LOL STFU SCRUB. Muh h1gh3r D00m pwns ur a$$!Quote:
Originally Posted by Genki
No, really... what are you having problems with? Some people here are nice/bored enough to help, but we are not psychic.
-Dippy
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LOL STFU SCRUB. Muh h1gh3r D00m pwns ur a$$!Quote:
Originally Posted by Genki
No, really... what are you having problems with? Some people here are nice/bored enough to help, but we are not psychic.
-Dippy
Heh. There are people out there that know the Street Fighter engines probably better than the programmers themselves.Quote:
Originally Posted by Genki
You're all bustas unless you're playing War Gods competitively.
I thought parrying did the opposite. :bang:Quote:
Originally Posted by Raz0r
This is a terrible idea.Quote:
Originally Posted by Masaka
You thought wrong.Quote:
Originally Posted by Changeling
Wait, how can a game promote turtling yet also eliminate distance games? I think 3s got it pretty much on the ball, but I'm a total scrub n00b so maybe i'm missing something.
Nono Arjue, don't hit them with the logical truth. I really enjoy listening to these guys think they know how to play 3S :D
It's like a mini-gamefaqs.
I was too late to save this thread. I'm sorry. Have all the SFA2 fans heard of the Valle CC? That shit is at least as broken as SFA3 =(.
Edit: I would rather see CVS3 than SF4. Let SF end at 3, please.
Also, sol was never dominating in guilty gear.
Valle CC, if anything, only improved SFA2. I was at the B3 and I literally slapped my forehead along with the rest of the community when I went "WHY DIDN'T I THINK ABOUT THAT!?". It made CC's that much more threatening, but it also made people improve on their defensive games. Plus it let you beat down scrubs who were wasting your time that much quicker! Win-Win right there.
Either way, CC's in SFA2 never led to broken-ass infinites. Sup jumping sp.