Manga styling meets touch screen rhythm gameplay from iNiS, the developer of Gitaroo Man. I'm not much of fan of the genre but this looks pretty cool.
Videos -
http://ds.ign.com/objects/746/746980.html
http://www.nintendo.co.jp/ds/aosj/index.html
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Manga styling meets touch screen rhythm gameplay from iNiS, the developer of Gitaroo Man. I'm not much of fan of the genre but this looks pretty cool.
Videos -
http://ds.ign.com/objects/746/746980.html
http://www.nintendo.co.jp/ds/aosj/index.html
Are they calling this, One Night Circus?
Looks pretty cool!
The video on the Japanese site looks great! I really want to play this, it looks wonderfully insane. :)
James
One Night Carnival is one of the included songs... awesome. B-rap High School has forever ruined/made me love that song.
The pacing looks a bit slow for my taste, especially in the first trailer, all the beats seemed to be coming up a little too slow for my liking. I hope they speed that up in the final build, but it looks promising none the less.
Looked like they had a Full Metal Alchemist song on there too...
If they don't mess with the song list if they bring it out here I'll be interested.
TVCM http://touch-ds.jp/mediagallery/st19.html
Lots of Nintendo DS TVCM http://touch-ds.jp/mediagallery/index.html
Reminds me of Cool Cool Toon. *sigh...*
You!Quote:
Originally Posted by Finch
*ping* *ping* *ping* I want my Dreamcast.
I picked this up yesterday. So far, I'm loving it. The basic premise is that you are a three-man "cheer" team, and you go around your city trying to pump up people who are having various problems. You are presented with a map screen, which you can drag around to see the various people who need help. You pick somebody, their story starts, and as you play, how well you do determines how the character deals with their problem.
I haven't seen the videos, so you might already know this, but there are two basics to gameplay. First, the usual thing is a number inside a circle, with a ring that shrinks into the circle. When the ring matches the circle, you have to tap it. If there are multiple circles onscreen at the same time, you have to do them in numeric order. The other thing is a circled number with a track. When you hit the number, a ball will roll along the track, and you have to follow it with the stylus. During play, your life meter is constantly going down, and hitting the points with better timing raises it back up a little. There are two main options, Easy and Hard. There's also a multi-player mode, but I've had no chance to try it out yet. It seems like true multi-player requires multiple carts.
So far, the challenge is pretty decent. I'm three songs in so far, and I'm already feeling a bit of pressure. The game is pretty strict on your hits, so you won't be acing the songs the first time through. I'd say that if you like rhythm games, and want something new for the DS, absolutely pick it up. You'll miss out a bit on the storylines if you know no Japanese, but so far I think anybody could figure out the main idea behind each character's story without much problem.
Okay, seriously... this is just nuts. I can't imagine even playing this.
Waring: Unlockable + final stage spoilers
Video
Gitaroo Man developers you say?
I think I'll watch the videos now.
I picked up this game--it's really great. It's the most fun I've had with music/rhythm games probably ever. The songs are really catchy (and I even recognize a few from a Japanese music video show my girlfriend watches) and the challenges ramps up at a good pace. I just recently finished normal difficulty and am getting started on hard.
Purchase +1. The videos had me at hello, but finding out the Gitaroo Man team made this makes me want it that much more.Quote:
Originally Posted by Opaque
My roommate bought this game a couple weeks ago and I just recently finished it. I do not think it is as good as the praise in this thread (and elsewhere online) indiciates, but it is still a solid game nevertheless.
-The final couple of stages (on expert or whatever it is called, the one after hard) are absolute bullshit. Not in the typical "OMFG too much shit to hit" sense that IIDX/ITG/PIU get to (not to say that is not the case initially). The problem stems from just how strict (and arbiritray) the pass/fail system is. On the last stage, I failed near the end one time with single digit greats and a full combo -- WTF? It is due to the way the game handles meter, and how you get bonus meter depending on the final tap of a sequence, which is just silly. Since the meter is constantly draining, you can be in situtations where you will fail due to a miss 200+ taps after the miss, because you did not have enough meter to survive a dead second or two in the song.
-If you converted the patterns into a DDR stepchart or a IIDX notechart, people would complain about 'k-steps' -- on hard, the patterns tend to mainly follow the vocals, which quickly becomes uninteresting. Some more involved and intricate rhythms would have been nice, but I think the fact that they were limited to one input at a time (plus the phsyical limitations of people and the screen) restricted what they could do.
-The fact that you can not skip the song intros gets annoying very quickly. This is at its absolute worst on the last stage, where the intro is twice as long (and you are highly likely to fail the stage very quickly the first few times you play it).
It's not all bad, though. The control scheme is interesting, the presentation is rock-solid, and the music is surprisingly good (would not have figured to get something like that out of the DS -- although the only real hurdle would seem to be getting real-time audio decompression working on the platform).
-Dippy
Got this coming in the mail from Play-Asia. We'll have to see how it is. I'm not a huge huge fan of rhythm games. About the only ones I like are Taiko Drum Master and Technic Beat. Never played Gitarro Man.
I've been playing a whole lot of this the past few weeks. I never really got into the rhythm game subgenre at all, and I never cared about j-pop, so it's difficult to say why I like Ouendan as much as I do. I never played Gitaroo Man either.
I guess I like touchscreen shit. This game is fun. Dipstick's complaints are valid, though.
Just got it in the mail today. The gameplay approach reminds me of Technic Beat with the circle closing in you have to tap. I can't get better than "C"s on easy. Tried Normal and got my ass handed to me in the first stage.
I've gotten all S Ranks on Insane mode. Easier than Gitaroo Master Mode, I only wish it got harder. Though Best DS game imo. If you like Gitaroo-Man, this game is a MUST.
That was awesome fun to watch.Quote:
Originally Posted by shidoshi
I played this game at Geen's house and it's delightfully insane.
The music is good, the gameplay is fun (though I sucked at it =( ) and the three-man cheer team is AWESOME. THEY CAN TRAVEL THROUGH TIME!
You're a god in my eyes right now. Gitaroo man kicked my ass after after that space shark (I think it was) and this game gives me lots of trouble too but it's so fucking great. I wish all games could be this charming.Quote:
Originally Posted by Valgar
Bumpage.
Just got this game last week. Pure greatness.
So yeah. I finally got it. And it is Cool Cool Toon. With a touch screen. And more singing. And less pastel.
I got this for Christmas and it rocks. Hard.
Anybody have a ST for this thing?
An... ST?
Edit: Oh, do you mean soundtrack? I have all of the original songs that are features in the game from the original artists, but I don't have the game versions of the songs.
Yes, a soundtrack... It's late and I'm lazy and didn't feel like typing the whole word. Hmmmm... do you think there's a chance you could bundle together the songs that are in the game and send them to me over AIM some time?Quote:
Originally Posted by shidoshi
i have the soundtrack..I downloaded that a while ago.. allright stuff
Sure thing.Quote:
Originally Posted by bbobb
sounds like a alot of work for shidoshi, as iv said, i have the ost. read to go...
It'd be like a minute of work for me to zip the directory the songs are in. It's no bother for me.
The title of this thread is wrong. The first word is spelled "Osu", not Ounin. It roughly translates "Yo! Fight! Cheering Party!"
Shhh... the roundeyes don't know the difference. It's fine.
I think I got the Ounin from whatever site first previewed the game. I'll change it.Quote:
Originally Posted by Johnny Undaunted
Someone send me the soundtrack?
EDIT
Got it thanks.
Ready Steady Go is destroying me on normal, I dont know what to do -_- .
If someone could hook me up with the sound track also I would really appericiate it.
I'm so close to snapping the DS in two right now. I can give RSG, maybe 4-5 tries, before my arm and my patience for enduring 30+ seconds load times (which it pretty much feels like) makes me wanna scream.
Damn spinners :cry:
I've beaten the game on Easy, Normal and Hard and done about half the songs on Very Hard. Very Hard is very hard--the points appear only a split second before you have to touch them, and they're smaller than normal, too. Because of that, it takes more trial and error than Hard, though I'm finding that the patterns aren't really any more difficult than on Hard.
*waves soundtrack pls*
Gah soon as I'm done with all this heavy shit here I'm gonna order this DS thingie and get me some. Never liked beat/music games but for some reason i want this one.
Who wants to sell the game to me?!
"Over the Distance" made me cry :cry:
True. :cry:
Shanghai Honey on Very Hard took me like, 50 tries to beat cause it has weird patterns near the end. Ready, Steady, Go took me 3. D=
Also, I need the soundtrack =D
Not sure how I never found this before, but: A crapload of awesome Ouendan desktop pics up on the official Japanese Ouendan site.
For people still wondering about Ouendan, Nintendo has a page up where you can watch the entire "Melody" stage played via a Flash movie. Let the page load, then press the red button below the DS. The movie gives you a great feel for the flow of the game.
The difficulty shown is hard, btw.
Thanks. Just ordered this game on eBay for less than $40 shipped.
*Edit*
After watching it, I cant wait to play.
Just a noob question though..when it goes from #2-3 or whatever, it has "....." do you drag or is it just indicating/showing where the next number is?
Is this game ever going to come out in the states? I'd like to actually read the story.
No. Doubt it.Quote:
Originally Posted by Raz0r
There are drag parts where your stylus follows a moving ball back and forth.Quote:
Originally Posted by bandit
But for the numbered sequences, it's more a combination for points. So it just tells you (with small dotted line) where the next part is. What I mean is, after you hit (1), you'll see a dotted line pointing to (2). And then (2) ... (3). You can lift your stylus and poke. It's just for reference/points.
Yea, thats what I wanted to know. I saw the little ball thing in the link above. Just wants sure about the "..." cuz there was some instances where it was long and some where diagonalQuote:
Originally Posted by Tsubaki
God damn it! I was doing perfectly well not owning Ouendan until I saw that video. Now I've got the song stuck in my head and a need to order up a new game. Like I needed more DS games!
And I was originally planning on waiting for E3, to see if maybe Atlus or someone was bringing it over. Feh!
James
http://www.jeuxvideo.fr/oendan-arriv...ctu-32112.html
Euro release. Shit. Shit.
Damn. What to do. Hold onto JPN or get Euro? I wonder what songs will be included. Since they're releasing Euro version, you think US version will be out?
Once the Euro version comes out I want to see how it's translated. If it doesn't mess with the voice acting or song list or anything then I'm definitely importing it.
What to do what to do, buy import or wait for Euro?
I still won't believe this until I see it. And then, of course, we have to see what happens to the music.
I think this means I should not fear buying the import, as well.Quote:
Originally Posted by Nintendo.com
Yes. This will be a case where you'll be best to own both versions, as each will be unique and different enough to essentially be their own games. In a way, you can look at the US version as a pseudo-sequel to the Japanese one.
I'm going to buy and love the US version, but being the f-chan that I am, I think I'll always like the Japanese version more.
The US version made me cringe. Lame little stories with lame dialogue and lame attempts at humor. Buyer beware and all that.
After seeing the US character designs, I'm importing the Japanese version. I'll probably end up with the US game as well, what with it being brand new from the ground up, but the tough badasses from Ouendan could wipe the floor with the guys in Elite Beat Agents.
James
Seeing the US version made me cringe, there's no charm to it.
How much of this is because Ouendan is legitimately better, and how much is just because it loses its charm when you actually know what's going on? Ouendan didn't do well in Japan so I have to wonder if that was just as lame and f-chans don't know it.
Yeah, you know, the posts on this page just don't compute to me. There were only two stages shown at E3, and the babysitter stage was absolutely awesome, and very much in line with the humor style of the Japanese version. The second story, about the dog, I wasn't too into, but it reminded me of the horse story from Ouendan, which I wasn't too into.Quote:
Originally Posted by sethsez
There is a bit of charm missing from the US version, because of the whole "Beat Agents" thing, but it doesn't come close to killing the game like some are trying to make it seem. Either way, there's no way to make a judgement call at this point, because only a fraction of the game has been seen up until now.
I do think this is probably one of those games where it was so crazy and quirky because it was this oddball Japanese game, and we could play it and say, "Oh, those wacky Japanese!" If you only liked the game for that reason, then yes, you'll think the US version is no good. If you liked Ouendan for, oh I don't know, real reasons, then I can't see how you can write off the US version already.
It was probably exactly the same in the J version, only that none of us could understand it.Quote:
Originally Posted by Ammadeau
Eh whatever the game's still fun.
Thank god Shidoshi said it so i don't have to type angry words. The game was just lame silly humor anyway. It was fun despite and because of it. In the end, Sethsez always says something that isn't an answer to my argument at all but makes sense anyway. There. We didn't have to go through with all of it this time. (shut up finch) Covered that too. Time to go home.
No idea. Never played the Japanese version. Though I did go into it with somewhat high expectations, and went :yuck: at what was there as far as presentation goes. Gameplay was great though, so if that's all that matters then you can't go wrong.Quote:
Originally Posted by SXA
the US version is being made by the same team who made the Japanese version - so it's a Japanese take on western humour.
Regardless - Ouendan! is still the best DS game so far - i'm still playing it nearly a year after release. The US version feels like a follow up, so i'm more than happy for more levels! :)
http://e3src.nintendo.com/games/ds/elite_beat_agents/
Trailer here, too.
...kinda.
Shidoshi- Where on the show floor did you find Beat Agents? I looked and didn't see it anywhere.
James
It all depends on the quality of the music... Ouendan's Japanese pop tunes are almost all awesome. There's not much that's comparable in the US, so it'll be interesting to see.
It was in the big line of sit-down DS games at the Nintendo booth. They had like five copies of the game running. If you were standing at the Sony booth, looking at the Nintendo booth, with the part where everybody was in line to get a free DSLite case right in front of you, it would have been on your right, on the row of seats on the backside of the arc.Quote:
Originally Posted by James
This is pleasant touch.
It is comical! :lol:
Well, in Japan they were apparantly hideously overplayed by the time Ouendan came out. I certainly hope the same doesn't apply to what we get.Quote:
Originally Posted by MarkRyan
One of the fun things about importing is that Japanese street toughs aren't cliche and the songs are all new. It's one of the reasons I really want Oeundan but am only interested in Beat Agents.
Also, we can't forget the pain of licensed tracks re-recorded by no-name hacks. Donkey Konga, anyone?
James
Yay! Ouendan arrived yesterday, at last. :D
Played through Linda, Linda, and now it's really kicking my ass. Not in a "How the hell am I supposed to do this?" way, but in a "practice, practice" way that's much more fun.
James
I'll pick up the U.s version day one and if I like it I'll get the jpn version too. Are they actually different games though or the same just translated?
So "Ouendan" means "brutal" in Japanese? Ready, Steady, Go on Hard mode. Dear god!
US Oeundan and Japan Ouendan are totally different games. It's all explained two pages ago.
James
I just played RSG on the third difficulty, and beat it on my second try - far easier than on the usual hard more (which I was stuck on forever.) Not that's it's easy, per say, but the hits going properly with the music really does make a huge difference.
The Cheerleader difficutly... very interesting.
Apparently I was one round of bitching about how tough RSG is away from beating it. :)
Can't say I'm liking cheerleader mode that much. Sure, they're cute and all, but the dots appear so quickly prior to needing to be hit that I feel like I need to have the song memorized before I can beat it. Rote memorization isn't the same thing as fun.
James
I still can't beat RSG on normal :(
Same.Quote:
Originally Posted by sleeveboy
Also wasn't expecting the song to be there. What a fucking suprise!
Truth.Quote:
Originally Posted by O-Well
http://www.youtube.com/watch?v=Ys7fN...0beat%20agents Gameplay footage of EBA.
Engrish Walkie-Talkie Man == I'm really not worried about this. It'll be nice to have a sequel this soon. :)
I like this comment:
"As good? Don't you mean better? Stupid Wapanese kids don't seem to realize that Morning Musume and L'Arc en Ciel are pretty much just Asian versions of Trapt and the Pussycat Dolls. There's plenty of good western music, but they don't want to listen to it."
I couldn't give a shit. The stupid Wapanese kids give me hours of empty convention center every year at Otakon during their J-pop concerts. Let the stupidity continue. It lessens the smell for the rest of us.
Holy Shit QFTQuote:
Originally Posted by ChaoofNee
Got this game a little less than a month ago, stuck on RSG in cheerleader mode. Insane diffuculty is fun, but it's not something I'll go to for some leisure time with the game. I'll probably play it on hard from now on when I want a quick, fun song or two, and leave cheerleader mode alone once I've completed it.
Fucking awesome game, BTW. Playing it on the DS Lite makes a huge difference too.
As for J-pop and J-rock at cons and stuff, I don't see why it's considered any more desperate otaku to go see a band you like, even if they're japanese or whatnot. It all depends on why you go. If you happen to like a certain band, be it j-rock or pop, I'd want to go to a free show over the weekend too.
hey guys, i didn't know whether to make a new thread about this, or put it in the Ouendan thread.
A list of music for the US version of Osu! Tatakae! Ouendan! (Elite Beat Agents) has shown up. Behold!
Steriogram - Walkie Talkie Man
Deep Purple - Highway Star
Eve 6 - Inside Out
Ricky Martin - Livin' la Vida Loca
Savage Garden - Truly, Madly, Deeply
Weird Al Yankovic - Hardware Store
Linkin Park - In the End
The Offspring - Hit That
Queens of the Stone Age - Go With the Flow
Kylie Minogue - Locomotion
Guns N' Roses - Sweet Child O' Mine
Barenaked Ladies - One Week
I believe this list was revealed to be false, but not entirely sure.Quote:
Originally Posted by Galaxia
The list isn't bad, though. The most offensive song there is Ricky Martin, but we've known that song will actually be in the game for a while now.
That song would fit very well in this game, actually. Upbeat, always associated with dancing...
Fit? Probably. But I fucking hate it :)Quote:
Originally Posted by Joust Williams
I seriously hope this is the final list. Beats the hell out of Donkey Konga 2, eh?
Hardware Store ftw
The sampler was released yesterday for download at most Download Stations.
It's pretty fucking cool and the music was good (so far). I kinda wanna get the import now (unless they plan on releasing here in the states at some point)
The demo is super-short and isn't even a full song's worth. For free though I can't complain.
The demo gameplay is as good as it ever was, and it even has a combo counter in place. The change in attitude from the Japanese firey-eyed determination to this happy arm-waving thing is just stupid, though.
James
What cheering outfit has that firey-eyed determination in the US, though? Mike Ditka Superfans?
Marching band drum majors are the only suitable counterpart I can think of, but that would be kind of silly without a band (and with the dumb unforms).
I don't care. More stages of this so soon is fine with me.
Isn't this being made by the same Japanese team that made the original? If anything, it will be entertaining as hell, because Japanese interpretations of American lifestyles is often more hilarious than reproducing their own culture. Expect to see a lot of 10 gallon hats, red white and blue everywhere, and boots.
Yep, the Inis logo is right there in start-up.
The "firey-eyed determination" thing refers to the people who need the help, not the cheering squad itself.
James