Mischief Makers..another game GameFan pimped and I hated. Highly overrated. A Treasure TURD.
Printable View
Mischief Makers..another game GameFan pimped and I hated. Highly overrated. A Treasure TURD.
Mischief Makers never clicked with me either, ..then again I never did play for the "gold gems" either.Quote:
Originally Posted by EvilMog007
I'd really like to give it another chance, seeing as I've really enjoyed most all of Treasures other releases.
I like MM because each level is so mixed up and varied. If you want a REAL challenge, go for "S" ranks. Treasure broke the boundaries on their own game to get those times, I have never seen another developer do something like that.
Cobra Triangle
NES
Rare/Nintendo
1989
http://image.allmusic.com/00/agg/cov...05461pzrq8.jpghttp://image.allmusic.com/00/agg/scr...013972lg2p.jpg
Battletoads gets all the love. R.C. Pro Am gets all the warm and fuzzies. Seriously, all anyone ever talks about is 'Ohh, Battletoads was (is, depending on the level of jadedness) so awesome!" or "R.C. Pro Am, now that's a mans game!". While I don't deny that Battletoads and R.C. Pro Am are great games, there is a Rare classic that tends to get overlooked a bit too often for my liking, and that game is Cobra Triangle.
Cobra Triangle was one of the first NES games I ever played, and while I'll admit theres a great deal of nostalgia at play in my head, this also happens to be a game that I genuinely come back to time after time. Coming from me, that's a pretty solid endorsement, as most of the time NES games that I adored as a child are either lackluster today (Kid Niki: Radical Ninja), or can be found in glossier form elsewhere (Super Mario All-Stars).
<Warning: The following description of the game is going to be super simplistic, as I haven't read the manual in ages, and I'm almost in a stream-of-consciousness mode that I don't wanna derail>
In Cobra Triangle, you control an armed red speedboat in a deadly race against both the terrain, various enemies, and time itself. The controls are somewhat awkward at first, with B powering your boat, left and right steering, A firing your weapons. The power-up system is similar to Gradius, in that collecting numbered pods cycles through a menu of enhancements. Once you cycle onto an attribute you desire, pressing select will activate that attribute. While the control scheme could've been a bit more intuitive, it quickly becomes second nature, a la Ranger X for the Genesis.
White speedboats and gun turrents are your Koopas and Goombas, and while the bosses are truly monstrous (usually taking up half the screen), it's the terrain and objectives that are your true enemies. Gamers who wince at the thought of Battletoads speedbike stage will scream in agony over this games waterfall stages. That's right stages. This is probably the games' most shining facet, as stage objectives vary wildly from mine disposal to protecting swimmers to frying (as the game describes it) said insanely large monsters. The second most glorious aspect of this game is the music, which will get stuck in your head for days. The graphics manage to hold up well today, and while flicker can rear its ugly head like a weed, the animation is quite smooth.
All in all, if you're looking for an old school challenge next time you're at your local game store (or are looking for an, -ahem-, legally entitled archive), pick up Cobra Triangle.
It's not Recap. No scanlines.
There's a reason time forgot this. :DQuote:
Originally Posted by Kev
You get an A for effort Ajinryu, but I'm pretty sure 90% of the people here have played or at least familiar with all of those games. Gotta dig deeper than that. I'll toss out a few of my own nominees. I'm sure most people here have heard of them, but I don't think too many have played them:
Relentless: Twinsen's Adventures
Under a Killing Moon
Pandora Directive
Bio-hazard Battle
Monster World 4
Kenseiden
Hajime no Ippo: THE FIGHTING
Not to be a prick but this whole blurb is crazy-people talk.Quote:
Originally Posted by Ajinryu
1) It wasn't released after a "long hibernation", it was released a year after Guardian Heroes.
2) It doesn't play anything even remotely like Gunstar Heroes. It's a fairly slow paced platformer, as oppesed to a pure action shooting game. It's more like Dynamite Headdy than Gunstar.
3) I don't recall any 3D scrolling in the game. There were a few psuedo 3D platforms and such, but nothing that actually affected how the level was played like you said. Am I not remembering something?
And I don't think it's even in Treasure's top 5, though it is a pretty snazzy game, but hey, your entitled to the opinion.
Kenseiden... wow, that game brought back memories. I managed to finish it once, not sure how but it was tough. Heck, the first fire wheel boss took me forever to get through. That and Golvellius were awesome SMS exclusives, although, Golvellius didn't age too well (kinda stupid you can only strike facing right for the side-scrolling stages).
Yeah, seriously. I own Dynamite Headdy TWICE, for cryin' out loud. Most of those are not rare, especially if you frequented GameStops towards the end of their carrying 16-bit cart days.Quote:
You get an A for effort Ajinryu, but I'm pretty sure 90% of the people here have played or at least familiar with all of those games. Gotta dig deeper than that. I'll toss out a few of my own nominees. I'm sure most people here have heard of them, but I don't think too many have played them:
I was expecting to see something like Sexy Parodius or one of those "only at Blockbuster" games on here or something.
Good call. Too bad it was completely overshadowed by the near-simultaneous release of Thunderforce 4. Biohazard had that crazy, pseudo-3D animation on all of those whirling, twisting centipede things. Very cool at the time. I still have the game somewhere, but I forget who developed it.Quote:
Originally Posted by Frogacuda
Nice.Quote:
Originally Posted by epmode