And, well, that's it.Quote:
Originally Posted by Insert Credit
I'm scared.
...I mean, ComicCon? Why ComicCon?
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And, well, that's it.Quote:
Originally Posted by Insert Credit
I'm scared.
...I mean, ComicCon? Why ComicCon?
It'll suck. You know it will, why are you torturing yourself with false hopes?
It's probably not even a SF4 game, it's a new anime or comic series or some other shit. In the end, that could be for the best because remember this game has to be an improvement over Third Strike to be legitimate. Is that even possible?
Don't the Final Fight Revenge people have the rights to the Street Fighter franchise now?
Yup.Quote:
Originally Posted by Mzo
So... I guess the real question is which game's sprites will they be recycling for Street Fighter 4. I'm hoping to see more of that tacky low-res sprites on high-res backgrounds, like in CFJ or CvS2.
Third Strike is still one of my favorite games, period. But I'm having trouble getting excited over anything new Capcom does with 2D fighters.
That's not hard to do.Quote:
Originally Posted by g0zen
As far as I've heard, the Capcom rep didn't specifically say anything about a SF4, he just said they hadn't forgotten about the franchise and something was in the works. Typical vague corporate answer. So it's probably a SF3 collection or some shit.
I don't honestly expect to see a totally new SF game ever again.
Wasn't their 2D department shut down? That's what's bugging me about this (i.e. it'll be 3D).Quote:
Originally Posted by Wilykat
No no, hard implies difficulty. You seem to be confusing that with easy, which is lack of difficulty.Quote:
Originally Posted by Raz0r
ComicCon announcement=SF4 is a 3D Cell-shaded fighter
And, we weep.
It'll have udon made sprites.
This would be great news if it were true, but there have been SF4 rumors for years now. And even if there were, I have no faith in Capcom and fighting games anymore.
Also, there was a focus group about a year ago that asked if we were interested in:
1) Cel-shaded fighters
2) Cameos from characters of other series
3) At all interested in having movie stars/celebrities make cameos in fighting games.
John Choi attended this, and apparently to this day no actual concrete evidence is out there to support they are ever going to make another SF again.
Enjoy 3S/CvS2. It's the best we're going to get from Capcom.
wow the bullshit detector just exploded
No, this is real. Shinkiro and one of the other guys was at the Udon booth, along with some Capcom reps, and they had a panel where the CapUSA guys were like "yeah, we didn't forget about Street Fighter when we bought the rights. If you have any ideas post them on Shoryuken.com."Quote:
Originally Posted by cka
They're all over the place for convention season, but I'll probably bump into Alvin next month when he's back in T.O., and I'll ask him about it. I think they actually will be the ones doing the artwork for the game (OMG GAIJIN!!) - they're so in with Capcom after Dreamwave went belly up it's not funny. They did the endings for Cacpom Fighting Evolution.
Argh. Street Fighter EX4 is probably what is really coming if we get anything. If that's so, then may they kill it. Selling Street Fighter off to SNK Playmore would've been better (or at least less bad) than giving it to the fools who made Final Fight Revenge.
An SFIII collection would be good, but I think we need Warzard as a special bonus to make the deal more interesting.
If a celebrity was in a fighting game, it'd be fine if they were strictly the announcer, calling out "Round 1... FIGHT!", "Time Over", and maybe a few SFA3 style comments. For ingame characters, hire people like Scott McCullough (Wild Dog in Time Crisis), Dennis Falt (Crisis Zone's Tiger), Barry Gjerde, and Japanese voice actors.
I stand by my original statement
and on the off chance this is actually real, I wouldn't expect anything worthwhile to be under the hood of SF4 -- look at CFJ for christ sake. Capcom just doesn't care about the franchise enough to put any decent amount of work into it, because it won't generate the kind of revenues they want.
edit again: LOL HARD if they're looking for ideas on SHORYUKEN.COM of all sites. I'm sorry but no good can come of using that place as a thinktank for your new game. :(
Quote:
Originally Posted by cka
I actually think CFJ gets way more grief than it deserves. Out of all the CVS type mishmash games, it's definitely the slickest. People were just ticked at the lack of new sprites, but they do look a little smoother than before. I think it was seriously just a cash run to fund future SF development.
I'm quite sure SF4 is real - CapUSA didn't acquire the rights so they could go ahead and not make a game with them. I'll also be pretty surprised if they crap all over the series with their barbarian western ways. The people involved are pretty hardcore into the game, and they know how anal their fanbase is, and that they won't accept the game if they seriously fuck with anything. I'm guessing 99% chance they go cel-shaded rather than traditional 3D models. I'm also guessing there'll be some kind of 3D movement along axes like VF4, which wouldn't mess with the way the fighting system works.
So it would be a cel shaded KOF:MI? Ehh, no thanks. And I wouldn't be surprised in the least if they try to add something innovative and fall flat on their faces - it's hard to innovate when practically everything that can be done has already been done. As for making it a 3D/2.5D cel shaded game: don't forget that A LOT of SF purists won't play this on the mere fact that it has a Z axis.
Re: CFJ:
The only beef I have with CFJ is the fact that it's quite literally MUGEN programmed for consoles. They really didn't even attempt to put anything new & worthwhile in, all they've done is cannibalized old games and frankensteined them together into the biggest waste of $40 I've ever not taken.
(just to clarify, I would probably play this if it was 3d/2.5d, because I'm not all that picky about how many axis a game has -- also I'm a big VF nut so that plays in my favour.)
What color is the sky in Candy Land? Third Strike is, at worst, the second best fighter out there, depending on whether you prefer SNK or Capcom gameplay.Quote:
Originally Posted by Raz0r
Yeah, I see what you're saying, but alot of SF purists are the biggest fucking idiots on the face of the Earth (See: SRK forums), and need to redirect their rage at lack of sex at anything and everything that upsets their delicate emotional balance. They all said the same junk about parrying, V-Ism, whatever. 6 months later they'd be praising it as the most perfect shit since the excretory system was invented. If the game said SF4 on it and was solid, they'd take to it. There aren't too many VF fans who consider their game soft or screwed up because it has a z-axis.Quote:
Originally Posted by cka
The problem with KoF:MI was that it wasn't actually a very good game. Same deal with SF EX. The fighting engines &/or controls were bogus, and they got the details wrong with regard to range, priority etc.
I thought they beefed up the feel of the fighting, but yeah, I didn't feel any pressing need to buy it, so I didn't. If they were smart, they'd have staggered its release further from SFAC so somebody may have cared.Quote:
Re: CFJ:
The only beef I have with CFJ is the fact that it's quite literally MUGEN programmed for consoles. They really didn't even attempt to put anything new & worthwhile in, all they've done is cannibalized old games and frankensteined them together into the biggest waste of $40 I've ever not taken.
There is no way in Hell that Capcom would sell SNK Playmore the rights to SF. Plus, it would be too surreal to see an SF game published by SNK.
Cause us VF'ers are used to the Z axis. ;)Quote:
Originally Posted by StriderKyo
Parrying and CC modes were somewhat easy to adapt to because they don't impact the flow of gameplay as much as a third dimension would. I'm sure some of them would adapt themselves for the sole reason that "holy shit its a new sf game!!!!", but a lot of dead-set 2d gamers will shrug it off and continue to play 3s or mvc2 or whatever the flavour of the week is. Even if people try to get them interested in 3D fighters (tekken, vf, doa whatever) they won't take to it simply because of that dreaded new plane of gameplay. I know I've tried to get some people into 3D, and lord have I not had luck.
And what in holy hell is Jeremy talking about?
Marvel vs. Capcom 2 and Street Fighter Alpha 3 is as good as Street Fighter (or any other fighting game) will ever get.Quote:
Originally Posted by Yoshi
see, its people like raz0r that will make this 3d/2.5d SF4 not work
Nah, don't blame that shit on me. I call it how I see it. MvC2 and the like are FUN. I've given Tekken, VF, and the such a chance. The only 3-D game I can enjoy is Soul Calibur. Anything else just doesn't seem enjoyable enough to continue playing.
LAWWWLQuote:
Originally Posted by Raz0r
Best joke account ever.
No, you're not nearly as funny as Icepick.Quote:
Originally Posted by Raz0r
- and when this sf4 comes out and is 3D you will bitch about how its 3D and add to its failure;Quote:
Originally Posted by Raz0r
- if it comes out 2D you'll bitch about how its not mvc2 and/or a3 and add to its failure
I know how you guys think, I've probably been playing these games as long as or even longer than a lot of people on SRK. I've learned to accept and adjust to change because things become stale if they hang around for a long enough time. Guys who hang onto older games like you for dear life because new stuff isn't "fun" stagnates the genre and causes a severe lack of effort on the developers part because they know the hivemind believes that they can do no better than what's currently out, and thusly don't put effort into improving their games and we end up with suckfests like CFJ and CvS2 and such. It's the god damn circle of life son, I've seen it in action and I know its results.
Hell, I'm probably guilty of this myself but I give benefit of the doubt and at least try to learn new games. Maybe I might find a new game that I like and help keep vigor in the genre.
But look at the type of fighters that I think are fun to play. They are both totally different from each other. Each has a fighting engine that is fun to play. If Capcom can create another Street Fighter that's fun to play, I'd play it. The main point of a game isn't for it to be 2D or 3D, it's to be FUN. Why would I continue to play a game that is complete shit and a hassle to play?
That is now what he is killing you for. It is for statements like this:Quote:
Originally Posted by Raz0r
That is bullshit, but too many morons in the core fighting game community believe it to be true. cka is so on-point here it is sick.Quote:
Marvel vs. Capcom 2 and Street Fighter Alpha 3 is as good as Street Fighter (or any other fighting game) will ever get.
SRK is full of idiots.
-Dippy
it sounds to me (at least from the way you phrased it) that you don't put enough time into a game to come to a definitive conclusion on if you like it or not. Your post came off looking like "yeah I played those games for about ten minutes a peice, they aren't all that fun cause I had no idea what the fuck I was doing".
and hey, you said it yourself:
clearly you've put a good amount of time into those two, but how much time have you spent with the others (sans SC, because that game can be mashed like potatoes and still be fun)Quote:
Originally Posted by raz0r a few posts up
So it's totally ridiculous to believe that MvC2 and A3 have the best and most enjoyable fighting engines?
EDIT:
With the majority of fighters I try out, I give it a good week. The only game that never got more than a day's play from me is VF4. I hated the game. I've played Tekken on and off since 3 and that's because I have friends that love it. I learn enough to play competitively but not to a huge extent. Same goes with CvS2. I learned enough to be good in A-Groove and how to Roll Cancel, but I still hate the game.
So when I say I dislike a game, it's not like I play it for 5 minutes and stop. I actually try. Some games I continue to play just because I find people to play in them. MvC2 and A3 just seem as the most enjoyable fighters. They have tons of ways to play, good character selection, and simple to pick up yet hard to master.
Yes.Quote:
Originally Posted by Raz0r
All smarmyness aside, it is the absolute refusal by a lot of people in the community to learn something different that drives me nuts. They are afraid they will get derailed from their currently learnt tech. and will get face-raped by top-players while they are learning the engine... or something. So you then get crap like CFE (horray).
Saying 'I enjoy A3 or MvC2 the most of any FG released today' is one thing. Saying that it will never get better is something else, and absolutely stupid -- yet a lot of people believe this.
-Dippy
http://www.shoryuken.com/forums/showthread.php?t=86720Quote:
Originally Posted by cka
I think VF has the best, and possibly one of the most enjoyable fighting engines out there, but you'll disagree with me. Hell, I think FIGHTING VIPERS has an enjoyable fighting engine but I know of maybe MAYBE 7 or 8 people on the ENTIRE INTERNET that would agree with me. Just because I think those games have good engines and gameplay doesn't mean I can run around posting "vf rules sf drools cause it has best engines for gameplay lol" and then calling the opinion card when I get called out on it. Please, let's not turn THIS discussion into THAT discussion. Nobody likes to travel down that road.
(ps: A3 is full of shitty hit detection and broken isms (lol v) that make it a tedious chore to play, and I will admit I haven't put a whole lot of time into MvC2 aside from a few hours but it really came off (from an initial standpoint) as sloppy. lol)
my brain it just explodedQuote:
Originally Posted by Taito
edit: ITS FIFTEEN FUCKING PAGES WHAT IN THE HELL
cka is dead on here. It all comes down to this. There is a difference between your favorite and the best, especially when you have shit taste.
SFA3 isn't too far off from SFA1 for worst Street Fighter ever made.Quote:
Originally Posted by Raz0r
-- horrible hit boxes. Some hit boxes are so fucked up it's just ridiculous
-- v-ism, woohoo! 50% unrecoverable block damage that my grandma could do!
-- unbalanced as all get out
-- crouch cancel infinites that can only be performed by player one
-- sloppy as can be home ports
but seriously, v-ism broke this game so badly it just plain wasn't fun at all to play. It's definitely my least favorite SF ever.
MvC2, despite its flaws, is an excellent game.
My favorite Street Fighter is Hyper Fighting--hasn't gotten better yet >:è
Also, I missed where it was confirmed that Capcom USA got hold of the Street Fighter rights. I remember StriderKyo opened a thread here that pointed to some guy's blog where he said it, but it was taken down and I never read official confirmation. Is it 100% true?
I don't think a 3D Street Fighter will ever be as good as the 2D games. It can be totally different and good in its own right, but I don't think it's possible for a 3D Street Fighter to take the classic formula and apply it to a better game. And what a waste of art talent it would be to take Udon and put their stuff on polygons.
Are you sure you didn't mistake it with SF2 HyperTurbo:To the Extreme?Quote:
Originally Posted by ChaoofNee
Read the whole thread (at your sanity's risk).Quote:
Originally Posted by cka
Does Capcom even have the resources to make fighting games anymore (head SF directors Okamoto and Funamizu left the company)? I don't think any of SFIV would actually be made by Capcom, if it's ever created anytime in the near future.
EDIT: The Alpha series was a dumbed-down, broken piece of crap. Nice artwork though.
No, I'm not reading that thread. I'm not that brave.Quote:
Originally Posted by Taito
As was stated somewhere on the first page by StriderKyo, it seems that the rights to the franchise got picked up by Capcom USA so yokozuna and tamagotchi or whoever was the lead of the SF team will have little to no input whatsoever in it (if it ever comes out.) It would be done totally stateside, either outsourced to a standalone dev or done by an inhouse studio. They probably do have the resources to make one, but the real question is do they see any financial reason to? People who refuse to adopt new games because they're hung up on the past won't be customers, people who don't generally play fighters won't be customers, people who occasionally play fighters may become customers, people who play fighting games as a serious hobby might become customers, yadda yadda yadda. This isn't like an Onimusha or Resident Evil game where they can totally rely on having it sell by brand/game story/graphics. As it stands right now, just about the only thing the game would have going for it is brand name recognition. And in todays gaming world, that's likely not going to go far.
\/-- chalk another one up for validating my posts in this thread :chunobi:
Sorry but 3D Street Fighter is not Street Fighter.
It has never been proven, as I point out every time this rumor is passed off as fact. If someone has proof, not some irrelevant blog entry, please show it. While you're at it please explain why Capcom USA would have to buy the Street Fighter rights.Quote:
Originally Posted by MarkRyan
This is as high as you will ever get. Why are you wasting it on the internet?Quote:
Originally Posted by Raz0r
Hey, I was going to post that.Quote:
Originally Posted by cka
I don't know the exact legalities of the deal, like if it's the whole SF license, or just the ability to do games in the series, but I'm pretty sure they've got SF and Final Fight. You work for IGN, can't you email them and get the details?Quote:
Originally Posted by MarkRyan
Look at PS2 Fullmetal Alchemist - that lost absolutely nothing, it's gorgeous. I see no reason why a cel shaded 2.5D SF couldn't look stunning.Quote:
And what a waste of art talent it would be to take Udon and put their stuff on polygons.
I'll ask my Capcom contact about it tomorrow, but it's just PR--wouldn't be surprised if they don't know anything about who holds the rights.Quote:
Originally Posted by StriderKyo
Fullmetal looks decent--that is as good as you can describe it. Doesn't look as pretty as Street Fighter III, let alone the idea of Street Fighter III animation + Guilty Gear hi-res.Quote:
Look at PS2 Fullmetal Alchemist - that lost absolutely nothing, it's gorgeous. I see no reason why a cel shaded 2.5D SF couldn't look stunning.
Not to mention, making art in 3D is a lot different than hand-drawing characters. I've never seen Udon do 3D art.
I believe this news. Alpha 3 is absolute trash.Quote:
SFA3 isn't too far off from SFA1 for worst Street Fighter ever made.
PS: Razor enjoys Soul Calibur 2 -- one of the most ridiculously broken fighters in recent years. His opinion on fighting games is officially moot.
Guard Impacts don't even work correctly for christs sake. 10 OUT OF 10 SAYS EGM!
The lack of love in this thread for SFA 2 is amazing.
What are you talking about? Everyone loves Street Fighter Alpha 2. If they don't, they either hate fighting games or just don't know any better.
Edit: See below. Seriously oO
Yeah, nobody mentioned Alpha 2 at all. Are you even reading this thread?
What's so hard to understand about my post? I'm just surprised there aren't people in this thread praising SFA 2, given that they're praising and bashing what they like/don't like, and that many here have professed love for the game in the past. In hindsight, I'd have put that as "I can't believe we're on page two and no one has praised SFA 2 yet", oh well.
I don't really play fighters for their "deep combo systems" or whatever the fuck some SRK flunkie hails as innovative. My friends and I play for fun just like you. I think the flavor of the month has been CvS2 for a good while but I'm sure a bunch of other nerds'll rip that game apart too.Quote:
Originally Posted by Raz0r
I don't think anyone will disagree with it having the best fighting engine out there. It's just that a lot of people feel it's a pretty boring game (which I'm inclined to agree with too).Quote:
Originally Posted by cka
This had better be good.
Capcom should sell Resident Evil to Namco to make this work. Or, be forced to when it doesn't.
I'd like to see SF4 in full 3D without the Z axis. Have it play like SF3 but with cell-shaded characters that blend seemlessly into the environment through shadows, lighting, footprints in sand and what have you. 1080i support would be nice too.
whatever happend to sammy vs. capcom?
Quote:
Originally Posted by Chux
I would so love for this to be true
I remember awhile ago one of the higher ups at capcom said that if they ever made a SFIV that it would be 2D to keep with the series
I'm sorry but SF is a 2D series, a 2D fighters gameplay just doesn't transfer over to 3D, some games/genres just do not make the jump over well
each series (SF2,SF3, and Alpha) has had it's distinct look to it and I think the Udon look would work perfectly for it, especially in full on high res like the Guilty Gear games ohhh hells yes I say
my wish list for SFIV
-High Res 2D graphics
-SF3 or better level of animation quality
-Online play on all home consoles
-A good mix of new and returning characters I don't need ALOT (i personally though Alpha 3 and MvC2 had too many characters) just a good selection
-A gameplay jump like you saw in SF3
All I want is 3rd Strike's gameplay, a roster encompassing the entire history of the series (But still make sense. Dan is dead, as is Bison, ect ect) and Hi-Res 2-D sprites by Udon because they're the only people that are possible of doing the series justice.
None of this will ever happen. If it does, I shall JUMP FOR JOY.
I want air combos and tag-team play mechanics, along with the return of Blanka. Hopefully at least a blood cheat or something, too.
Just kidding.
Didn't one or both of them leave before Alpha even came outQuote:
Originally Posted by Taito
so they had nothing to do with III either (one or both)
and just because Capcom USA holds the rights to it people doesn't mean they can't get people from Capcom Japan who worked on the past SF games to work on it there is nothing in the world stopping them from doing that
ohhhh and Alpha 2 is the best Street Fighter game ever
hell it may be the best fighting game ever
now that doesn't mean I don't like what's come after Third Strike was damn fucking good, as have been other newer fighters like the Guilty Gear series and such
I actually agree with Sl1p you see that peopleQuote:
Originally Posted by Sl1p
specially about the roster making sense and High Res Sprites from Udon
I just think they need to take the 3rd strike gameplay even further see what innovations they can come up with
It's good to see more Alpha 2 love. What I'm looking for in something bearing the SF IV name is a game that does things that haven't been done before. I also expect high-res sprites, which should be a requirement for this series by now, alongside animation that surpasses Third Strike's. Going with an all-original cast would be refreshing. I wouldn't mind some SF II folks as hidden characters, but I'd like to see them finally put out to pasture for a while.
All I want is 3rd strike quality play and system ,Guilty Gear resultion and 3rd strike at least level animation, and the complete destruction of lameass characters like sean and Alex. I don't think, however, even if there is a SF4, it will be a real SF 4.
Alpha 2 was awesome. And what I want from the new one is some fighters that don't look fucking retarded. Well, that and a character to rival Ryu. With Ryu being the final boss.
Uhh, Funamizu produced Alpha and SF3 you know. And Okamoto didn't leave Capcom until 2003.Quote:
Originally Posted by Shin Johnpv
I want a Street Fighter 4 to not have ANY Shotokan characters...(well maybe Sean but I dont consider him to be a shoto) just to piss off all of the 'cheese' asian 12 year old's who only know how to play with them.
Ha! Keep dreaming.Quote:
I want a Street Fighter 4 to not have ANY Shotokan characters
That would be a beautiful thing.Quote:
Originally Posted by Jetman
Hmmmm. No. Wrong.Quote:
Originally Posted by Raz0r
CvsSNK2 , Third Strike and Alpha 2 are much better games.
Or maybe you simply don't enjoy learning a new style of play. i.e. Virtua Fighter 4 evo. Perhaps you should put some time into Virtua Fighter 4's tutorial mode and learn the game. Thats how I started. If only Capcom, SNK and Sammy would put tutorials into their games, maybe they would appeal to a broader audience.Quote:
Originally Posted by Raz0r
You should play Guilty Gear xx Reload as well.
Trust me, if you played some hardcore Marvel vs Capcom 2 players, you would not call it fun. You would call it a broken cheap piece of shit. The game is horribly unbalanced and the music is terrible. There are only a couple teams that can compete. Tiers suck badly.Quote:
Originally Posted by Raz0r
Third Strike, Guilty Gear xx Reload ,and Virtua Fighter 4 evo are much better with balance and tiers. More characters can compete. People taking about the "holy trinity" in Third Strike can blow me.
More characters can compete than people think if played properly. Just about everyone in Virtua Fighter 4 can win. Virtua Fighter boggles my mind!
SF3: A New Generation did this in the beginning and no one played it. That's the only reason Ken and Ryu were added again. Later on we got Akuma and Chun-Li back.Quote:
Originally Posted by Jetman
CvS2 is a boring game that can easily be trimmed down to 4 top characters. Third Strike IS fun, but I don't think it's the best out there. Alpha 2 was fun for me until I played A3 which had a better custom combo system (lawls broken). A2 seemed too much of a Chun/Ken/Ryu/Rose game, but top tiers exist in each Capcom game so that's barely a platform for a complain.Quote:
Originally Posted by Changeling
I've had GGXX for months now. I've been playing the series since I played GGX for DC.Quote:
You should play Guilty Gear xx Reload as well.
I play MvC2 at Chinatown Fair, so I know how it is to play the game in high level play. It's the first game that I ever played tournament-wise. The game has at least 10-12 top tier characters out of 56 or so. The game even has some mid tier characters that can compete if someone is good enough to use them.Quote:
Trust me, if you played some hardcore Marvel vs Capcom 2 players, you would not call it fun. You would call it a broken cheap piece of shit. The game is horribly unbalanced and the music is terrible. There are only a couple teams that can compete. Tiers suck badly.
Third Strike, Guilty Gear xx Reload ,and Virtua Fighter 4 evo are much better with balance and tiers. More characters can compete. People taking about the "holy trinity" in Third Strike can blow me.
More characters can compete than people think if played properly. Just about everyone in Virtua Fighter 4 can win. Virtua Fighter boggles my mind!
Third Strike's "Holy Trinity" is quite true. While others such as Makoto(probably my best character next to Yun), Urien, and Yang are good characters, these characters are greatly outmatched by Chun-Li, Ken, and Yun. These three characters have what it takes to stuff out the rest of the cast.
I've only played GGXX#reload about three times and each time it wasn't enough to actually feel what was different in the game. What I do know is that in GGXX Sol Badguy was a dominating force. Slayer abused the shit out of the slide system. Seems to me that these two broke the game quite hard as it made the rest of the cast barely usable during tournament play.
To end this, I'm just gonna say eat me. :)
I don't care if it's 3D. Just don't make it look like shit. Look at Soul Calibur, then look at SF EX3. EX3 looks like shit. Don't do that. Keep the flow the same, too. EX feels VERY different from any of the other Street Fighters.
Keep the flow and make it look good, and I'd buy it. It's all about the gameplay, always has been, but no need to be embarassing like SNK.
For the record, my favorite SF games are 3rd Strike, Alpha 3, CvS2, and MvC. The first one.
I've tried Tekken, Soul Calibur, and Virtua Fighter. I bought the games, sat down and played, tried to learn some combos, just didn't like them.
To be fair, I DID like VF4 because the tutorial is so fantastic. It's something every fighting game should ever have, it's beautiful. I stopped playing because:
1) I got tired of playing with the PS2 pad and using the L1 and R1 buttons to substitute pressing 2 or 3 buttons at once... I still don't have a PS2 arcade stick, so I never went back to it.
2) I never met a single person who liked it, let alone was good at it.
and
3) Every person I played at the game button mashed and still beat me, so I just got frustrated with it.
I suck at 3D fighters, I don't understand why every character has 1000 useless moves and variations of moves when people use maybe 5 of them. I don't understand why there are no real jump ins, and I hate things that hit mid. Fuck mid.
You aren't trying to say that Ken and Ryu weren't originally in the game, are you? The only real difference was that Alex was considered the main character, but that sort of got lost over time.Quote:
Originally Posted by Raz0r
I say make the main characters something like Sean and Sakura. Have two kinda, sorta but not really shotokan characters. I'd also like to see an older character or two brought back, but only the ones people wouldn't expect and that something interesting could be done with. I only say this, really, because I'd like to see Rose come back. *heh*
. . .yeah. From what I've heard, the first release of the game while it was in testing didn't have Ryu or Ken.Quote:
Originally Posted by shidoshi
Get on Xbox Live, play against X I I's Twelve, or against JohnNiner's (Darmonde here) Ibuki. Play against a few random Uriens, Makotos, or Dudleys. Use any of the Holy Trinity, tell me how well you do.Quote:
Originally Posted by Raz0r
I'm not saying the three aren't top tier, they definitely are, but unless you're talking about highly-skilled people playing at the highest level, there's always going to be someone out there who's better than you with what you might think is a shitty character. The game is balanced and fun with the majority of characters for like 90% of the people that play it.
Lately I have bene playing a lot of Alpha 2 for SS and its nice to see some Aphla 2 love...I'm looking for Zero 3, but the price is too much (and I can only find it with the stupid 4M pack. I already have that with my X Men vs Streetfighter).
Oh and for the SF 4...I'm still up in the air with that...I dont know about yu guys...but I will STILL give it a go if its released...
SF3 was enjoyable largely because it lacked innovation. The only real innovation it had was parrying, which I would strongly argue the game would be a lot better without. The best fighters are usually the simple ones.Quote:
Originally Posted by Shin Johnpv
If SF4 ever did come out, it would probably suck just because they would feel obligated to give it too many gimmicks.
MvC2 is neither broken nor unbalanced. It's a great game. It's not for everyone, but then no one ever claimed it was.Quote:
Originally Posted by Changeling
Balanced: So you can't exactly use Amingo or Chun Li in tournament play. The first and second tiers are larger than the entire cast of MvC1. The team dynamic means there are tons of competitive teams. That's plenty of characters to play with seriously, the rest should be seen as bonus. That's all that really matters. If MvC3 has 2000 characters and only 100 can compete, is that unbalanced too? Depth of first tier is far more important than overall balance. Overall balance isn't necessarily a desirable thing to have anyway.
Not broken: What's broken? Magneto's speed? AHVB? Sentinel flight tricks? Strider/Doom? Psylocke assist? Ummm, juggy glitch? Ironman infinites? I don't know of anything that's truly broken and game ending, unless the MvC2 community has made some serious discovers in the past six months or so.
The gameplay: So it boils down to insane pixie action or massive keepaway. I, and many other people, love it. If you don't, that's fine, plenty of other fighters out there. Magneto comboing the shit out of me doesn't upset me, I love the rush of dealing with a good Mags player. Same with avoiding strider/doom, dealing with cable, whatever.
I disagree. Parrying was a good addition because of its huge risk/reward potential. If you could accurately guess how your opponent will attack with a well-timed parry, you are rewarded with a free opportunity to attack him -- otherwise you eat the attack. You could psychologically mess with your opponent if you're beating him down and then parry his desperate counter-attacks, or dissuade an overly-aggresive fighter if you know how he attacks.Quote:
Originally Posted by hugmuffin
As for Street Fighter 4, I think the folks making the game know that the fanbase is tired of recycled sprites, and they will at least give us high-res sprites. Whether they'll give us Third Strike-level animation depends on how committed they are. As long as the gameplay is good, the roster has no super-overpowered characters, and online play is smooth, I'll buy it.
One interesting thing about the ubiquitous online environment in the next generation of consoles is how developers can "patch" fighting games via an online update to resolve balance and glitch issues. Capcom has a tendency to improve their fighting games by the third iteration (see Hyper Fighting and Third Strike), so I wouldn't be surprised if it takes a couple of months after SF4's release before the game is made perfect through updates.
CvS2 might be boring to some people , thats fine, but it cannot be easily trimmed down to 4 top tier characters. Thats insane.Quote:
Originally Posted by Raz0r
Alpha 3 might have had a better combo system in theory, but in reality, Alpha 2 shits al over it. Glad most on this board realize that.
10-12 top tier and some mid tier characters that can compete? We playin the same game? I don't think so. Maybe someone on SRK is saying that this week, but its bullshit. Fuck MvsC2.Quote:
Originally Posted by Raz0r
I think MZO replied to this the best, so I won't say anything else.Quote:
Originally Posted by Raz0r
XX and XXreload are quite different now. Reload is way more balanced now. You should give it more time. Sol isn't a dominate force like he was. Eddie and Slayer.... weeeellll . They're still real good :) Even still , I'm a Venom/Potemkin player and I hold my own very well.Quote:
Originally Posted by Raz0r
Only if you hop up and down on my party-pole, baby.Quote:
Originally Posted by Raz0r
The top characters will revolve around Blanka, Sagat, Cammy, and Ryu. Other characters that are great but only in a certain groove are Bison, Sakura, E. Honda, Rugal, Mai, Vega, and so forth and so on. The only problem is that the four mentioned earlier are good on about every groove. The rest are good on just one or two grooves.Quote:
Originally Posted by Changeling
Also, I'm glad that activating CC in A2 so long as you're near your opponent goes through their defenses. Wasn't this a huge strategy in later tournaments of A2? I like A2 but I also see it's faults. Turtling during a close match until someone is ballsy enough to attack and get Alpha Countered to death doesn't really seem exciting.
This really isn't a decent argument if you're not going to tell me how what I said is false.Quote:
10-12 top tier and some mid tier characters that can compete? We playin the same game? I don't think so. Maybe someone on SRK is saying that this week, but its bullshit. Fuck MvsC2.
I don't have X-Box. =(Quote:
XX and XXreload are quite different now. Reload is way more balanced now. You should give it more time. Sol isn't a dominate force like he was. Eddie and Slayer.... weeeellll . They're still real good :) Even still , I'm a Venom/Potemkin player and I hold my own very well.
talk about sf4 not circlejerking whatever games you think are better than other peoples games >:O
cableQuote:
Originally Posted by Changeling
doom
sentinel
cyclops
magneto
storm
strider
blackheart
spiral
omega red
iron man
cammy
and top assist characters
----------------
ken
capcom
tron bonne
psylocke
SF3:3s has 20 characters total
MvC has 21 characters total (including secret characters)
SFA2 has 18 characters total
XvSF has 17 characters total
When it comes to "biggest 1st and second tier", MvC2 wins by a land slide. That's all that matters, a large and diverse top tier to keep things interesting. MvC2 does that remarkably well. The rest are just bonus.
I could have sworn Okamoto left or wasnt involved with any of the SF's once Zero came outQuote:
Originally Posted by Johnny Undaunted
is Funamizu still there?
We all know that Capcom of America is not going to shell out what it costs to make this anything great. Even the greatest Capcom fighting games took revisions, and several years of refinement to get to their greatest level of achievement. So I don't care very much about expecting or hoping for something great.
I just want a plausible explanation as to what happened to all of my favorite characters.
clearly dudley is in a racial controversy so he won't be showing up any time soon
Dudley is a wigger with a tan.
Good point, it only has 2.Quote:
Originally Posted by Changeling
You have no dignity.Quote:
Originally Posted by Raz0r
SF3 isn't the game to beat, its GGx2#r. Thats the bar they need to shoot for. I'm not saying copy it, but if they want to get me back into SF thats what they have to top.
Oh and bring back Dan. Only charecter worth playing imho.
I really want to see the art style of SFII in a much higher resolution and with better animation.
I really didn't like any of the new characters that were added after SFII, either.
The 'new challengers' were too cheesy, most of the new characters in the Alpha series were just silly, as were most of SFIII's characters, and the EX series is best forgotten entirely.
As far as the play mechanics go, I say less is more.
Capcom needs to take a good long look at the series as a whole and really refine the gameplay to its essence.
3rd Strike was awesome, but I didn't like how the super arts and EX moves were handled, and I really wish they had added a small jump and the ability to run (and Sagat).
Keep a few characters from each previous SF game- maybe 2 or 3. Here's part of my dream roster for SFIV:
* Ryu & Ken (they're in every SF), Eagle, Sagat
* Vega, Fei Long, Alex, Dudley
* 10 new characters to make a total of 18- bring in a new Muay Thai kickboxer, and maybe some arts which SF hasn't touched before such as Vale Tudo.
* A series of 4 bosses ala SFII (I felt shortchanged fighting just Gill in SFIII:NG)
Some of the new characters' stories should intersect in some way with certain older ones.
Please let Akuma bite the dust this time. We need a new secret character in his place. Parrying should be taken away and likely replaced with a Guard Cancel. New gimmicks to add? Kedawa hit it on the head there- small jumps and running. The dramatic pause right before a Super Art needs to be killed- it should just come out immediately.
One extra mode that'd be good to see is a Survival mode but with a twist. Here your lifebar would be gone, with the timer depicted as a ticking bomb ala SF1's continue screen. CPU opponents here would still have lifebars. Being hit would incur a time penalty, and defeating opponents would gain you more time. If the timer ran out, the game would end there.
The music team from EX3 would be fine- namely Shinji Hosoe (Megahan), Ayako Saso, Takayuki Aihara, & Yasuhisa Watanabe (Yack). While that game isn't exactly SF, the soundtrack is great.
Oh ew. Ew ew ew ew. I hate that style, everyone's either deformed or completely lacking perspective. Even as a kid I hated the way Ryu and Ken had "broken" legs that pivoted like they were G.I. Joe action figures.Quote:
Originally Posted by kedawa
But an electricity-powered green mutant, a seven foot one-eyed kickboxer, a wrestler that fights bears, and an evil mastermind that wears a Hitler cap smaller then his jaw and is head of a place called "Shadowloo" isn't silly or cheesy? The only game of the series that even attempted to not be was the original, it's pretty much thrived on its collection of circus freaks (as StriderKyo refers to SFIII's cast as, IIRC).Quote:
The 'new challengers' were too cheesy, most of the new characters in the Alpha series were just silly, as were most of SFIII's characters, and the EX series is best forgotten entirely.
I'm not sure what I'd like to see added to SFIV. Maybe each character having two styles they can switch between (ala Gen) and each of those having its own unique Super Art instead of selecting one at the matchup screen? Having a coherent story would be nice too.
I never said SFII had great character design, but as goofy as they were, they can't compete with T. Hawk, DeeJay, Rainbow Mika, Necro, twelve, or Gill for the cheese crown.
Both the art style and the characters are in need of an update, but I really do prefer the way SFII's sprites are shaded.
I agree that there are some elements of the SFII sprite style that need fixing, but it has a lot of potential.
lolgoodlordno.Quote:
SF3 isn't the game to beat, its GGx2#r.
-make evil Ryu the boss
-make Ken a wise old guy
-make Sakura fully grown and thew main character
-make Karin Sakuras Rival and expand her move list
-keep a tight, smaller roster like SF3 or Garou
Still waiting for proof that Capcom USA owns the Street Fighter rights...
I know what Kedawa is trying to say. I'd prefer SF3-styled animation with shading in the style of KoF/SF2 (instead of SF3's cell-shaded look).
I'd really like to see the cliched super combo/meter system revamped or scrapped in favor of something else.
This is the best I could do...Quote:
Originally Posted by PBMax
Iggy from the madman's cafe recently posted this
-------------------------------
"According to Akiman's homepage, Capcom sold all the rights of the Street Fighter series to Capcom of America.
After Udon making the illustrations for CFJ, this shows even more the disinterest of the Japanese company for one of their biggest franchises. On the other hand, it may also be the only way for us to get new SF games in the future.
Still, was it REALLY necessary to do it on the year of the "15th" anniversary? "
http://www12.big.or.jp/%7Eakiman/
^^ I'm not searching through that for the related info...
I want assists in SF4.
No, keep it simple. SF3 was simple and that's what made it better than something like GG where 20 thousand things are happening at once and everyone has 7 air dashes.
The parry system works because it's timing based, not guaranteed, and gives them an out for not including air blocking, yet doesn't leave you defenseless in the air. It also punished repetitiveness and being a dick that only knows how to do one thing. It's great.
It also promotes turtling. Nothing scarier than a great parrier.
Yeah, true that, sometimes I feel like the only aggressive player on Live. If I didn't walk forward no actual fighting would ever take place.Quote:
Originally Posted by Raz0r
Finding a way in with pokes and mind games is part of the fun, though =D
You have absolutely no idea what I'm talking about. Ask Mzo. I'm an extremely offensive player I'm fucking awesome.Quote:
Originally Posted by Raz0r
Seriously, do you even play fighting games? Because you either don't or you're just a poser scrub for reals.