, DOA has previously focused on offense. It's always been easy for anyone to play and has never challenged the complexity of Virtua Fighter.
However, with tens of thousands playing Dead or Alive Ultimate online, Itagaki feels that the field is so much broader and gamer skills more advanced that DOA 4 will be far more challenging than in the past. That doesn't mean you can't pick it up and enjoy it, but the complexity many have asked for is finally being added, according to Itagaki.
Further, DOA 4 is now focused on defense instead of offense. Gamers will need good reflexes and a sharp eye to anticipate their opponent's next move. Expect more fluid combat with players reacting to one another in kind in larger environments that are far more interactive than previous DOA titles.
-Dippy
I said it once before, and I'll say it again: Calm down and lay off the caps lock.Quote:
Originally Posted by WTFer
Yeah, he's really annoying.Quote:
Originally Posted by Brisco Bold
Regarding that footage, I would assume it's rather dated, seeing as how everything is currently running on X360 alpha kits.
EDIT:
I certainly hope so. His support for Microsoft has been awesome, it would be a damn shame to see him change to another platform.Quote:
Originally Posted by g0zen
It's not like it really matters, though, because I'll get a Xbox 360, and a PS3 at launch.
I hope so Dippy, but the other guy not Adam Sessler said DOA4 for sure. I haven't read anything on it but I heard it on the live E3 on G4 TV.Quote:
Originally Posted by Dipstick
I said it once & I'll say it again: I don't give a fuckQuote:
Originally Posted by Brisco Bold
anyways did someone post the article saying the game is already 15% done???
so Tecmo has 5-6 months untill they have to release this game?!
I think he is doing what we are all doing, waiting to see what is fluff and what isn't with the PS3 specs and whether it would be better to develop for that system.
Some are saying whatever he decides to develop for will be deemed the better system to develop for/the most powerful but we shall see...
Answer me this: why would Microsoft announce this game as a 'launch window' game only to not have it at all, and why would Tecmo move this game which is heavily dependent on its online component onto a system that has no known network support? This makes no sense whatsoever.
While choosing between IGN and G4 as to who got their news right is like choosing between taking a punch to your left testicle or your right testicle, I am almost certain that DoA4 is an X360 title -- it may not be X360 exclusive, but that is a whole different matter.
-Dippy
So, lets use this thread and stop using the zboz2000 thread for EVERY game that comes out.
The thing is, I'm a fucking technician with Helena... and to unlock her you need to beat it with EVERYBODY else.
FUCK
Yeah, but it really won't take that long. It's pretty fast and easy to beat it. This game is awesome.Quote:
Originally Posted by Chux
No. Gaming discussion should have 6 total threads:Quote:
Originally Posted by Chux
PS2, Xbox, Cube, Xbox360, DS, and PSP
All posts about everything should go in those threads. If anybody wants to talk about a PC game, we beat them.
More Impressions please.Quote:
Originally Posted by elfneedsfood
Well, I'm no DOA expert, so impressions may be better left to someone else. The graphics are beautiful, and the gameplay feels like DOA. I haven't had much playtime with it yet, but it sure is fun. It plays fast, and it's super smooth.Quote:
Originally Posted by Rumpy
And the endings are awesome.
The game is gorgeous, the control is tight, um, the motion blurs on counter hits are cool too. The levels are really nice, lots of interactive stuff in there. The cheetas will pounce on you from the trees if you get close to them in the african stage.
It's nice to have the DOA 3 characters here, & the new charas are pretty cool. La Mariposa (sp?) is probably my favortie, & Kokoro my least.
Mermaid Kasumi and Naked Chef Hitomi, comfirm or denyQuote:
Originally Posted by elfneedsfood
How are the stages? Any standouts so far?
Confirm. :)Quote:
Originally Posted by Chux
FUCKING AWESOME.
They all look beautiful. I haven't had enough playtime to pick any standouts, but they sure look gorgeous.Quote:
Originally Posted by Rumpy
The vegas & Dinosaur stages are standouts IMO
...wait, what?? Is this part of their endings, or some wacky yet awesome new costumes?Quote:
Originally Posted by Chux
Either way, if they cut that second one out of the US release, I'm gonna kill someone.
The US release is what we're talking about. And it IS their ending.
I saw some shit on the vegas stage that was awesome. Hopping over cars, throwing somebody onto a warthog, etc.Quote:
Originally Posted by JM
Cool... didn't know the US version was already out.
For xbox it is us before them.
So. I've always sucked at DOA, but I love it. This is no different, except the computer counters ALL of my moves past, like, the 4th fight.
I'd love to play some of you assholes online. lets make that happen soon. hm?
Got it. Will probably need to be drunk for the next two days, so impressions will have to wait unfortunately.
Ok. who's got the game? (Besides me, that is)
A bunch of people got it. Read back about 18 posts.
Not a big fan of fighters besides the Capcom kind but I seem to really like this game. Tried online and got my ass handed to me by fucking Korly, Latro and Kumubuu. The lobbies are friggin set in hell, their crazy insane. Also played some tag team with my friends and and some fun. Its cool 4 people can play at once and tag in and out. Good stuff.
Checked out the gamefaqs board and people were complaining that the graphics sucked. WTF! Some tools said that the game could be done on Xbox 1. Bullshit, get some glasses, I think the game looks spectacular.
Thanks Rumpy -- guess I'll be logging onto that now cuz Nintendo WFC is being lame. One day, they'll learn how to develop some true matchmaking logistics.
Still waiting for you to play me back in CVS2 with Blanka.Quote:
Originally Posted by SamuraiMoogle
Quote:
Originally Posted by bahn
Didnt I kick your ass with Blanka when the game came out and before people realized how cheap he could be? If I played you now, I'm positive you'd destroy me. That game is the shit. Capcom needs to get their crap together and get their games working on 360 cause that pad would be sweet.
*smirk*Quote:
Originally Posted by SamuraiMoogle
Hard to say -- (for all we know -- you took that win and ran like a bandit). :p As for trendsetting, I definitely don't recall you being among the first to discover he was formidable, online or otherwise.
Anyways, I'd love an excuse to dust some of the 2D fighters I've got in my collection (SFAC or the most recent KOF release). It's not like I am been playing either of them regularly (which should make the skill level even). That way no one has to say "oh, well I am rusty."
p.s. when it comes to fighters -- joysticks are >>>> pads.
So... how is it fun when the computer counters every single offensive move I do?
Wtf computer doing 60% juggles and shit.
Pick different moves.Quote:
Originally Posted by Josh
No, really. Counter rates against the AI are primiarly based off of move usage frequency. This gets stupid because it jams up a lot of forced-choice situtations unnecessarly because it always guesses correctly unless you mix up the moves you use, even if the situtation does not require it (ie: a typical high/low mixup only requires two moves, but you keep jamming that mixup and it will start countering it all the time, even though it should not be).
-Dippy
Got everybody but Tengu, working on costumes now
Is this now the official thread? Whatever. The game seems great so far -- much different feel than DOA:U. It's seemingly offense heavy which makes for even faster play. Obviously shorter reversal windows, but also shorter air-times after launchers and during juggles. Nitpickers will bitch about some minor tearing and a few stiff/ugly hair and clothing textures, but the overall look is impressive. Damn, those backgrounds! Anyone notice in the Las Vegas strip (among other stages) that your personal gamercard tagline is scrolling across the neon sign? So many cool little touches like that. If you don't have an HD display, go buy one tomorrow.
I'm practicing for a bit (and I'm working all weekend) but any of you should feel free to hit me up for some online beatdowns.
I also see that there are now some anti-turtling staggers --- no more block/throw loafing. What will all those poor Ayane players do now? Actually, what will half of the DOA players do now?
Hitomi is a naked cook as in she's naked? I can't imagine there being nudity in an early xbox 360 title...
Anything that hurts Ayane brings me joy.Quote:
Originally Posted by Prince Planet
Kasumi's fat tits are hanging out too.Quote:
Originally Posted by NApOLm321
SCREW YOU! *cries*Quote:
Originally Posted by MechDeus
And now that I've seen some screenshots of some of DOA4's endings... I admire the fact that they aren't trying to hide the porn-ness of the game anymore. Lei-Fang's ending... holy crap.