When Mini-Games Ruin a Game.
Sometimes, I wish games would be designed on a linear path with mini-games and such as bonus material on the side. I don't buy a platformer to drive a go-kart or play target-practice.
Case-in-point, Sly Cooper is annoying the shit out of me. I LOVE the platforming areas, as they can become rather challenging, but every time that fucking Murray comes up, I'm forced to race a bunch of dogs or shoot some monkeys or something. It's all pointless. The shooting areas are boring and the races are so goddamn frustrating that it almost makes me want to stop playing.
Now, I'm up to the last stage, after trudging through the Murray shit. Guess what I find! A stage full of mini-games! A couple of more challenging platforming areas are between them, but the majority of the time is spent collecting and performing all manners of retarded "Star Fox Adventures"-calibur horseshit like telling the pink hippo to drive over computers before lava slugs eat them. FUN. Now, I'd expect some great fight with the last boss, but he's a gigantic fucking robotic owl and I'm shooting rockets at him out of a jetpack that looks like two pink tits hanging off of Sly's back. Seriously, why? I've gotten to the platforming bit afterwards ONCE out of five times so far. This is worse than the end of Devil May Cry and Onimusha 2. The last boss of a game should not be a mini-game! It's supposed to be some wacky culmination of all of the skills you've earned over the course of the game, for fuck's sake.
Honestly, this game is a great platformer interrupted by stupid mini-games that should have been optional. Boo on all of this.
[/rant]
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