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The comparisons to San Andreas' rural excursions are hard to avoid, and it's already clear that Gun hopes to capture that game's sense of scale and possibility. But here's where the name comes in again. No one bold enough to call their game Gun is going to risk delivering something with combat as wooly as GTA's. This game's gunplay is elaborate: flicking into firstperson for quasi-bullet-time precision, calling on you to aim at ankles and wrists to disable and disarm opponents, forcing you to think about reloading patterns as you blast away with twin pistols, demanding careful manoeuvring as you fight on horseback, tracking targets moving as swiftly as yourself. Without an extended playtest it's impossible to judge if that elaboration will translate to satisfaction, but there's no disputing the effort that's gone into the raw material for a meaty shooter.