Who is talking about challenge? We're talking about direct control of the character not getting out of hand which is what lock-on in Zelda accomplishes.Quote:
Originally Posted by sethsez
Your point that the lock on in Zelda doesn't diminish the challenge in fighting just goes to show that a lock-on mechanic in a Mario game would not defeat the challenge of shell chaining. ie: after you lock on, you would still have to aim the analog stick smoothly to keep your jump-chain going. Just supplementary like Zelda. Or 2D hotspots like I said. Or they could just make a fully 2D on-rails game again but that aint gonna happen.
If you have what you think is a better idea then post away.Quote:
Originally Posted by Andrew
